Hey everyone, I'm edyguy, an average player from EU west, and i want to do a guide about my favourite champion: Fizz
By the way, this is my first guide, and if you do not agree with something in my guide, argument your point of view, don't just say it sucks ;)!
I consider myself a good Fizz player, and my build to get the most out of this wondeful champion's potential as an ap carry.
I put my standart full ap runes, to have even more to my early game damage, which is what fizz excells at ;).
Standard offensive caster masteries, with the additional MR and armor because you are a melee mage and can be easily harassed. I also take enhanced flash and ignite.
Like with each ap carry, i start
, which enables me to dodge skillshots, and stay in lane longer thanks to the potions.
I then take 2
for more health, damage, and mana regen.
I upgrade my boots to Sorcerer's Boots, like most ap carries, for the magic pen.
I then follow with a
for even more burst!
My next item is
for more survivability, damage, and mana.
I now have enough ap for the
proc to be interesting, so i take it an get additional ap, movement speed, MR, and its proc.
By this time, the enemies are focusing you, that's when the
comes in handy!
If you still haven't finished, take
according to your needs.
Chum the Waters> Seastone Trident> Playful / Trickster> Urchin Strike
Like all ultimates, the shark is the priority. Second comes your w, to add an enormous DoT to your auto attacks and your q, to get an auto attack worth using. Third is your e, to decrease its cd, and increase its damage. It will help u farm entire minion waves, escape more easily, and have extreme mobility by jumping over small walls. Last is your q, because its base damage remains pretty low, and it is boosted by your w, to increase its damage.
Like every other ap carry, Flash and Ignite is the way to go. Flash will make you uncatchable, and ignite will add even more damage to your early game burst, and counter enemy healing (not that important with our op auto attacks that also do it ;))
Pros / Cons
- Very fun to play
- Epic burst from early game to end game
- Not much champs hard counter him (I only see Talon...)
- Epic mobility
- Very good in 1v1
- Hard farming before you get your e at a reasonable level
- Melee mage: easy to harass
- AoE damage hard to land (before your e or r do damage, they can flash or walk away from ultimate or e AoE.
- Can take a while to learn
At level 1, just try to cs without getting punished too much (if the enemy spell does a lot of damage and u can't dodge it, you have got your Playful / Trickster ;). At level 2, you can start harassing by doing Playful / Trickster to get behind the enemy champion, and Urchin Strike to get back to your minion wave. At lvl 3, you should at least make the enemy pop a flash, by activating w, popping q to catch up with him, and doing PLAYFUL for the slow, and ignite. After that, you still have your flash to follow him if you think you can kill him. If you dont fail this, you should get your first kill and start snowballing! (this doesnt work if the enemy champ is too tanky). Don't forget to buy Sight Ward!
If youre lvl 3 aggression didn't work out, try to get to lvl 6 before your opponent (without pushing too much). At level 6, do the same thing, but engage with Chum the Waters. That should grant you a kill if the enemy doesn't dodge it. When you have your shark, and lane pushed, dont hesitate to go roaming. Bot lane is usually the way to go because of the squishiness of their carry, but if your top needs help, go there ;)! Don't forget, thanks to e, Fizz is an awesome tower diver. You should now spend the rest of the early snowballing!)
By now, you should be fed, and keep snowballing (if your allies are having problems, let them some kills so they get fed and snowball too!) During teamfights, burst down their best damage dealer, when your tank engage (or if u feel kamikaze, engage and make sure your team follows you, and keep your Playful / Trickster to escape after bursting one down, so you don't get killed at the beginning of the TF.
If the enemy team didn't already surrender, continue bursting down their squishies TF, if they build MR, build void staff as last item (or switch your boots with it). you should be able to win 1v1 against any of them, so just win TF and finish this game!
I guess i'm done... well if you have questions, leave them in the comments below, vote for my guide (or against if u dont like it, but explain why!), and tell me if you want me to put another part to this guide. Thank you for reading my guide, I hope it helps you, and meet you on the Fields of Justice!