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Introduction
This is my very first guide I made, if there are some things wich you found to be unclear or could be done better, please let me know. I am glad to receive critisism. In this guide I will explain to you the way I find best to play Hecarim, and why he is such a boss.
So you want to movement speed quints, this works very well with his passive, warpath, and ofcourse makes your ganks alot better.
You want to get AD marks, but in my opinion you can get armor pen marks as well.
For seals you want to get armor, I like to play hecarim as a tank feeding my own team so some extra armor is never a bad thing
For glyphs you want to get magic resist, this is basically for the same reaon you get armor seals.
You want to get AD marks, but in my opinion you can get armor pen marks as well.
For seals you want to get armor, I like to play hecarim as a tank feeding my own team so some extra armor is never a bad thing
For glyphs you want to get magic resist, this is basically for the same reaon you get armor seals.
These masteries give you extra xp, mana regen (without blue buff you can easily lose alot of mana), movement speed for his passive (without movement speed quints and boots you will have about 362 movemnt speed) of course the buffduration and CD. This aren't very tanky masteries, so if you feel that you lack tankyness and rather have that, I would go with standard 9/21/0 jungle masteries.
So as you can see you have the usual jungle start, machete and 5 pots
What I usually do is I just get my E. lizard a.s.a.p so I have that burn damage and extra healing with my 'w', buy my boots, then I get my sheen and Spirit visage. Then depending on what the enemy team is I get some of the defensive items. Now If you feel like going a offensive hecarim, don't get the spirit visage, but instead get a Black cleaver, or Youmuu's ghostblade. When your build is finished, just use your remaining money on elixers.
What I usually do is I just get my E. lizard a.s.a.p so I have that burn damage and extra healing with my 'w', buy my boots, then I get my sheen and Spirit visage. Then depending on what the enemy team is I get some of the defensive items. Now If you feel like going a offensive hecarim, don't get the spirit visage, but instead get a Black cleaver, or Youmuu's ghostblade. When your build is finished, just use your remaining money on elixers.
Maxin your Q first is a no-brainer, I don't really see the point in maxing E after that since I play a tanky Hecarim and your extra movement speed doesn't increase. Now if you are going a more offensive Hecarim it is not a bad idea to max E after Q. ofcourse always take points in your ultimate whenever you can
I find smite and ghost the best combo on Hecarim, smite for the jungling ofcourse and ghost for the extra movement speed. Remember that ghost can be used offensively, as well as defensivly. It can be used for espacing or chasing (duh) but since Hecarim's passive gives you extra AD for bonus movement speed you could use it when you trade with somebody, even though I don't recommend using that alot.
So that was it, in my opinion Hecarim is the best jungler. His ganks and mobility are so amazing, he doesn't require skill shots so ganking is a little easier that way. This is one of the few champions that alone can make the difference between losing and winning. Hope you enjoyed my guide, please leave some feedback and good luck jungling :D
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