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Gnar Build Guide by Romfed

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Romfed

Gnar OP Guide! BOOMerang! Let's go make enemies Gaga!

Romfed Last updated on October 31, 2015
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Ability Sequence

1
4
7
10
14
Ability Key Q
2
5
8
11
15
Ability Key W
3
9
13
17
18
Ability Key E
6
12
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Havoc
 
 

Offense: 9

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Legendary Guardian
 
 

Defense: 21

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Bandit
Intelligence
 
 
 
 
 
 
Wanderer
 
 

Utility: 0



Threats to Gnar with this build

Threat
Low
High
Show all
Threat Champion Notes
1
Rek'Sai
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Introduction

Hello my Name is Romfed in League of Legends and in this Guide I explain you how to Play Gnar on Top!

Let's get started!

I wish you Fun in Reading my Guide! ;-)

Have Fun :)


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Runes

These are the Runes for Gnar!

Runes

Greater Mark of Attack Damage
9

Greater Quintessence of Attack Damage
3

Greater Seal of Health
5

Greater Seal of Armor
4

Greater Glyph of Magic Penetration
3

Greater Glyph of Magic Resist
4

Greater Glyph of Critical Chance
2


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Masteries

These are the Masteries for Gnar!

Masteries
4/5
2/1
1/1
2/5
2/5
2/5
2/1
3/5
1/1
3/1
3/5
1/1
4/


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Items

These is the Item-Build for Gnar!

Item Sequence

Blade of the Ruined King
3400

Ninja Tabi - Homeguard
1550

Sunfire Cape
2900

Trinity Force
3733

Last Whisper
1300

Frozen Heart
2700


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Skill Sequence

This is the Skill Sequence for Gnar!

Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18


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Spells

Passive: Rage Gene
When Gnar is fighting, he generates fury. If he has full fury, he get transformed in his Mega-Gnar from at his next used spell. Mega-Gnar is more tanky, which makes Gnar more easier to survive and he has new abilities.

Q: Boomerang-Throw/Boulder-Toss
Cost: None
Range: 1100
Gnar throws a Boomerang, which makes Damage and slows enemies, before it's coming back to Gnar. If Gnar catches the Boomerang, the Cooldown of it is reduced.
Mega-Gnar throws a Stone, instead of a Boomerang. The Stone is dealing Damage and slows every nearby enemy. The Stone stopps at the first target it hits.

Mini-Gnar: Throws a boomerang, which does 5/35/65/95/125(+115% Attack Damage) Attack Damage and slows Enemies 2s for 15/20/25/30/35%. After the Boomerang hits a target it Comes back to Gnar. It does 50% Damage at following Targets. Every target can be hit only once. If Gnar catches the Boomerang, it's Cooldown is reduced by 0%.

Mega-Gnar: Throws a Stone, which stopps at the first hit enemy. Also the Stone slows every nearby enemy and does 5/45/85/125/165(+120% Attack Damage) Attack Damage. If Gnar takes his Stone back, the Cooldown is reduced by 60%.

W: Hyper/Wallop
Cost: None
Range: 0
Gnars Attacks and Abilities deal additionally Damage and let him get Fury. Also he gains Movement-Speed.
Mega-Gnar is too furious to get Hyper, but can stand on his hind legs instead and can flail at the ground in front of him, which stuns the enemies in this area.

Mini-Gnar:
Passive: Every third Attack of Gnar or every third abilitie of Gnar on the same target does additionally 10/20/30/40/50(+100% Ability Power) +6/8/10/12/14% of the Maximum Health of the target as Magic Damage and grants Gnar 0% Movement-Speed, which decays after 3 seconds(max.100/150/200/250/300 Damage against Monsters).

Mega-Gnar:
Active: Stuns enemies in the reach of efficacy for 1,25s and does 25/45/65//85/105(+100% Attack Damage) Attack Damage. Gnar gains additionally Movement-Speed from Hyper if he transforms from Big to Little.(from Mega-Gnar to Mini-Gnar)

E: Hop/Crunch
Cost: None
Range: 475
Gnar jumps to an area and jumps one more time, if he jumps on the head of a target.

Mega-Gnar is too big to jump further and lands on the ground and deals Damage in the area around him instead.

Mini-Gnar: Jumps to an area and gains 20/30/40/50/60 Attack-Speed for 3 seconds. If Gnar lands on a target, he will jump further. It does 20/60/100/140/180% (+0) Attack Damage at enemies. If Gnar lands on an enemy, the enemy gets slowed for a short time. If Crunch is used for the Transformation, Gnar can still jump further.

R: GNAR!
Cost: None
Range: 800

Mega-Gnar throws everything around him in one chosen direction and damages and slows it. Every enemy, which hits a wall, gets stunned and gets additionally damage.

Mini-Gnar:
Passive: Increases the Cooldown Reduction at Catching the Boomerang to 50/55/60% and the Movement-Speed Bonus from Hyper to 45/60/75%.

