Janna Build Guide by PyroLou
Champion Build: Janna
| Health | 2710 |
| Health Regen | 21.4 |
| Mana | 1904 |
| Mana Regen | 60.7 |
| Armor | 77.4 |
| Magic Resist | 95 |
| Dodge | 0 |
| Tenacity | 0 |
| Movement Speed | 405 |
| Gold Bonus | 9 |
| Attack Damage | 102.1 |
| Attack Speed | 0.902 |
| Crit Chance | 0%S |
| Crit Damage | 0% |
| Ability Power | 626.27 |
| Life Steal | 0% |
| Spell Vamp | 0 |
| Armor Penetration | 0 |
| Magic Penetration | 0 |
| Cooldown Reduction | 65% |
Recommended Runes
Ability Sequence





Mastery Tree Is Outdated
WARNING: These masteries are still using the old tree and have not been updated to the new tree by the guide author. As such, they will be different than the masteries you see in-game.
Masteries
Disclaimer
PLEASE READ
I am hugely thankful for the constructive criticism I have already received and after reading the comments I felt I needed to add this.
Firstly I am dyslexic so there will be grammar/spelling issues, if you spot any, just point them out and I'll sort them, thanks. :)
Secondly, it is a work in progress guide, as it has already been pointed out there is much BBcoding that needs to be done. It will be done but might take time as coding is really not my thing!
And last, some suggestions have been made in terms of alternative build items that I think are fantastic! I'll gladly include your ideas if I think they work with my build.
Thanks for reading.
Testimonials
Before you go to all the trouble of reading this build you want to know it works, right?
Helarolen
Considering this build has only been on here for a few days I'll put a couple of my scores up until I get some more people letting me know how they did :)
Me
About this build
Firstly, I do not claim do be the best
Janna player ever, I do not claim that this build is the best build ever. In fact I'm pretty bad at League, or I was until I picked up
Janna. I tried using other builds on this site and I felt like I was only useful when I was standing there throwing out my auras, I might as well not even have abilities, I'd try to shield people to save them from a
Karthus ulti and they'd still die. I'd heal the team in a team fight with
Monsoon and they'd still all die. It wasn't because I was building her wrong, I was using highly rated builds. So I decided to look at alternatives.
Building full AP results in meaningful heals, painful
Howling Gales and
Zephyr, and best of all, epic life saving shields. Now instead of simply lingering near your allies to give them auras you can be a proactive force for helpfulness.
Janna - Pros and Cons
Before you play a champ it's important to know what they're good at and what they're not good at, for example, it's no good playing le blanc if you feel like tanking. So I've laid it out clear and simple, what
Janna is good for and what she's not.
____________________________________________________________________________________
| aa |
Pros+ Excellent shields! + Has many tools to help allies escape nasty situations + An ulti with huge amounts of utility |
aaaaaaaaaaa | aaaaaaaaaaa |
Cons- Squishy - Will be focused frequently - If something goes wrong you will get the blame for it, whether it's your fault or not! |
Abilities
Janna has a combination of interesting, and useful abilities that make her really fun to play.
Her abilities can all be used to assist in a kill or help your ally escape, this along with her manageable cooldowns is why she is my favorite support. She would be my favorite champ if cottontail
Teemo wasn't so cute! Im going to talk about her abilities and the different ways to use them all.
Tailwind

3% bonus move speed for the whole team which is lost while
Howling Gale

The way I see this ability being used most commonly is to knock up an enemy in order for the team to get a kill. You just need to be careful since with this build you'll be dealing some damage with it. That's a great use for it. But there's so much more.
When starting a game it can be used to check the bushes on top and bot lane. Not many people will stay in the bush after you've sent a few
It can be used to counter a gank. If you're attacking the enemy's outer turret and you get ganked from the jungle a well placed
If your team engaged in a team fight and it didn't go well you may decide to all run back down mid. A good
Zephyr
This is a single target ability which slows and deals damage. Its passive gives you and a move speed boost and allows you to ignore unit collision. When being chased this can prove very useful as you will be simply be able to glide over your minions and the enemy will be slowed by going round them.
This ability is pretty straight forward. It slows people and can be used in an offensive or defensive manner. You could slow an irritatingly speedy
Eye of the Storm

A single target shield which also gives an attack damage boost.
This is why I love
A cheeky tip from when I was a
Monsoon

