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Recommended Items
Spells:
Barrier
Flash
Items
Ability Order
Illumination (PASSIVE)
Lux Passive Ability
Threats & Synergies
Threats
Synergies
Extreme
Major
Even
Minor
Tiny
Show All
None
Low
Ok
Strong
Ideal
Extreme Threats
Ideal Synergies
Zed
Lux also has some of the worst base stats in the game. Zed can really outplay you with his SHADOWS! Don't get too close to him and RUSH hourglass! His damage can 100-0 if he applies his DEATH MARK!
Synergies
Ideal
Strong
Ok
Low
None
Hi, I'm NekoJason. This is my FIRST GUIDE EVER! I started playing League Of Legends in Season 4 late September. I picked up league very fast and made it into Silver 1, when Season 4 ended. During Season 5, I mained Lux and made it to Platinum 5. Lux has been one of my favorite champions since the release of "Star Guardian Lux". She doesn't really counter anyone but, she struggles the most against assassins and basically anyone who needs to get close to her seeing that she has no mobility other than her flash. Even though Lux is not played or popularized in any pro play she can carry any game due to her 100-0 damage potential.
~Shhhh im charging my lazer~
The Things Below Is What I Need To Explain Furthermore!!
☆ In the future. Hopefully I will able to add more DETAILED Stuff into this guide~☆
☆ This GUIDE is STILL UNDER CONSTRUCTION! PLEASE BE PATIENT ☆
★PROS★
☆ Offers Great Utility during teamfights // Slows (E) & AOE Sheild (w) & Snares (Q)
☆ Extremely long ranged = Making her STAY VERY SAFE ☆ Lazers is so Satisfying ☆ Has one of the BEST WAVE CLEARING! E & R with LOW CDR ☆ POTENTIAL to 1 SHOT Carries/Champs |
★CONS★
☆ EXTREMELY SQUISHY
☆ HIGH SKILL SHOTS BASED ☆ NO ESCAPE (Positioning is Crucial) ☆ Missing a Snare (Q) = Can lead to your death ☆ Poor Base Stats = SQUISHY AF |
★PROS★
☆ Offers Great Utility during teamfights // Slows (E) & AOE Sheild (w) & Snares (Q)
☆ Extremely long ranged = Making her STAY VERY SAFE
☆ Lazers is so Satisfying
☆ Has one of the BEST WAVE CLEARING! E & R with LOW CDR
☆ POTENTIAL to 1 SHOT Carries/Champs
★CONS★
☆ EXTREMELY SQUISHY
☆ HIGH SKILL SHOTS BASED
☆ NO ESCAPE (Positioning is Crucial)
☆ Missing a Snare (Q) = Can lead to your death
☆ Poor Base Stats = SQUISHY AF
★Flash ★Barrier
☆ is obviously one of the strongest/Popular summoner spell to have on most champions today. As a Lux, you definitely want to prioritize saving Flash for your emergency escape button because don't really have any escape, unless you see a kill potential early game in lane.
☆ is HIGHLY RECOMMENDED. It helps you stay alive and safe. It also minimize the damage output for highly burst champs like ....
★Honorable/Another Options★
★Ignite
☆ is not very recommended by me because it's putting you in RISK of getting close to a champ. When you are a long range champ and you need to stay away from any players and kill them from a distance from ANY COST!
☆ ONLY! GRAB if you are very extremely comfortable with the matchup. Having have a kill potential in early 1v1 situation. Other than that, Having is a NOT very good summoner spell for Lux because her spells all have a much higher range.
★Teleport
☆ is EXTREMELY a Team Present Spell. What I mean is, instead of using . You can use to come to any teamfights ASAP, Help OTHER TEAMMATES in TROUBLE, and self explanatory
★Ghost
☆ Instead of using or you can use . Since Lux is very mobile & don't have an escape except . Ghost can help you position yourself better, catch fleeing opponent, and running away from champions like
★Exhaust
☆ is optional if you are EXTREMELY UNCOMFORTABLE against the hardest MATCHUP in your game. Using on champs like will GREATLY increases your chance of survivable and kill them.
★Cleanse
☆ is RARELY USED(well for me). If I really need to use it maybe for the HEAVY CC on the enemy team. Imagine a team with , , , and .
★Greater Quintessence of Ability Power
☆ is pretty Standard for every AP CHAMPS. The AP will provide enough damage in the early stage to either farm, early invade, and poke
★Greater Mark of Magic Penetration
☆ is also another Standard runes to run for AP champs. The penetration is better than the (Greater Mark of Ability Power). The penetration will PIERCE THROUGH your opponent (Greater Glyph of Magic Resist).
