Fiora Build Guide by Madballa007
| Health | 3080 |
| Health Regen | 20.7 |
| Mana | 940 |
| Mana Regen | 16.25 |
| Armor | 191.19 |
| Magic Resist | 89.56 |
| Dodge | 0 |
| Tenacity | 35 |
| Movement Speed | 419 |
| Gold Bonus | 0 |
| Attack Damage | 403.85 |
| Attack Speed | 41.015 |
| Crit Chance | 15%S |
| Crit Damage | 0% |
| Ability Power | 0 |
| Life Steal | 32% |
| Spell Vamp | 0 |
| Armor Penetration | 21.52 |
| Magic Penetration | 0 |
| Cooldown Reduction | 10% |
Recommended Runes
Ability Sequence





Mastery Tree Is Outdated
WARNING: These masteries are still using the old tree and have not been updated to the new tree by the guide author. As such, they will be different than the masteries you see in-game.
Masteries
Introduction
Hello and welcome to a jungle, solo lane and carry build guide for the Grand Duelist,
Credits to jhoijhoi for the template, which you can find here.
Pros / Cons
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Pros
+ // Damage avoiding ult that can turn a team fight + // Jungles quickly and at medium health + // Amazing 1v1 and in a team fight + // SHE HAS A RAPIER!!! |
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Cons
- // Lackluster ganks if she misses her lunge - // Long cooldowns early game - // Not the best at farming in a lane |
Masteries
Runes
Greater Quintessence of Attack Damage: // This gives you some early game damage.
- greater mark of desolation: // This gives you the extra armor pen needed to help with those pesky tanks.
Greater Glyph of Magic Resist: // This helps protect you from those darn pesky mages.
Greater Seal of Scaling Magic Resist: // This helps protect you from other carries and those jungle mobs
Summoner Spells
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Skill Sequence
The reason I start
Items
For jungle I always like starting with
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: // Attack speed and movement: two things that a carry should always have.
-
: // Let's you defend your self against that nasty cc and those pesky mages.
-
: // This item gives crit chance and attack speed and the movement speed a carry should have. I like this because this and Beserker's Greaves put her at 2.4 AS with
Burst of Speed up.
-
: // Life steal and AD. Makes her ult oh so much better and makes that
Burst of Speed ever so scary.
-
: //
Blade Waltz procs on hit effects so you can deal 20% of a single targets health or knock a team down by 4%. Also works really well with burst of speed and gives the AS needed to push towards the cap. Let's not forget about the 40 AD as well.
-
: // AD and AS make this item plus the armor shreding passive make it really good on
Blade Waltz and on her
Burst of Speed
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: // Crit chance, major AD and a passive that enhances crit make this a carry's dream. It doesn't work for a fighter because they dont build enough crit chance
-
: // Armor plus the little amount of crit make this a good item. Combined with
Frozen Mallet the passive can give quite a bit of AD. Not as much without the
Warmog's Armor but still a good amount.
-
: // Lets you shred through that tanks armor better than
The Black Cleaver. Best against tankier teams with a lot of armor
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: // Great fighter item. gives lifesteal, AD, armor, and a free ward to stop that pesky enemy jungler from stealing your buffs or ganking your lane.
-
: // Great survivability item that gives you some much needed cc and allows you to stack
Burst of Speed better.
Creeping / Jungling
Jungling is one area where the melee carries of this game excel.
- My jungling route usually begins at blue buff because as you will realize she can be a little mana hungry early game. I have been able to solo blue buff at lvl.1 but i would never recommend it as an option if you can get a leash. Be sure to activate parry as the big golem turns toward you to deflect the damage. Parry on cooldown while the big golem is up.Make sure to smite that blue buff to finish. Now that the big guy is down be sure NOT to use
Riposte since the little minions do not activate it and is therefore a waste of mana. Be sure to put a point in
Burst of Speed after finishing the camp. - Now you move to wolves. Start by activating both
Burst of Speed and
Riposte, again activating both on cooldown. Again STOP using
Riposte after the big wolf is down. At the end there should be one small wolf left as
Burst of Speed comes off cd. use it to finish the wolf and use the movement speed to move across mid-lane towards wraiths. - Again open by activating both abilities and again STOP using
Riposte after the blue wraith falls. After finishing move towards the two golems.
Here open the same but this is the only camp this early in the game that all the monsters can activate
Riposte so keep spamming it. - You will obtain lvl.3 after clearing the camp. After this you should check the closest lane and see if the lane is pushed to your turret. If it is take a point in
Lunge and move to the river to make a gank on the lane. If the lane isn't pushed too far then take a point in
Burst of Speed and move to red buff. - Repeat the same concept as the previous camps and spam both abilities until the red lizard elder is nearly dead and smite to finish. Then just do
Burst of Speed to finish the last two minions. Now wraiths should be up again so move towards them. Clear the camp and take a point in
Lunge. Now check the far lane and mid lane. If either is in a position for a gank, move towards them and ping when you come out. If not go back to base and pick up
Long Sword part of madred's razers. Then return to the jungle and cycle through until a gank is ready.
When ganking you should lead with
Summary
In conclusion,
Fiora can be a very dangerous carry or a high damage output fighter. If you are looking for a melee carry other than
Master Yi, she can fill that role. Or if you are looking for that high damage yet survivable fighter then she is definitely the champ for you.
This is my first guide so comments are appreciated. I never realized the amount of time that guiide makers have to put in until I made this guide so I now have an appreciation for my fellow guide makers and to you I say thank you. Again thanks to jhoijhoi for the template, which you can find here.
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