Hecarim Build Guide by joe 96
| Health | 3300 |
| Health Regen | 61.5 |
| Mana | 1130 |
| Mana Regen | 17.3 |
| Armor | 240.69 |
| Magic Resist | 217.8 |
| Dodge | 0 |
| Tenacity | 35 |
| Movement Speed | 415 |
| Gold Bonus | 5 |
| Attack Damage | 220.15 |
| Attack Speed | 116.955 |
| Crit Chance | 60%S |
| Crit Damage | 0% |
| Ability Power | 30 |
| Life Steal | 10% |
| Spell Vamp | 0 |
| Armor Penetration | 21.52 |
| Magic Penetration | 0 |
| Cooldown Reduction | 10% |
Recommended Runes
Ability Sequence





Mastery Tree Is Outdated
WARNING: These masteries are still using the old tree and have not been updated to the new tree by the guide author. As such, they will be different than the masteries you see in-game.
Masteries
Introduction
This is a full-Guide forThis is my first Guide...plz give me all your support and point out the things that need fixing...but I have new ideas for the next guides to publish soon.
I will try to update this guide as much as I can.
Hecarim is a good champion in the jungle.. His jungling speed is not the best but has extremely special ganks.
Special Thanks To shishi1996 / Khalo0oDzZ for Giving me rich advices on Creating My Build .
Here are their profiles khaLo0oDzZ's Profile , shishi1996's Profile
Summoner Spells
is necessary,it can not be eliminated as it gives u a boost in jungling
gives u a very good chance when ganking ( especially your first gank), in addition , very high utility in chasing and escaping , it's also very useful with
Warpath which is
Hecarim's passive which converts all additional movement speed to bonus attack damage .
provides u a very high opportunity in the counter jungling , as if u was found by the other jungler u can get him 1 on 1 easily :).
very high chances in escaping from being outnumbered ( especially in the jungle ) , just flash through any wall , activate ur Devestating Charge and you will easily escape :) .
A good choice when playing as AP to ensure taking the kills and it's good for preventing killsteals :) .
Runes
WHen Building Tanky Dps :
Greater Quintessence of Movement Speed: // Gives you very high opportunity in ganking
- greater mark of Desolation: // gives you armor penetration especially when u r attacking tanks .
Greater Glyph of Scaling Magic Resist: // gives you 24 magic resist in late game to avoid the mages' bursts .
- greater seal of resillience: // gives u extreme boost in the jungle .
When building Tanky AP :
Greater Quintessence of Ability Power: //
Greater Mark of Magic Penetration: // explain this choice
Greater Glyph of Scaling Magic Resist: // explain this choice
Greater Seal of Scaling Mana Regeneration: // explain this choice
Pros. & Cons.
| spaaaaaaace |
Pros
+ // Very High CC (Crowd Control) + // Very High Mobility + // Dominates The Team-Fights + // Special Ganks + // Late Game Champion |
space |
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Cons
- // Loses Alot Of Health When Jungleing Early Game - // Mana Hungry Early Game - // Ganks Partialy Depend On Laners - // Requires A Good Pull At Blue Buff - // Weak Early Game |
Abilities Description & Some Tips

Warpath makes
Hecarim ignore unit collision and gains bonus attack damage based on his bonus movement speed : thats very useful as by building tanky items that gives you bonus movement speed .... your passive changes that to attack damage :D .
Tips and Tricks
Build tanky items as
Tips and Tricks
-
while jungling look at the timer of
[*] Try to finish a camp with a burst of
Maxing
Tips and Tricks
1- activate this ability while jungling whenever possible
2- after ganking if u are at low health stand between a large group of minions and activate it ..... it will give you alot health .
3- when chasing or being chased activate it , it will give u health / deal damage that is really quite useful
special ability that is really useful in chasing enemies and escaping from them , it is also a good way for stopping abilities like
Tips and Tricks
1- Always make sure that u gank ur enemies from behind to benifit from
2- use it in traveling from your base to the jungle/lane , and the mana regen will regen that lost mana over the cooldown :) .
Tips and Tricks
1- Try to apply the range on most number of enemy champions , and remember that the one who should be mostly benifited is your teammates in the teamfights
2- it's an incridable way of initiating the teamfights .
3- U can use it to go through a wall to escape when outnumbered .
Skill Sequence
When Building Tanky DPS :
I max
Then i max
Then i max
I max
When i Build Off Tank :
I max
I pick early point of
I pick early point of
I max onsaulght of shadows as soon as possible by level 6 , 11 , 16 .
When i Play Assassin :
I max
I max
I Pick early point of
Creeping / Jungling
1- Wolves Camp
2- Blue Buff Golems
3- Wraiths Camp
4- Red Buff Lizards
5- Wait for nearly 15 seconds after activating a Health Potion
6- Gank or Counter jungle
7- Go Back
8- Get Drake
9- Gank
Important Tip :
1- when first doing blue use smite just after the pull and DONT finish with it ... this will make smite ready at the red buff ...to avoid losing much health and gank with more health ;) .
Items
not only, Force of nature provides you an immunity against the AP carries' bursts , but it also gives you 10% additional movement speed for being impossible to escape from .
It has a very awesome passive that gives u an extreme boost in jungling early game + its active which is used regularly to ward either dragon , red buff or blue buff
OR
depending on the opponents or the situation .....
U can use mercury treads if either u r facing strong CC or the other team has burst of AP.
Ninja Tabi can be used to face a team that is mostly consisted of AD Champs .
It's True that trinity force is really expensive , But it is quite a pretty item that gives you many stats + Its passive which u can use . while attacking an enemy Champ ...... just spam
Rampage and u will deal tonnes of Damage :) .
Randuin's Omen is considered as a core item even if u are playing as assassin as it's the best defensive item to get at the end of ur build ....
Randuin's Omen provides you with a plenty of health and armor with a very nice active that makes it impossible to run from
Hecarim
Situational Items :
This item is very good , it provides u with high amount of health and armor at the same time . In addition , its passive is extremely useful with that magic damage , especially that with
This item is very necessary in Late game giving you burst of damage after building your tanky items , If you are going to get only one offencive item then
This is a good choice when playing as assassin .... it gives you bonus attack speed and critical strike chance ..... while its passive gives you bonus movement speed to be converted to attack damage by Game Play
Playing as jungler :
Early Game :
In early game jungling your main role is balancing between ganking and farming as if u ganked alot there is a possibility that the gank fail so u will take no gold and no exp and have your time wasted... learn how to choose your priority in ganking ..... firstly the lane that is mostly pushed towards your turret requires a gank immediately . Ganking mid is the hardest lane to gank as the lane is very short and easily the oppenent can use
In Mid Game :
you must keep farming near your teammates so that you can join any fight that occurs to claim the most amount of kills and assists that gives u a boost in reaching your lategame level early , also Initiating the fights with your ultimate
Also Try to get the baron as early as possible . that will make you dominate the teamfight .
Late Game :
In late game thats your period .... hecarim is a lategame champion that his power is viewed lately in the game...when starting a teamfight go in the center of the enemies , activate
Summary
In addition to all that , if u have no time to read all that build plz watch this :
Hecarim is a tanky DPS champion that has a high mobility and needs to stay close to the enemy champion as any DOT champion .
Í've used that build and it successfully gave me consecutive wins , just try to understand all the champion' tricks and play style and you will be pro with him , just little experience ...... will do it all ;) .
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