★Greater Seal of Scaling Health
☆ is VERY GOOD for AP CHAMPS like the lovely who are very EXTREMELY SQUISHY & Due to 's Poor Stats. Grabbing a (Greater Seal of Armor) is HIGHLY RECOMMENDED AGAINST CHAMPS LIKE... , , (AD Champs)
★Greater Glyph of Scaling Cooldown Reduction
☆ So why ? You've may seen LUX GUIDES with (Greater Glyph of Magic Resist). My PERSONAL CHOICE is because it makes 's into a EVEN MORE LOWER CD. You can grab (Greater Glyph of Magic Resist) if you are VERY NEW TO OR MORE SURVIVABLITY AGAINST HEAVY AP CHAMPS LIKE , ,
LUX'S NEW ABILITY ICON! HYPED UP *^*!! Feb.03.16
★Illumination(Passive)
☆ is very EXTREMELY STRONG in the Early Stage of the game. This is mainly use for TRADING. Utilizing this passive is your PRIMARY WAY to WIN TRADES(most likely).
☆It also VERY USEFUL to CS since 's Base Stats are not very high. Using your (E) [Lucent Singularity] on the Minion Wave/Wave Clear and AA(auto attack) the minion will do EXTRA DAMAGE since your AA Proc your icon=Illumination size=25]. It's VERY EASY/USEFUL TO CS
☆In Mid/Late Game. It is not VERY WISE for you to COME CLOSE to ENEMY to PROC YOUR .
★DO NOT!★
☆ + AA to PROC
☆sacrifice your positioning(remember positioning is CRUCIAL) to PROC your .
★ONLY DO IF!★
☆You know that it will ACE or KILL THE MOST IMPORTANT CHAMP IN THEIR TEAM! like FED .
★Light Binding
★MOMENT OF BLESS FOR PATCH 5.17★
-Q cost down. Has 100% effectiveness on secondary targets-
☆ is your ONLY "Escape Tool". You must choose very WISELY in the Early Stage of when the use this! Because there is a difference b/w of a Enemy Jungler getting a Successful Gank on you and you SURVIVING. (JUST BE CAREFUL TO THROW THIS SPELL AROUND. IT CAN LEAD TO YOUR DEATH)
★ is a GAME DECIDING SKILLSHOT(it will determine the GAME OUTCOME FOR YOUR TEAM★
TYPES OF SNARES:
☆Ganking Snare:
- It is USED for set up the GANK for your jungler who is coming to mid lane
- Positioning yourself and landing a SNARE will most likely gonna be a Successful Gank.
- TRY TO HIT THE FIRST MINION(but aim for the lane opponent) so the Second Snare will hit. *It will most likely gonna trick the opponent of not hitting them*
☆Aggressive/ONESHOTINGPOTENTIAL
- Try to find a way to SNIPE THE SQUISHY with this. It will give you the Opportunity to 1SHOTKILL.
-> -> ->
☆Utility Snare/Passive
-Snaring the enemy who is after your carry is a way to SAVE THE LIFE OF YOUR CARRY
-Disengaging the losing teamfight by snaring the enemy who is chasing you or your teammates
★Prismatic Barrier
★MOMENT OF BLESS FOR PATCH 5.12★
-W shields immediately-
☆ is your PRIMARY defensive tool. THIS IS WHAT MAKES YOUR TRADING SO POWERFUL
☆BEST SHIELD ABILITY IN THE GAME
☆DURING TEAMFIGHTS look for a WAY to shield all your Team MEMBERS. THIS CAN BE TIDE CHANGING IMPACT
☆Try to shield TEAMMATES or YOU who is afflicted with , RED BUFF, or Poison. It will may save LIVES.
★DON'T WORRY ABOUT MISSING YOUR "SKILSHOT" IT WILL ALWAYS COME BACK <3
★Lucent Singularity
★MOMENT OF BLESS FOR PATCH 5.12★
-E Can be re-cast in flight to detonate on arrival-
☆ is your MAIN DAMAGE.
★IT'S USED FOR★
☆ Farming/CSing
☆ Wave Clearing
☆ Poking
☆ Kiting
☆ Vision
☆ Zoning
★Final Spark
★ 's SIGNATURE MOVE★
☆Final Sparks is what is KNOWN FOR.
★PROS★
☆ LOW CDR (even LOWER with RUNES + ITEMS)
☆ LONG RANGE
☆ INSANE DAMAGE OUTPUT
☆ CHANNEL CAN'T BE CANCEL BY ANY COST (meaning you can still ult while "stun")
☆ PROCS
☆ SCOUTING/VISION
☆ SNIPING
☆ SPAMABLE
☆ HITBOX?!
