Gangplank Build Guide by Mokthen
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PLEASE NOTE: This build has been archived by the author. They are no longer supporting nor updating this build and it may have become outdated. As such, voting and commenting have been disabled and it no longer appears in regular search results.
Not Updated For Current Season
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Pros / Cons
- Good farmer.
- Free cleanse with Remove Scurvy.
- Cannon Barrage Can help your team alot with getting a kill.
- Good harrass with Parrrley.
- Buff for his team with Raise Morale.
- No really big cons in my opinion.
Gangplank his passive. It is a really nice passive, it gives a 21% slow on lv 18 with 3 stacks and the dmge is not to low either 3 + (1 x level) and this is per stack so x3.
This is his only damaging spell. (Aside from his ult ofcourse)
With my build Parrrley has roughly 20% CDR, and if you somehow manage to get blue buff you will have 40% CDR so that means only 3 second cooldown. Also don't forget that this spell gives you 8 bonus gold if you kill something with it. So make sure you last hit with it, or harrass your enemy. Parrrley Can easily do over 1k damage, and you will have 100% crit chance with this build (You will need Elixir of Agility for this). So let the crit fest begin :D
His free Cleanse and it heals for a nice amount aswell. Use this when you just get ganked by a Warwick for example. Just use your oranges when he ults you and you walk off like nothing happened. Never just use this to heal yourself up because if the enemy saw you using your oranges you are pretty much screwed. The only exception to use it is when you are low health and are about to die from Toxic Shot for example.
It gives yourself a nice passive 16 AD and 7% movement speed. If you activate it it gets even better you will get 40 AD and 20% Movement Speed instead of the 16 AD and 7% Movement Speed. It aswell gives your team 20 AD and 10% movement speed for 7 seconds. It is a nice escape ability for when you need to run, but aswell a nice spell to push towers.
His ult, that can be casted anywhere on the map.
This ult has so many possibilities:
- Use it to get some extra damage on the enemy team.
- Use it to escape from the enemy team.
- Use it to catch up on the running enemy team.
- Use it to cut off the path in the jungle that the enemy is about to take.
- Use it to finish of the running enemy who is now recalling behind his turret.
Sometimes you are unlucky that your ult only hits the enemy with 1 cannonball and does like no damage. But you can aswell be lucky and hit them with a serious amount of cannon balls and do some real nasty damage. Do not forget that the enemy is always slowed if they stay in the area of your ult.
The masteries i picked are 21/0/9.
I picked everything that gives extra damage in the Offensive tree. In the Utility tree i picked Expanded Mind for the extra mana because you will need some extra mana. And Swiftness for the extra movement speed.
Greater Mark of Desolation
Greater Quintessence of Desolation
I picked Greater Mark of Desolation for the extra damage, because if you ask me armor penetration runes are better then AD runes.
Greater Seal of Armor for the little bit of extra survivability.
Then Greater Glyph of Cooldown Reduction i prefer the little bit of extra CDR then some more MR.
And as last Greater Quintessence of Desolation the same reason as Greater Mark of Desolation for the extra damage.
I always start with Brawler's Gloves and 2 Health Potion. This will give you 12% crit chance at lv 1 and the Health Potions will help you to stay in your lane a little bit longer.
The first time you go B
I always try to get enough gold to get atleast Ionian Boots of Lucidity and maybe another Brawler's Gloves. The boots just for the needed movement speed and the nice CDR. The Gloves for even more crit rating ofcourse.
Building up your first items
At first we are going to buy Trinity Force. First get a Zeal then a Sheen and as last Phage (The reason for this order is Zeal for the extra crit rating, then Sheen for some more damage and at last Phage because we will need it to finish our Trinity). After we got that we go for Warmog's Armor with an Atma's Impaler ofcourse! We will do some really nice damage by now and if you get your Warmog stacked you will have a nice chunck of HP. And the passive from Atma's will give some nice AD.
Late game i first go for an Infinity Edge. My last item will be a Phantom Dancer.
Your crits will now do 250% damage instead of 200%. And we got even more movement speed, crit rating and attack speed!
Really Late Game
Ofcourse we are going to buy all the 4 pots if we got full items. Elixir of Fortitude, Elixir of Agility, Elixir of Brilliance and Oracle's Elixir.
As summoner spells i take Flash and Exhaust
It is a must have summoner spell if you ask me. It gives you a free escape, You can flash after an enemy who is about to escape, Or you can flash to safety when you somehow pulled turret aggro. Aswell Do not forget that you can Flash over walls!
The perfect spell to win any 1 vs 1 fight. Use this on the enemy and you are almost 100% sure to win the fight. Aswell in teamfights this comes in hand. Just exhaust their Carry and kill him with your team. You can also use it to pick a target for your team (The Person who is exhausted is the target).
End of the Guide
So this was my Gangplank build. I hope you enjoyed it!
This is my real first written build, so please tell me any typos there will be some im sure :P
Please do post any feedback, grammar mistakes by me, and whatever more :P
I will make some updates soon. Because the build is not 100% finished yet.
Music for playing Gangplank:
Typical Gangplank Video: