This build has been archived by the author. They are no longer supporting nor updating this build and it may have become outdated. As such, voting and commenting have been disabled and it no longer appears in regular search results.
We recommend you take a look at this author's other builds.
- The Real Summoner's Code
- Items 101
- What Each Champion Taught Me About LoL
- Trinfinity Sivir (post-rework)
- The incredible regenerating minotaur - Now with trample!
- Harassiopeia 3.0
- Liandry's Boarment - rework update!
- WARD MANIA!!!!!
- LoL Trollympics
- Jungleona 5.0
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Spells:
Ignite
Flash
Ability Order
Serpentine Grace (PASSIVE)
Cassiopeia Passive Ability
Even when you're a bit underfed, a solid ult and combo can do a good chunk of damage and win teamfights. In addition, this build isn't really a glass cannon build, while doing great damage against everyone who doesn't stack tons of MR. And in the one-AP meta, forcing them to build a lot of MR can win you the game.
Ignite or Exhaust are good choices for a second spell. The others, meh.
Miasma is great for zoning and has CC. It's also the best way to check bushes, and just an all-around neat skill.
Noxious Blast is nice and spammable. It lets you Twin Fang things a lot even if Miasma misses. You can spam it even though you have to be choosier about Miasma.
Petrifying Gaze is how you win teamfights. If the enemy team groups up like a bunch of scrubs, you win that teamfight, usually. It doesn't take long to figure out who knows how to play against Cass and who doesn't. You can do very badly early and turn it around rapidly if they lack anti-Cassiopeia positioning skills. Either get three of them to face-check you, or wait for them to pile on someone, and then ult their faces. Flash might be necessary in some cases. I usually don't mind dying immediately after a flash-ult, because by then I'll have gotten off W, two Qs, and a few Es as well, and the rest is clean-up.
Flat armor and flat MR make laning phase go better. Late-game, you need to either be protected, or make dazzling sacrifice plays anyway. You really need to trade with confidence earlier on, though.
Poison tank harass troll + poison mage harass monster = poison harass win.
Basically, you can be not that good and still do ok a lot of the time. Just don't feed too hard early. Save your ult for when they've already committed, and you can either win the fight outright or set them up to get cleaned up afterward.
When there's just one AP champ, no one builds MR, and you don't need Void Staff. Just build -60 MR itemization, do true damage, and get health and resists as a bonus. An underfed Cass who does true damage still wins teamfights with her ult. If you live long enough to ult two carries in the face, you win.
Ok, I'll list one con. This build isn't good if you have too much magic damage on your team. If a 2-3 AP meta takes off, you'll want deathcap/rylai's/void staff, or something. w/e.
You must be logged in to comment. Please login or register.