This build has been archived by the author. They are no longer supporting nor updating this build and it may have become outdated. As such, voting and commenting have been disabled and it no longer appears in regular search results.
We recommend you take a look at this author's other builds.
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Recommended Items
Spells:
Smite
Flash
Items
Ability Order
Cell Division (PASSIVE)
Zac Passive Ability
CellDivision
Each time Zac hits an enemy with an ability, he sheds a chunk of himself that can be reabsorbed to restore Health. Upon taking fatal damage, Zac splits into 4 bloblets that attempt to recombine. If any bloblets remain after 8 seconds, he will revive with an amount of Health depending on the Health of the surviving bloblets. Each bloblet has a percentage of Zac's maximum Health, Armor and Magic Resistance. This ability has a 5 minute cooldown.
Stretching Strike
Zac extends his arms, slowing and dealing damage to nearby enemies.
Smacks enemies, dealing 70/110/150/190/230 (+50% Ability Power) Magic Damage and slowing them by 20/25/30/35/40% for 2 seconds.
Unstable Matter
Zac's body erupts, damaging nearby enemies.
Zac's body erupts, dealing 40/55/70/85/100 Magic Damage +4/5/6/7/8 (+2% Ability Power)% of the enemy's maximum Health as Magic Damage to all nearby enemies (Max: 200 damage against minions and monsters).When Zac reabsorbes a piece of himself, Unstable Matter's cooldown is reduced by 1 second.
Elastic Slingshot
Zac attaches his arms to the ground and stretches back, launching himself forward.
Charges up and launches towards a target area, knocking up enemies.Zac faces the cursor and charges up over 0.9/1/1.1/1.2/1.3 seconds. Reactivating the ability launches him towards his target, dealing 80/130/180/230/280 (+70% Ability Power) Magic Damage to all enemies hit and knocking them back for 1 seconds.In addition, Zac will spawn extra chunks if he hits multiple enemy champions.Can be cancelled by moving, refunding half of the ability's cooldown and cost.
Let's Bounce!
Zac launches into the air, gaining Movement Speed, and slams down three times, each time damaging, slowing and knocking up nearby enemies.
Zac bounces 4 times, knocking up and slowing enemies.Each bounce deals 140/210/280 (+40% Ability Power) Magic Damage to nearby enemies, knocks them up for 1 second, and slows them by 20% for 1 second. Enemies hit more than once take half damage and are not knocked up. Upon activation, Zac removes all slows affecting him and gains an accelerating Movement Speed buff (20-50%) for the duration.Zac can right-click to move and can activate Unstable Matter while in the air.
You must be logged in to comment. Please login or register.