☆ STAR GUARDIAN SKIN's LAZER IS SOOOOOO SASTISFYING TO SHOOT
☆ CHARGING LAZERS
☆ EVERYONE IS SCARED OF THIS
☆ RAINBOWS
★CONS★
☆ DEFAULT/OTHER SKINS THAN STAR GUARDIAN'S LAZERS ARE NOT SASTISFYING >:|
☆ NOT GLOBAL
☆ NOT 999999 DMG
☆ NOT 1 SEC
☆ NOT LARGE ;3
*RITO PLZ*
★Sorcerer's Shoes
☆ is basically the common/standard AP Boots soooo moving on~
★Frost Queen's Claim
☆ is the META now. It gives you additional golds (for future BIG ITEMS), provides a great vision control and Early AP DMG.
★Athene's Unholy Grail
☆ provides you 20% CDR + 10% CDR w/ + Runes = 27 sec ULT. Also Lux is MANA HUNGRY. If you kill someone you get mana back YAY! It provides some survivability (Magic Resistance) against AP CHAMPS
★Rabadon's Deathcap
☆ is like the secret SEXY item. It gives all AP Champ A TON of AP. This is a must on LUX! You want to be able to be useful. Just GET IT because it's a cute little hat <3
★Void Staff
☆ is a overall a GREAT ITEM It gives you basically penetrating through the MRs (Magic Resistance) and dealing DMG!
★Luden's Echo
☆ 's passive provides you extra AP DMG! It's only good at Early or Late Game. But if you REALLY need STRONG AP DMG get . I would ONLY GET if you are AHEAD
★Optional/Situational Items
★Morellonomicon
☆ ONLY GET for the replacement for champs like and many more Champs with (Life Steal/Spell Vamp). The Passive of reduces their healing so it's better for the good for your teammates
★Mejai's Soulstealer
☆ ONLY GET IF YOUR AHEAD AND CONFIDENT. is a decent item to have, But it's also very RISKY AF because once you die the AP/Stacks will decrease DRAMATICALLY. But Lux RARELY DIES. *if played right*
★Archangel's Staff
☆ I would only get this item if you are in need to get more PROTECTION. The Barrier + + will REDUCES the DMG output from burst champs like
★Rylai's Crystal Scepter
☆ Grabbing for a replacement for can be another option if you need more HP OR AGAINST TANKY CHAMPS LIKE.. , .OR PROVIDE MORE UTILITY or CC for your TEAMMATES. 's passive/effect provides more slows, use this to PEEL for your ADC or SLOW DOWN the tanks from GAP CLOSING YOU!
★Rod of Ages
☆ is a item you want if you want to survive in the late game or you can't stand being TOO SQUISHY. The Bulkness coming from this item is Good and also provides DECENT AP. Grabbing & increases your chance more survival. But I Personally; Rarely pick up this item.When I do. I know that the enemy team will be focusing me or something. Get it?
I'LL WILL TRY TO UPDATE THIS GUIDE FOR EVERY PATCHES OR ANY CHANGES WITH LUX
★I will be adding more CHAPTERS in the FUTURE★ Please Be Patient!
☆ Published my First Guide // Jan.03.16 (2 am)
☆ Added Runes Chapter // Jan.04.16
☆ Updated Items Chapter // Jan.04.16
☆ Updated Banners // Jan.05.16
☆ Added Abilities Chapter // Jan.05.16
☆ Updated Abilities Chapter // Jan.05.16
☆ Updated Pros & Cons Chapter // Jan.05.16
☆ Updated VS CHAMPS // Jan.05.16
☆ Updated ITEM BUILD // Jan.28.16
☆ Updated Masteries Chapter // Jan.28.16
☆ Updated Item Build // Feb.03.16 (THANK YOU! Kat55 for the FEEDBACK)
☆ Updated Ability Chapter // Feb.03.16
☆ Updated Edited Introduction // Feb.18.16
★I will be adding more CHAPTERS in the FUTURE★ Please Be Patient!
☆ Published my First Guide // Jan.03.16 (2 am)
☆ Added Runes Chapter // Jan.04.16
☆ Updated Items Chapter // Jan.04.16
☆ Updated Banners // Jan.05.16
☆ Added Abilities Chapter // Jan.05.16
☆ Updated Abilities Chapter // Jan.05.16
☆ Updated Pros & Cons Chapter // Jan.05.16
☆ Updated VS CHAMPS // Jan.05.16
☆ Updated ITEM BUILD // Jan.28.16
☆ Updated Masteries Chapter // Jan.28.16
☆ Updated Item Build // Feb.03.16 (THANK YOU! Kat55 for the FEEDBACK)
☆ Updated Ability Chapter // Feb.03.16
☆ Updated Edited Introduction // Feb.18.16
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