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Ryze Build Guide by TribeZ

I will Ryze!

I will Ryze!

Updated on May 31, 2020
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League of Legends Build Guide Author TribeZ Build Guide By TribeZ 13,764 Views 3 Comments
13,764 Views 3 Comments League of Legends Build Guide Author TribeZ Ryze Build Guide By TribeZ Updated on May 31, 2020
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Choose Champion Build:

  • LoL Champion: Ryze
  • LoL Champion: Katarina
  • LoL Champion: Ekko
  • LoL Champion: Sylas
  • LoL Champion: Yasuo
  • LoL Champion: Vladimir

Runes:

Sorcery
Phase Rush
Manaflow Band
Transcendence
Gathering Storm

Domination
Taste of Blood
Ravenous Hunter
Bonus:

+8 Ability Haste
+9 Adaptive (5.4 AD or 9 AP)
+10% Tenacity/Slow Resist

Spells:

1 2
Go To Summoners
LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Teleport

Teleport

Threats & Synergies

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Champion Build Guide

I will Ryze!

By TribeZ
This guide is still in maintance--- therefore advice is highly appreciated
Still Working on this but if you want some information or have different opinions on stuff, pls let me know
Shortshit(-version)
My summoner Name is Searching4Skill on EUW This guide is Addressed to Bronze/Silver Gold/plat everything upwards i dont really have experience with/ they probably dont need a guide like this anyways. I played quite some Rice and since 8.4 (to 8.5) i had a winrate about 80%
Since im now updating it-- Ryze became an EQ, scaling bot x.x not as ncie as he was and it still makes me sad but i wanted to get him back into my pool.Peeked in Diamond promo but tilt and inconsistency (especially poolwise)brought me back down :>
++
To keep it short: Ryze playstile is About staying Rather Save and Comboing/ Cathcin opponents of guard; Shoving Waves and Roaming. Ryze is an Allrounder therefore its rather difficult to exactly say how u should play. To not suck: Spam W for MAnaflowband; Go B asap for Tear; Go Catalyst and Push; Roam PLay it safely and more like a Supporter for ur Jgl till u get ur Seraphs ( and Rabadons) then u are Op if normally scaling for Game time and u can easily Force dives etc with ur R (i pref Rabadons over Void vs few Mr bc of Ryze Q Shield and dual Scaling due to his passive)
Generel Playstyle
Ryze is good at splitpushing, dpsing and Catching.
He has Great 1v1 Potential and can eaily use the enemys rotations to get a numbers advantage or sneak objectives due to his R.
If u are the Teams carry then Focus on Surviving while deling dmg. U can kite relatvily well due to EWQ/ WEQ ur Qs passive aswell as Seraphs Shield.More about how to properly Teamfight/ fight skirmishers is late to be explained.
Catching is kind of like Twisted fate. Ryze has relatively high Waveclear and mostlikely is played with ghost (at least for my Playstyle). Therefore u can Push fast and Ult right behind the Bot, Toplane or Catch the enemys Jgler bc Supporting ur jglers invades. When Cathcing People its better to EWQ instead of WEQ bc u should get followuped by ur own team and (normally) dont need the dmg but the CC.
General Tactics/advices
Tear B: Freezing the lane/slightly pushing till cannonwave (Matchup dependant) and hardshoving the cannonwave lets u B diretly for Tear. Before make sure u are trading out ur Mana (and hp) for the enemys aswell as having pushed in so u dont lose CS but instead getting a slow push against u.
Ward the enemys jungle entrances/ Island brush on the side which he will come from. This doesnt just help urself but also everyone else in the team to not feed/ beeing able to go more aggro (vision isnt just for urself so laning ur sidebrushes normally is ******** especially bc it mostoften is 2late by then anyways(gapcloser).

After Tping/running bak to lane u will have an advantage in Mana and waveclear. Do not spam ur mana randomly so u go oom before he does but make sure u will keep the mana lead so he has to B before u which means for him losing Gold and Exp aswell as still having an Item disadvantage. U dont have to fore anything. Just Poke him down a lil by spreading EQ onto them a few times while shoving. If he stay he will constantly be pushed in which means u will have more Impact on the Game AND he will lose CS to the turret. Having ghost is especially great at that stage bc ur Jgler is free to do whatever he likes bc u have a lead and push aswell as Mobility and PnC CC. Especially if u have a Premate Jgl one Catch is almost guaranteed.
By then u should have Catalyst and simply keep on with the playstyle u used yet. Simply be preset on the Map. U will hardcarry later.

After havin RoA stacked (better take abyssal when vs Ap and enough dmg in ur team) and Seraphs Embrace u got a big Powerspike. In the Early game u didnt quite have the Ap and dmg might have lacked. By then tho u can force objectives while beeing relatively save due to the SE shield.

