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Choose Champion Build:
- A Jedi Build #1
- Jedi Build #2
Recommended Items
Spells:
Flash
Ignite
Items
Ability Order
Way of the Wanderer (PASSIVE)
Yasuo Passive Ability
Threats & Synergies
Annie
I.Hate.This.Champion. Literally Yasuos biggest counter in my opinion. She will burst you down before you can do anything everytime, and your windwall wont be up enough to save you from her never ending poke.
Who Am I?
Pros
|
+ Sustained Damage + Easy to farm with + Dat Wind Wall + No mana + High skill cap and rewarding |
Yasuo is easy to farm with due to his Q. Wind wall offers him protection from most skill shots. He is a manaless champion. He is also a very rewarding champion to learn and master. |
Cons
|
+ Needs minions to be mobile + Can be zoned + Can be outbursted + Needs knock ups + No wave clear until statik |
Yasuo can be zoned out of lane pretty hard. He can be outbursted by other assasins. He needs knock ups from teammates sometimes. And has almost no wave clear until statik |
Shield and doubles crit chance
Yasuo's passive Way of the Wander is awesome. It gives a shield that refills after moving a certain distance and his crit chance is doubled; however keep in mind that it does only 90% damage, and is lowered to a 75% on Steel Tempest
Steel Tempest
Main harass and damage
So a little complicated. This is a AD scaling skill that can critically strike. On the first cast it will hit normally, granting gathering storm for 10 seconds. At two stacks of gathering storm it will unleash a whirlwind which knocks up opponents. Also keep in mind that Q will cap out on attack speed at 60%
Wind Wall
Blocks skill shots
Pretty straight forward. Creates a wall in front of you that block skill shots( Does not block Nautilus ulti for some god reason)
Sweeping Blade
Dash through minions and other champions
This allows Yasuo to dash through minions or champions can deal magic damage. The speed will increase with move speed.
Last Breath
Ulti that gives armor pen
Such a satisfying ability. So first your target must be airborne, and once they are Yasuo will blink to them dealing physical damage and ignores 50% of the targets bonus armor for 15 seconds.
Good for securing kills or straight up 1v1s due to grievous wounds.
This can be taken if you're not comfortable with the lane; however never take heal due to other mid laners taking ignite.
This is good for matchups that have a lot of burst and you don't feel comfortable in that lane
Runes
[5] Greater Mark of Attack Damage: Okay so I like to run 5 Attack damage marks so that I can have 4 critical chance marks which doubles to having an 8% crit chance in lane
[4] Greater Mark of Critical Chance:Stated above
[9] Greater Glyph of Magic Resist: 9 Flat MR help with not being poked out of lane
[9] Greater Seal of Health: 9 flat health help with fighting dirty AP players.
I usually prefer to rush this item first, but others like to go blade instead; however I do believe it should be in every good Yasuo build, but its not a must have unlike Statik.
If the enemy team has a lot of tanks this is usually a good pickup due to the passive it gives you and it allows you to put out more Qs due to the attack speed.
I usually take this if I take Greaves because it will make up for the missing Borkt attack speed.
Good boots on Yasuo because theyll grant tenacity and MR, both are crucial on Yasuo. I'm really split on this and Greaves.
So this is a niche pick. If you wanna try this go ahead, but keep in mind that you probably wont want Bortk
Good for that straight out Armor pen on top of your ulti. You can skip out on this and just go for Bortk and BT if youd like.
Good for MR and the passive helps a lot
A very good pickup for armor and health
1st is prepping your whirlwind and flashing for the E>Q.
It usually takes people by surprise and is a good way to secure a kill; however you might want to practice it a little in order to get the feeling.
Next is the "Airblade" this one is a little more complicated.( Note: Looks awesome but its not practical)
(In all honesty I couldnt think of how to explain this so Im gonna quote the video description for a better understanding)
It means that when you E-Q something near you, it starts the animation/cooldown, but you teleport to the ennemy to ult, even though the ult is another animation the Q AoE animation isn't canceled and the cooldown goes down during the ultimate. Assuming you have max cd on Q, 1.33 sec, the cooldown will go down during the ultimate animation (1 sec) applying a stack because the AoE animation followed yasuo and Hit the ennemy, granting a stack. When the ult finishes casting, there is a 0.33 cooldown left on Q, giving a second stack for the Tornado 1,33 sec later.
Next is the ability to move through jungle creeps
So first you go into your settings and rebind a key to target champions only. I recommend Space but you could do whatever you'd like. Next you're gonna try and get as close to the monster as possible and then use your E. Its a little hard but its possible, so I recommend practicing it before using it in ranked.
Next is to see how you can squeeze in an auto before you ulti
I cant find a video, but you can auto before they hit the ground and then ulti while theyre airborne.
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