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Gangplank Build Guide by kagoyme

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author kagoyme

Gangplank ( beginners guide against bots)

kagoyme Last updated on April 17, 2015
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Cheat Sheet

Gangplank

Gangplank Build

Ability Sequence

1
3
4
5
7
Ability Key Q
2
8
9
10
12
Ability Key W
6
11
13
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1/
Havoc
 
 

Offense: 21

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Legendary Guardian
 
 

Defense: 9

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Bandit
Intelligence
 
 
 
 
 
 
Wanderer
 
 

Utility: 0



Threats to Gangplank with this build

Threat
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High
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Threat Champion Notes
1
Akali Akali is an easy opponent for Gangplank Pre-Level 6. Her early game is weak, and you can take good advantage of this by zoning her out with Parrrley, and she won't be able to get last hits on minions. If you can deny her early game, you will have an easy lane. Stay away from Akali when Twilight Shroud is used. Wait until it wears off as she will try to get hits on you when she's inside it. Twilight Shroud is also her only was of escaping a gank, when it is on cooldown, a gank on her is easy.
1
Cho'Gath Cho'Gath is a very small threat Gangplank until he is level 6 when he has Feast. Rupture is a good way for Cho'Gath for set up ganks, an indicator appears for his ability, be sure to dodge it fast. Harass Cho'Gath early when he's at his weakest, this will prevent him from getting his health back through Carnivore. Try to fake-charge Cho'Gath and force Rupture, it is expensive, and will deplete his mana. His Feral Scream is no problem.
1
Ashe Quick kill but watch out for her arrows
1
Nunu Easy kill when paired up with ashe for sure!
1
Maokai Maokai becomes more of a threat once he has all of his abilities. Try to zone him out, this will also make him use Sapling Toss, retreat to your minions, then continue pressing the attack on Maokai with Parrrley. He can help a gank by using Twisted Advance, which will root you in place. Move out of Vengeful Maelstrom, deal no damage to him as it will make his Vengeful Maelstrom do more damage.
1
Master Yi Master Yi will have to use all of his mana to try and keep up with you in terms of harass, his Alpha Strike has a higher cooldown, and costs more mana. Zone him from getting CS, Master Yi is very item dependant. If he can't get sufficient farm, he will become easy. It is hard to push his turret because of Meditate, and he can easily use it if you try to dive him. None of his abilities can help in a gank, but he can stay on you with Alpha Strike and Highlander.
1
Mordekaiser Mordekaiser is someone you don't want to let get farm. He will get stronger as the game progresses. Your best option is to harass him a lot with Parrrley in the first few levels when his shield is almost useless and he doesn't do much damage. Shut down Mordekaiser early before he has a chance to become stronger. Once he is level 6, be wary of his ulti, because now he can suddenly burst you down even if you are doing better. Do not stand at your minions, it just shouts "Hit me" because he will Siphon of Destruction you and all of the minions, giving him shield. Deny his early farm with anything you can. Just don't get yourself killed.
1
Sejuani Early game will be easy for Gangplank. Parrrley harass Sejuani a lot, and she won't be able to CS. Sejuani needs to be near you to attack, she can charge with Arctic Assault. Move around a lot. At level 6, Sejuani can set up a good gank with Glacial Prison, which can stun you for 2 seconds, all you need to do is eat an orange, and the problem is gone. Sejuani is naturally a tank, so it will be harder to kill her later on, make use of your early game advantage.
1
Talon Talon is fairly easy for Gangplank. Harass him with Parrrley a lot, and force him to back off. Parrrley again when he attempts to use Rake to last hit. Talon has no CC for ganks, but he can deal a lot of damage in one combo with Cutthroat, Noxian Diplomacy, Rake. Deny him early game, and you shouldn't have any trouble.
1
Trundle Trundle is easy for Gangplank. Harass him early with Parrrley to deny him CS. If he uses Frozen Domain, stay out of the area until it disappears. It will also waste his mana. At level 6 Trundle can use Subjugate on you, it is best to avoid him and wait until the debuff is over. He can help slightly in a gank with good Pillar of Ice placement. Check your own positioning.
1
Tryndamere Believe me when I say this, Tryndamere isn't hard lol. His early game against Gangplank's early game is just funny. You can Parrrley harass him straight off the bat, and he can't do anything about it except run the other way. This will deny him last hits, therefore you will have an easy time getting farm. To all you people who say Undying Rage is OP, this is how you counter it with Gangplank: He will usually do it on the lowest possible health, so just before he hits 0, just pop Raise Morale and enjoy kiting Tryndamere. If he uses Mocking Shout, eat an orange and everything is k. Another one I find hilarious, is using Exhaust when he uses his Ulti. In all seriousness, do not face-check a Tryndamere, do not dive his turret when his ulti is up. If his ulti is up and you're at your turret with ~10% health, he will kill you, period.
1
Vladimir Vladimir's early game isn't as strong as Gangplank. Harass Vladimir early when his Transfusion has a high cooldown. Deny him early farm and you should have an easy time against him. Forcing Vladimir to use Sanguine Pool will make him stay away. At level 6 he can deal a lot more damage from Hemoplague, you can try to dodge it, or after he uses it, retreat, then come back.
Guide Top

