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"Help is not coming..." - Lane Nocturne
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Spells:
Ghost
Exhaust
Ability Order
Umbra Blades (PASSIVE)
Nocturne Passive Ability
Introduction
Here is my first Guide about Nocturne The Eternal Nightmare.
He is a very good jungler and laner but in my guide I'll focus on Nocturne as a lane champion.
I use these following Runes on Nocturne:
Greater Mark of Desolation
Greater Seal of Armor
Greater Glyph of Attack Speed
Greater Quintessence of Desolation
Greater Mark of Desolation
Greater Seal of Armor
Greater Glyph of Attack Speed
Greater Quintessence of Desolation
I think the item Black Cleaver is very important against the enemy team because it reduced armor of the enemy's and you get a lot of attack damage.
The rest of the match you must watch your enemy's items and damage because you must counter them with good contrary items.
If they got a mixed team I'll buy a Banshee's Veil or Guardin Angel and sell the Wriggle's Lantern.
Against a heavy physical team I'll buy a Sunfire Aegis or Thornmail and sell the Wriggle's Lantern.
Against a heavy magical team I'll buy a Banshee's Veil or Force of Nature and sell the Wriggle's Lantern.
The rest of the match you must watch your enemy's items and damage because you must counter them with good contrary items.
If they got a mixed team I'll buy a Banshee's Veil or Guardin Angel and sell the Wriggle's Lantern.
Against a heavy physical team I'll buy a Sunfire Aegis or Thornmail and sell the Wriggle's Lantern.
Against a heavy magical team I'll buy a Banshee's Veil or Force of Nature and sell the Wriggle's Lantern.
Which are useful:
Ghost: I took this Spell because it's good in combination with Duskbringer.
Exhaust: It's must have because you disable the enemy's so that you get less damage.
Smite: Only if you are jungling.
Ignite:It's maybe useful when some has low hitpoints but you don't need this spell you have your ultimate Paranoia.
Flash: It's maybe useful for your ultimate Paranoia but not so often.
Which are alternatives:
Clairvoyance: It's good when someone wants to esacpe and your ultimate Paranoia is up.
Cleanse: It's only an alternative because you have your spellshield.
Rally: It's good for tower push or firstblood but only an alternative.
Clarity: His spells cost a lot so you can take it.
Teleport: It's useful to defend or push a tower.
Which are not useful:
Heal: You don't need this you have your passive Umbra Blades and a lot of lifesteal.
Fortify: Are you a tank or supporter?
Revive: Are you ****ing kidding me?
Ghost: I took this Spell because it's good in combination with Duskbringer.
Exhaust: It's must have because you disable the enemy's so that you get less damage.
Smite: Only if you are jungling.
Ignite:It's maybe useful when some has low hitpoints but you don't need this spell you have your ultimate Paranoia.
Flash: It's maybe useful for your ultimate Paranoia but not so often.
Which are alternatives:
Clairvoyance: It's good when someone wants to esacpe and your ultimate Paranoia is up.
Cleanse: It's only an alternative because you have your spellshield.
Rally: It's good for tower push or firstblood but only an alternative.
Clarity: His spells cost a lot so you can take it.
Teleport: It's useful to defend or push a tower.
Which are not useful:
Heal: You don't need this you have your passive Umbra Blades and a lot of lifesteal.
Fortify: Are you a tank or supporter?
Revive: Are you ****ing kidding me?
Pros:
- Good Ultimate
- Good Farmer
- High Damage
- Spellshield
- Jungle or Lane
Cons:
- Squishy in Mid Game
- Easy Counter ( Thornmail)
- Good Ultimate
- Good Farmer
- High Damage
- Spellshield
- Jungle or Lane
Cons:
- Squishy in Mid Game
- Easy Counter ( Thornmail)
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