Shaco Build Guide by ReapperZ

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.

League of Legends Build Guide Author ReapperZ

How did i die??

ReapperZ Last updated on December 5, 2011
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Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Offense: 27

Honor Guard

Defense: 0

Strength of Spirit

Utility: 3

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Welcome all to my new and first guide!

In this guide i will show you how to play with Shaco as an OP AP, starting in the jungle and then moves to own the opposite tea. I will in this guide, tell you why I've chosen:
My Rune build
My Mastery build
My skills sequence
My Item purchases

-Shaco is a magifincent jungler and ganker. His abilities makes him "unstoppable". His skills combined with Ability Power (AP) and Ignites, hits the enemy so hard, that he wouln't understand what hitted him.

// This is my first guide, so if it isen't the best, please be kind - I know it's a bit short \\

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These are all the runes i uses as Shaco.
Cooldown: I take GCF and GGC for a good amount of Cooldown Reduction to use in the start (and later on). This 'start' cooldown is really good when you are ganking in the start. Even that it maybe sounds a little, It stills help you alot when you have Blue and CD Items on.
Cooldown: I take GGC and GQC for a good amount of cooldown in lvl 18. This combined with you start CD, blue buff and you completed build gives you a large amount of Cooldown reduction, which is highly needed in team fights later on in the game.
Ability Power: I take GCF, GGF and GQF for a good amount of Ability Power later on in the game. This AP increase is very needed for Two-Shiv Poison, Jack in the Box and Hallucinate.
Magic Penetration: I take GMI for a okay amount of Magic Penetration to use in the start of a game and later on. It's pretty good at the start of the game, when you starts ganking in about lvl 2-3.
Critical Chance: I take GMM for a little Critical Chance boost, why is very good, when you are using Two-Shiv Poison.

By those runes you get:
3,11% cooldown in the start.
5,04% Cooldown at lvl 18.
8,15 bonus cooldown in all.
33,66% Ability Power at lvl 18.
4,75% Magic Penetration in the start.
3,72% Critical chance in the start.

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Most of Shaco's damage in this guide, is primarily based on his AP Abilities as Two-Shiv Poison and Jack in the Box.
In masteries I take so much AP and Critical Chance i can get, to get a highest efficient out of my champion.
The AP is really good when you start jungle, especially when you are taking down the first mob(Blue Buff)
But later on in the game, when you are going into team fights, this mastery build is pretty good, because of the amount of AP to yours Jack in the Box and Two-Shiv Poison.
In all this way of choosing the mastery is the best way (ecording to me) to make a AP Shaco.

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Skill Sequence

Those skill's are sat after the best way go get an efficient ganking/jungle Shaco. We are first Lvl'ing Two-Shiv Poison up, to give the highest amount of damage to an fleeing enemy. After this we are lvl'ing Jack in the Box and Deceive a bit equally, to make it most efficient.
And of-cause we take Hallucinate each time we can.

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At the start of the game, I start buying 5 x Health Potion Health Potion and Cloth Armor Cloth Armor. The reason to this buy, is to get the lowest amount of incoming damage, while we are jungling, and taking some health potions, while it's needed.

The reason for buying Madred's Razors Madred's Razors is, when you are jungling it will be very good, to have a chance to give 300 bonus damage against the mobs (Remember the bonus damage only works on mobs!.

The reason for I have choosen Boots of Mobility Boots of Mobility, is because of, when you have to run long for ganking on a lane, you need to be faster than usual to catch them. And also when you are chasing and they have a lead.

Fiendish CodexFiendish Codex is only for the early CD and to grow it to Morello's Evil Tome

Morello's Evil Tome is for the good amount of AP and a really good amount of CD. Those 2 properties is the main ingredients for an AP Shaco. When you have this item, it only can go forward.

The reason to we buy Rylai's Crystal Scepter and not , is because of the high amount of HP which Shaco is very low on, so it's a good item. It also contain a good amount of AP, so it's very good for a AP Shaco.

Needlessly Large Rod Is just an item to updrade it to . But the reason of buying this rod first instead of the other with 40 AP.

Rabadon's Deathcap is one of the most importans items to Shaco, because of the high amount of AP, and the bonus, which gives you 30% more AP from all of your items.

The reason of buying Warmog's Armor instead of another AP item, is because that a AP Shaco need some more HP, to survive a team fight when you come longer into the game. And also because of the high amount of Health Regen pr. 5sec.

And the last item to buy is Deathfire Grasp. The reason to buy this instead of a item with a higher amount of AP, is because that this gives us some Mana Regen, Cooldown Reduction and a okay amount of AP.

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How to Jungling with Shaco

Here I havde a video I have made my self, how to jungle. I'm saying what to do and how to through the entire video.
While jungling, you can(almost have to) gank some of the enemy champions, while you are on the specifik site of the mid lane.