Graves Build Guide by josememoir
Champion Build: Graves
| Health | 2082 |
| Health Regen | 18.1 |
| Mana | 975 |
| Mana Regen | 19.35 |
| Armor | 135.29 |
| Magic Resist | 84.3 |
| Dodge | 0 |
| Tenacity | 0 |
| Movement Speed | 400 |
| Gold Bonus | 0 |
| Attack Damage | 377.1 |
| Attack Speed | 89.016 |
| Crit Chance | 65%S |
| Crit Damage | 50% |
| Ability Power | 0 |
| Life Steal | 22% |
| Spell Vamp | 0 |
| Armor Penetration | 35 |
| Magic Penetration | 0 |
| Cooldown Reduction | 0% |
Recommended Runes
Ability Sequence





Mastery Tree Is Outdated
WARNING: These masteries are still using the old tree and have not been updated to the new tree by the guide author. As such, they will be different than the masteries you see in-game.
Masteries
Introduction
This is a Ad fighter Graves build, which involves high damage and good sustain and very hard to kill in a straight up fight.
Runes
| Runes | |||||||||||||||
Greater Mark of Attack Damage 9 |
Greater Seal of Armor 9 |
Greater Glyph of Scaling Magic Resist 9 |
Greater Quintessence of Attack Damage 3 |
||||||||||||
I recommend flat damage Marks because, early game damage is crucial, if you get poked out of lane and can't farm, you're going to be useless all game. It also helps with last hitting.
These are good for early sustain as you'll most likely be laning against another AD carry, therefore they give you a slight advantage in a straight up fight.
These are not great early game due to the low impact on your magic resistance, but the further into the game, the more valuable these become and can help when dealing with an AP carry.
Pretty much the same as the marks
Summoner Spells
I'd advise taking
Flash for it is the best summoner spell in game,
Now dew to the nerfs to
Heal, I see
Exhaust as a better choice as a second summoner spell, also
Ignite and
Cleanse are good choices as well, but they're situational.
For example, If you are laning against
Ashe ,
Cleanse would be useful after lvl 6. You should really only take
Cleanse if you don't want to get
Quicksilver Sash as it's just overkill at that stage.
Items
The Bloodthirster: This item is just a good item to get on most ad carries, it's for obvious reasons, the lifesteal is just great also the massive damage,
Berserker's Greaves: Standard AD carry boots, nothing special.
Infinity Edge: Now I don't have to say much about this item, It is the AD item, if you don't get it on AD carries, you're just being stupid or you swapped it out for a
Trinity Force, Massive AD and crit chance and increases your Crit damage. Do I have to say any more.
Phantom Dancer: Again this item is perfect for AD carries, Crit chance, Attack speed, and movement speed, I know, I said Graces doesn't need attack speed but c'mon crit chance and movement speed is awesome and some more attack speed is no harm.
Last Whisper: This is an awesome item, Attack Damage and 40% armor pen. what else could you ask for and it is good when fighting Bruisers, like
Irelia and
Riven etc.
Guardian Angel: Great item, armor, magic res, and a free revive every 5 minutes and can be great for tricking a team, for example in a team fight if you get focused, there team may think you as a threat is gone but you just revive a resume your role in a team fight.
Optional Items
Frozen Mallet: I see alot of guides recommending this item, I can't see why though. Sure the health and slow are nice but with the way I play
Graves it just doesn't synergize well, although this may be different for you, try it out, can't hurt to try.
Trinity Force: This is a good item, if you like to spam you moves and love the
Sheen proc. Although It may not be the best item to get, because your mana costs are too high to spam and get the procs. unlike
Ezreal or
Vayne.
Quicksilver Sash: Possibly the most underrated item at lower elo play, Every ad carry in pro games get
Quicksilver Sash or
Guardian Angel because glass cannon is just a bad idea.
Wriggle's Lantern: This is a situational item, if you are getting harrased to much, need the armor or the ward just buy it, you can always sell it later.
Gameplay
I'll split this into three parts, Early, mid and late game,
Early Game
You should start the game by quickly grabbing
Boots of Speed and 3
Health Potions
then co-ordinating with your team to either invade the enemy jungle or to protect your own jungler, After the whole invade or protect thing is done you should rush back to lane to make sure you don't miss out on anymore cs. Your play style should vary to which support you have.
Shen,
Alistar, and
Taric would be the more aggressive supports, just wait for them to initiate with there cc, and then do the damages. Also you should prioritize last hitting over harassing as the more cs you have the stronger you are.
Mid Game
At this point the first tower should be destroyed in any lane, that usually signifies the end of the laning phase. During this time you should be co-ordinating with your team for team fights, buff control and pushing. Also if you ace the enemy team try to take the Baron. It changes the game people.
Late Game
Not much to say about the late game except to stay with your team, if one person gets caught out of position, it could end the game. Mainly you want to get map control by warding the enemy jungle and your own and destroy every exterior tower on the enemy team, because if you catch someone out of position you could very well push to win.
Skill Sequence




Skill priority, R<Q<E<W
Pros / Cons
Pros
-
Massive Consistent Damage
Great burst
Fairly tanky
Great 1v1
Awesome voice actor
Cons
-
Lack of any form of hard CC
Low health (although armor and magic res make up for it)
Very unreliable escape
Low base movement speed
Changelog
March 3rd 2012
-
Added guide to site.
March 4th 2012
-
Made adjustments to layout and visual style.
June 11th 2012
-
Revamped Guide
Updated build
Added optional items
Summary
Well that's all, this is the first guide I've wrote so, please constructive criticism is appreciated, and don't forget to rate and comment,
Oh and those of you wondering about the name of the guide.
I just love the voice acting on Graves, It's amazing.
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