Mega-Gnar:
Active: Throws every enemy in the declared direction, does 200/300/400(+20% additionally Attack-Damage)(+50% Ability Power) Attack Damage and slows them 1.25/1.5/1.75s Long for 45%. Every Enemy, which hits a wall, suffers 150% Damage and get stunned instead of slowed.


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Ranked Play

Gnar is really strong in Rankeds, because of his strong Combos! He just has to wait till his Fury is almost full then do Flash and E and you have a big, a very big range, to come into the Teamfight and to CC the enemies then with your Ultimate, it would be best if you could throw the enemies against a wall with your Ultimate, because then they are stunned for some seconds.

Also it's very useful to Play Gnar as a Poke-Champion. If your Team is full of Poke-Champions or your Team doesn't want to fight, ...... No Problem!, ....... Gnar is Allrounder! He also has Poke skills with his Q!

You can Play Gnar as a Poke-Champ, as a Teamfight-CC-Champ or as an aggressive Solo Carry on the Toplane, which splitpushes the lane and destroys everything what Comes to him.

If you want to Play with this aggressive Playstyle of Gnar, you Need to build like this also. I mean, build full Attack Damage, Critical Strike, Critical Chance and Attack-Speed.
Some Items like Blade of the Ruined King or Bloodthirster fit perfectly to this Playstyle!

Good Luck in your Rankeds!


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Pros / Cons

Pros and Cons of Gnar:

Pros: -Gnar is very good as a Poke-Champ, Teamfight-Champ and as an aggressive splitpush Champ
-Gnar is Allrounder
-Gnar is tanky and still does much damage
-Gnar can Play in Team very good
-Gnar has much CC
-Gnar is heavy to kill, also in Lane
-Gnar is very good in splitpushing and winning Lanes

Cons: -Gnar is squishy
-Gnar is easy target to kill in Teamfight if not played right
-Gnar is easy to gank, if you don't know how to escape from a gank with Gnar (you just Need to use your E on the enemy Jungler and then you have free escape :) )
-Gnar is easy to kill if he has Cooldown on his Spells


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Team Work

The Teamwork of Gnar is already contained in Ranked Play and Pros/Cons!

Gnar is really strong in Rankeds, because of his strong Combos! He just has to wait till his Fury is almost full then do Flash and E and you have a big, a very big range, to come into the Teamfight and to CC the enemies then with your Ultimate, it would be best if you could throw the enemies against a wall with your Ultimate, because then they are stunned for some seconds.

Also it's very useful to Play Gnar as a Poke-Champion. If your Team is full of Poke-Champions or your Team doesn't want to fight, ...... No Problem!, ....... Gnar is Allrounder! He also has Poke skills with his Q!

You can Play Gnar as a Poke-Champ, as a Teamfight-CC-Champ or as an aggressive Solo Carry on the Toplane, which splitpushes the lane and destroys everything what Comes to him.

If you want to Play with this aggressive Playstyle of Gnar, you Need to build like this also. I mean, build full Attack Damage, Critical Strike, Critical Chance and Attack-Speed.
Some Items like Blade of the Ruined King or Bloodthirster fit perfectly to this Playstyle!

Good Luck in your Rankeds!

Pros and Cons of Gnar:

Pros: -Gnar is very good as a Poke-Champ, Teamfight-Champ and as an aggressive splitpush Champ
-Gnar is Allrounder
-Gnar is tanky and still does much damage
-Gnar can Play in Team very good
-Gnar has much CC
-Gnar is heavy to kill, also in Lane
-Gnar is very good in splitpushing and winning Lanes

Cons: -Gnar is squishy
-Gnar is easy target to kill in Teamfight if not played right
-Gnar is easy to gank, if you don't know how to escape from a gank with Gnar (you just Need to use your E on the enemy Jungler and then you have free escape :) )
-Gnar is easy to kill if he has Cooldown on his Spells


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Farming

Farming with Gnar is easy! Farm in the early in Lane as fast and as much as you can! If the enemy trys to trade with you poke him with your Q! And maybe hit him 2 more times so that you get the extra damage on him and you gain the Movement-Speed!
In Mid-Game you can farm with Mega-Gnar if you get Gnar's Passive fast full!
In Late-Game you are a Teamfight-Monster or a Splitpushing-Monster or a Poke-Monster and you are very hard to kill. You get much farm with your Mega-Gnar and have got much kills most likely!


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Thanks!

Thanks for Reading my Gnar Guide!

You can also look at my other Guides:
For example:
-Fiora Support
-Sivir ADC
-Kalista Guide
-How to come out of Bronze Guide


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#MeOnYouTubeAndOnLeagueOfLegends!

MeOnYouTube: GreenScreenHD
MeOnLeagueOfLegends: Romfed

You can also add me and we can Play some Games together!