This ability heals all allies within a radius of
It is fantastic.
It can be used to turn the tide of a team fight. If it looks like your team is going to lose, pull that ulti. You can get the enemy to back off for a second and give your allies a heal. Be careful because it will get you targeted. Although I rarely shield myself in a team fight situation, in this instance I do because if I get focused I can continue to heal for longer if I have a shield.
Sometimes during the final push you may have killed most of the enemy team but your allies might not have quite enough health to finish the rest of them off. It is perfectly acceptable to use your ulti simply as a heal without making use of its knock back properties.
It's an excellent counter to a gank. As I mentioned previously a well placed
A more advanced use of
Be Careful!
At first you will find yourself accidently blowing enemies away when your team could have killed them, that does not make you popular, believe me!
You may misjudge your position and use monsoon to assist your team in an escape without realising you're actually blowing an enemy towards your team at great speed!
Getting these things right takes time, practice and confidence. A lack of confidence means you'll be making your choices a couple of seconds too late and what might have been right a second ago could be completely wrong the next. So if you think pulling a
Why did you buy that?
I'm going to take you through each item, the reasons for buying it and the alternates. I've also broken it up into what I generally buy each time I recall. If you're not using the same masteries as me you might not be able to buy the same starting items. I haven't included wards in the build because I tend to just buy them whenever I have spare gold
Amplifying Tome, Health pot, Mana pot.
The
Kages Lucky Pick, Boots of Speed.
Philosophers Stone, Ionian Boots of Lucidity
I chose
If things are going well build a
Needlessly Large Rod
A nice dollop of AP whats not to like?
Rabadons Deathcap
An even bigger dollop of AP!
Fiendish Codex
It's got some nice mana regen and some useful CDR so you can keep throwing out those shields.
Chalice of Harmony
Got some useful stats and you might want to buy it before the
Athene's Unholy Grail
I love this item. As I mentioned previously, if things aren't going well, eg you're running out of mana then grab this before rabadons deathcap. This item has a bit of everything and playing
Usually you will have supported your team to a glorious victory by now but if not there's a lot to play with.
Blasting wand
A bit more AP, something to spend your money on while saving for bigger better items.
Rod of Ages
Finally time to look out for yourself! If you find you're dying a lot you might want to get this sooner because feeding is the last thing you want to be doing!!
Rylais Crystal Scepter
I love the fact you can hinder the enemy's escape by knocking them up then they come back down to earth just to find they're slowed! There is no escape! If you really insist on having auras a
Morellos Evil Tome
Build that
Mastery Tree, Rune Build and Summoner Spells
Mastery Tree
The masteries I use are chosen because they are useful to your allies. For example, if you're laning with a Janna and she has 3 points in Resistance so she takes less Magical Damage, that's great for her but it's far more useful to you if Janna has 3 points in meditation so she can regen mana quicker to shield you more often.At the end of the day this is what works for me, these masteries enable me to help my team, you might find other mastery combinations that are more useful and I'd love to hear about them if you do.
Runes
| Runes | |||||||||||||||
Greater Mark of Ability Power 9 |
Greater Seal of Ability Power 9 |
Greater Glyph of Ability Power 9 |
Greater Quintessence of Ability Power 3 |
||||||||||||
Summoner Spells
Generally I chose to take
Be used to help your team gank effectively,
Spot an enemy gank before it happens,
Allow you to scout Baron/Dragon/buffs risk free
If used at the beginning of the game allows you to see which lanes the enemy are going to in order for you to send suitable counters into the lanes.
Janna Tips, and Advice for First Time Supports
Janna Tips
When I play
The minions are not for you! They are for whoever you are supporting, that's why there are 2 gold per 10 items in the build. Unless the minions are on your turret or you partner is out of lane, no touchy!
If your lane is ganked by several enemies you may not have enough mana/CRD/time to slow them all down in time for one of you to get away, in this circumstance one of you is clearly going to die. As a support if all else fails, falling behind your teammate and allowing yourself to be killed gives your ally time to escape. Of course I am not advocating pointless feeding and if there is a way for you both to escape (a
I will only use
With great AP comes great responsibility! For example, you're laning with
Advice for First Time Supports
At first, whatever you do, it will be wrong.
If your lane partner has an enemy champ very low but they are very low too, you have 2 choices. 1 you can shield your ally and hope they can kill the enemy before they get killed. 2 kill the enemy before they kill your ally. In the first scenario your ally dies and they start screaming at you because you're a "n00b" who didn't help. In the second scenario you're a dirty kill stealing ****.
People expect to be able to run in half health in against 5 enemies and live because you're supporting them, then they're shocked when they die and of course it's all your fault!
However, over time you will learn to make the right choice, half the time it's done on gut instinct and you'll know when you got it really right because someone will thank you. If someone thanks you it's a big deal. A support is quite rightly expected to be very helpful, you don't thank the AD carry for getting lots of kills do you? So when someone thanks you for your support you know you did well.
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