Hello there just a little introduction

I am making my first guide more as a starter and from seeing this on many sites and also hearing from it from friends and more so I have done research.

I have only recently tried out gang plank a few times since I started and already like him tones because of the damage he can do. Even before the minions spawned I had both people in my lane killed or at least one of the two.

I was playing on beginner mode for this and as a beginner myself to the game, most of the time I don't start off with the guides and mess around figuring stuff out on my own up until I make my mastery and runes.

In my first match I did not do the best because I was new to Gangplank and did not know much about the other characters, but on my second try I got over 16 kills 0 deaths and 14 assists because some people started to take my kills last moment, or I gave them the kills.

So I know im a beginner and not the best but this got me through and I would at least like to share it with you guys in hopes it does help some people, so good luck :D


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Pros and Cons of Gangplank

Each champion has pros and cons, not one is perfect even if people say they are, why? because no one is perfect and there is always at least one con to a character.

PROS

1) well first of all hes a pirate and who does not like pirates? "I wonder if he to carries around a jar of dirt?"

2) He can go against most of the top lane bots effectively

3) Large damage from mid to late game

4) he can be strong from the beginning of the game if you use him correctly

5) Immune to crowd control, also know as CC because of his Remove Scurrvey (W)

6) can deal good to great amount of damage from even far away

7) Cannon Barrage can be used for long ranged farming instead of a speed slower


CONS

1) Mana can be used up quickly if you use main attack to much

2) There is very little method of escape when Remove Scurvey is on cool down

3) Can be a tad weak if focused down to early

4) Sometimes (not all the time) needs to rely on team to follow up in late game

There are many more pros and cons and depending on the person they dont see all the cons or pros and like or dislike the character in the end


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About Gangplank and his attacks

Gang plank is under the category "fighter" and his secondary attribute is a "support" and is one of the better characters you can play, but if you are playing along side him be ready to lose most of your kills.

Here are his attacks and a bit about them (you could also view them in league window where you buy the characters if you wan't to see the videos)

1) Grog-soaked blade (passive ability)- Gangplanks basic attacks and parrrley applies a poison that deals magic damage each second and slows moment speed, lasts 3 seconds and can stack up to 3 times


2) Parrrley (Q)- Gangplank takes aim and shoots and enemy unit with his pistol, if parrrley deals the killing blow he gains extra gold and gains half the mana back that the attack costed.

3) Remove Scurvy (W) - Consumes a large quantity of citrus fruit which clears any crowd control effects and heals him.

4) Raise morale (E) - Gangplank fires a shot into the air, increasing near by allied companions attack damage and movement speed

5) Cannon barrage (R) - Gangplank signals his ship to fire upon an area, slowing enemies and dealing damage within the area


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More about his attacks

This is just a bit of extra information about his attacks that show Mana costm DMG, cooldowns, gold and others


1) Parley (Q)


Range: 625
Cooldown: 5
Cost: 50 / 55 / 60 / 65 / 70 Mana
PHYSICAL DAMAGE: 20 / 45 / 70 / 95 / 120 (+ 100% AD)
Extra gold 4 / 5 / 6 / 7 / 8


2) Remove Scurvey


Cooldown: 22 / 21 / 20 / 19 / 18
Cost: 65 Mana (All ranks)
Heal: 80 / 150 / 220 / 290 / 360 (+ 100% AP)


3) Raise Morale (E)

Range: 600
Cooldown: 20
Cost: 50 / 55 / 60 / 65 / 70 Mana
Passive Attack Damage Bonus: 8 / 10 / 12 / 14 / 16
Passive Movement Speed Bonus: 3 / 4 / 5 / 6 / 7%
Active Self Attack Damage Bonus: 12 / 19 / 26 / 33 / 40
Active Self Movement Speed Bonus: 8 / 11 / 14 / 17 / 20%


4) Cannon Baragee (R)

Range: Global
Cooldown: 120 / 110 / 95
Cost: 100 Mana
Magic Damage Per Second: 75 / 120 / 165 (+ 20% AP)


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Ability Sequence

My ability sequence is different from my friends and other peoples because I found what works best for me when I can, honestly I would say it is best to mess around on your own choose what you wan't when you wan't it, but I will tell you mine if you want to test it.