By now u normally get 2 big choices. Splitting for 1v1/ numbers adv. or Teamfighting. Because of ur WAveclear a ryze normally should shove in one Wave and then Group up and Catch enemies OOP. with ur R.
Teamfighting
In Teamfights u are the one Who can Engage by EWing an Enemy (carry) who is oop and bursting him down. Afterwards u either won the fight or they will reengage. Disengage then!
Playing around the enemys biggest threats (especially regarding range)if they dont use it the lose if they use it you can EQ them down

If u are behind as Ryze u can still Comeback and be useful by Simply catching with EW. Building hyper Aggressive Ap carry mostlikely will make u feed. Build situational /Tanky for then, even a Frozen heart can be fine. Do build AP tho if ur Team lacks dmg since ur Scaling as Ryze is pretty good and u definitly have chances of coming back.
Now the (wayyy) longer version (this will take me ages)
Ryze has high Mana costs, especially with lvl, he has a PAssive that increases Mana by 5% per100Ap and his spells scale off mana.
He has Incredibly low CD's (exept WR) which allos him to dish out more dmg in extended fights and deal mroe dmg to the Minionwave if he has enough Mana. His &,11 and 16 also increase his Q dmg on fluxxed targets by 30%

What does this mean?
This Means he needs tons of Mana for the Lane, to permanently have priority
Which is allowed after Tear (tho not perfected yet)
1. The junglers
1st: Carnivore (No great clear, strong early/snowball)

Playing with a carnivore means for you as midlaner to support his aggressive playstyle, going for the lanepriority is a must because most carnivores (udyr or Lee sin for example) wont wait for you to have pressure but just straightup int their ***es off if the enemy mid is there to help first. If you want to play ryze, this means carefully watching out for your junglers position and spending your mana for the push if he is hyperaggressiv. Honestly this is not just for the carnivore but especially for them, because they are the first to spam ff or hard int if you didnt support their inentionally feeding playstyle. You will want to ward inside the enemys Jungle and should be able to make them feed hard once they get in vision.

2nd: Omnivore (allround)
They are the junglers you have to care the least about because carnivores (for the most part) wont invade to kill them, since the risk for dying still exists, in the veryyyy early game you will have to be able to instantly rotate, but after a lil bit of scaling--- lvl 6 for example, the junglers should be pretty fine on their own, while the carnivore is probably inting/useless by then if he didnt get fed

3rd : Herbivore (scaling) Defensive roations will be important, keep your laner under control. You dont have to kill them tho, because your jungler should be outscaling the enemys, bulding safe shoud be the way to go (Zhonyas/hp/even pots or going biscuits/corupting etc.)
1.1 Clearspeed difference
Rather simple: How much AoE damage with how much cooldowns does which jungler have?
is the enemy a carnivore or an omnivore? (talisman vs Machety)

You should rather easily be able to understand which route they will go depending on (primarily) these 2 factors, 3rd one would be sustain and 4th gold (if he got fed)
The Botlaners
Understanding the Botlane to a certain degree will help you making winning plays/ minimize losing ones
Their scaling
So there will be (especially) one adc that scales better than the other, therefore he will be rather forced to do something, especially looking at draven this kind of lane should be set behind, because they will have pretty much no chance to comeback whatsoever and if you are on the earlygamechamps side you want to support them before they can int their natural lead away.

So:

Early: Be there for any counterroams possible
Late: Punish the early gamefokused enemy for any mistake possible

Normally you want to set your fokus on the botlane due to the dragon priority and the direct impact on four players instead of 2 in the toplane
Their lanetype
The main winconditions for botlaners are:
Harassing
Trading (outsustaining)
Allin/Catch

Here are what you want to do depening on which kind of winning condition your team is in favor:
Harassing/Sustaining-> there will most certainly be an opportunity for a minioncrashdive, watch the enemys amount of pots/Tp or simply hover over the minimap to see if there is an option to dive, if they always recall early they will fall behind due to minions dying to turret anyways.
Sustaining lanes also are likely to get punished by a botlane dive, so be there to countergank if possible

All in/ Catch this will be a sign for you to be proactive in the general botside of the map due to probably winning every skirmish/teamfight in the early game and the great catching potential of the enemy jungler when the vision (and vision denial) is given if you want to roam there, do so when your ally are coming from base so they wont get widdled down before the fight breaks out.
Toplaner
Tank
Poke
Allin/Bully

Firstly: i dont touch tank lanes exept they grant me freekills due to the enormous lockdowns which can easily get you kills if you ahve the dmg, they will bring you ahead but wont really actively change the position of your team. Most tanks are undying anyways and if they get ahead they wont be able to bully the enemy out of lane..... they might tilt because its annoying to play vs tanks but thats it.

Poke/sustain-> crashdive

Allin-- help them secure their first blood and they should snowball out of control
Your lane
Lane winning conditions are always trading/allin, sustaining, poking or cooldowns
How to adapt to Winning/Losing lanes
Which side is winning will be where you want to put the aggressive vision down and try to roam towards.
If you have a hard losing lane (and maybe the enemy is a strong roamer,) your positioning could change to the other side of ur lane, so be aware

Always thinkk about who is Strong and in Champselect think agbout which Champ wwoudl like to achive what int the game. Depending on this you then can change what you are playing towards depending of these Winningconditions and feed
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