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Hybrid Panth






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Spells:
Teleport
Heal
Ability Order
Mortal Will (PASSIVE)
Pantheon Passive Ability
Hybrid Pantheon
Introduction
First off, this is my first build, and I would appreciate some feedback in order to make it better, and to make good guides in the future.
I have been using Panth for quite a while now, toggling between builds. First I tried DEWO's build, which is the basic 400+ AD build, and liked it since it was pretty easy to finish off enemies. One thing that build lacked though, is armor and health. Panth can be very fragile in team fights, and if you are targeted you are pretty much screwed with this build since it leaves you with 1999 HP and under 100 armor. After that build I tried out the Hybrid Theory build, by XLZ, another great build, this one had tons of armor and health, which was nice, but not so much damage as to finish off enemies effectively.
I decided to mess around with both of these builds and combine them to make a real Hybrid Pantheon, one that can take his toll of damage and give his share back. Its pretty effective and has worked for me every time I play as Panth.
Pros
-Good burst damage
-Good harasser early game (spear shot)
-Personal Teleport (Ultimate)
Cons
-Relatively squishy early game
-Mana hungry early game
Skills and Summoner Spells
Skill Sequence Clarification
This skill sequence might seem odd to people who play Panth often, since I don't max Spear Shot after Heartseeker Strike, but there is a pretty simple reason for this. Since this is not a full AD Pantheon, it is better to have the enemy stunned for a longer time while you hit him with Heartseeker Strike since this skill has bonus damage against champions. Therefore I level up Aegis and Spear Shot alternately to maximize damage output either by Spear Shot, or having the stun from Aegis last longer and allow Heartseeker Strike to do more damage.
Summoner Spells Clarification
There are various Summoner Spells you could choose for Pantheon. I go with




Masteries and Runes
In progress
Core Items






Item Explanation








Situatonal Items








Preference Items
After you finish the core item build you might be at a crossroads on whether to buy





Map Awareness and Tele-Ganking
With Pantheon you should always have good map awareness, especially after you reach level 6. With your ultimate you can gank an enemy, help a team mate who might be in trouble, and even save a turret, or push a turret. You should always be aware of what is going on in the other lanes, since this will help you get more kills. Panth's ultimate is exellent for ganking people who don't expect it. If you see an enemy trying to run back to their base and think you can calculate their path, they are pretty much screwed. I have done this a couple of times and it is great.
Along with his ultimate, I use teleport as a Summoner Spell. While most people disapprove, I believe that it helps alot, especially since you have 2 teleports basically. You can use your ulti to jump on an enemy, kill him and get enough gold to buy an item, recall back to base and teleport to a turret that needs help or to minions pushing a turret. It is also very useful when you have wards, or a Teemo on your team, since you can teleport to the ward or the mushroom's and quickly gank an enemy champion.
Credits
There is really only one person whom I give credit to, and that would be XLZ, because his guide "Hybrid Thoery" was what gave me the idea for a hybrid Panth, one that not only focuses on dealing damage, but on staying alive as well.
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