So first things first is you always have a passive which you should use as much as possible and not waste mana unless you are using it on a bot, dont waste it on the minions honestly because when that bot comes at you, you want to have your mana up and ready.

1) Parrrley (Q) - You can use this shot whenever you please on bots, it brings down their health pretty quick and bad be shot from far enough away if they are running. Using your passive and that once or twice when they are close usually gets them down to half or less, then when they are running you use it again.

2) Remove Scurvey (W) - You can use this whenever you please, I used it for more of health then anything when I was coming close to dieing and ran away. But you can also use it in order to get rid of crowd effects which may help you enough, just try not to waste it cause it might just cost you.

3) Raise Morale (E) - Honestly myself I barley use this if not at all, I just kind of add it in when I don't have anything left to choose. Most people say you need it at certain places but honestly just add it in where you see fit and it helps you.

4) Cannon barrage (R) - Buy this the minute you can get it cause it does come in handy when you have more then one person after you or need to slow down people fast. I used it when they where getting away or if I needed to slow down multiple bots in order to get away safely without dieing

Really you need to figure out what plays best for you in the end and what you want to put your points into when it pops up, I tend to max out Q and W first and add onto R when I am able (2 times by the time im level 15 or so). A lot of people use E which is ok but as of now myself I only put it in when I have to


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Items to buy

The first item you want to buy is the free trinket cause it can come in handy either by putting it so you can see people in the bushes or to lure bots out of the tower circle. By lure out I mean you put it far enough away from the tower the bots sometimes come out just to attack it giving you a chance to kill them if you are quick enough.

You also want to buy one of the smaller items that lead up to the trinity force you can use one item until you have enough to buy the Trinity force or but the smaller ones that lead up so some of the medium ones. If you purchase one to two of the medium items you usually have enough by the third time you come back to buy the Trinity force because it lowered so much in price due to you buying.

the rest of the items after the Trinity force are totally up to you I think because many people still buy bigger version of items and more. I decided to buy two Trinity forces, one Zeal and then other stuff for mana cause I seemed to lose it fast enough as I went along.

So all in all messing around with items and figuring out which set is right for you is the best and attempting people suggestions as you go along, just make sure to have atleast one Trinity force for sure.


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Game play

Most people seem to always get mad when they play Gangplank on the bottom lane because apparently it is worse and blah blah blah if you are playing bottom lane on Gangplank you are should just play a support, I honestly think these people are more wrong about it then anything and that Gangplank can play any lane he wants to but should stick top or bottom and leave mid to people like Ezreal

Now which ever lane you get just go with it but try to not get close to bots right away unless you know you can handle them, me I tend to take the risk and take bots on before the minions spawn and kill one or both off right away, but do not under estimate the beginner bots because they are not always predictable.

So for the first while I would suggest killing off as many minions as you can while getting your money up and level and only kill the bots when you know you have an opening if not you can be leading yourself to a swift death. While killing minions and bulding up money you should quickly have enough to buy a Trinity force, once you have that or a lot of sub items and are level 5 you should be able to kill bots swiftly.

So honestly in the end just go with whatever best suits you, heck if bottom lane is better for you then top lane call it in the champion select menu. Just do what you find is the best in the end.


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Runes

Making your rune page is always a thing that people need to do to get that little extra bit off stuff they need, with runes it usually takes a bit of messing around with to find just the right stuff for your character and I would suggest trying out stuff to see what best fits you

But if I where to suggest anything it would have to do with a lot of attack damage, health and either magic resist or mana.


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Character difficulty

I took the information from another person on this site ( Xeronn ) thanks for that but only rated them as three sections Easy, medium and hard.

If you see any that you would like added please comment and I will add them to this !


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This is the end!

First before I say goodbye, whenever you said "parley" did you say it in the accent that they had on the pirates of the Caribbean ? I know I did for sure!

Well I just wanted to thank you for reading this and I hope that it is at least the slightest bit helpful to you or a friend and if you have any questions you can comment and Ill try to help you with what it is. Also if you think something should be added onto here please dont be afraid to tell me, I need to improve at writing these kinds of things

-runs away yelling- "I got a jar of dirt I got a jar of dirt!"

Well that is all and I hope you guys the best of luck!