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Jax Build Guide by BradJr

Top Jaximus Top (by BradJr)

Top Jaximus Top (by BradJr)

Updated on October 3, 2023
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League of Legends Build Guide Author BradJr Build Guide By BradJr 11 2 24,377 Views 1 Comments
11 2 24,377 Views 1 Comments League of Legends Build Guide Author BradJr Jax Build Guide By BradJr Updated on October 3, 2023
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Runes: Best currently

1 2
Precision
Lethal Tempo
Triumph
Legend: Alacrity
Last Stand

Inspiration
Magical Footwear
Future's Market
Bonus:

+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor

Spells:

1 2 3
Ignite
LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Ignite

Ignite

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Synergies
Ideal Strong Ok Low None

Champion Build Guide

Jaximus Top (by BradJr)

By BradJr
About the author
Hello Everyone! My name is Brad! I am a Jungle main, but I play top-lane as a secondary role. I got to Plat 1 (one win away from Emerald).

Here is my U.gg

My goal with this guide is to show you some ways to make this champion work in Low ELO (obviously won't really work in High ELO)
Jax Runes
Lethal Tempo - Works with Jax's entire Kit. The bonus range comes in clutch in Melee vs. Melee

Triumph - Simply better when compared to Overheal and Presence of Mind. The extra healing allows you to pop off in teamfights. Bonus 20 gold can allow you to spike faster occasionally.

Legend: Alacrity - More attack speed = More DPS. You can take this almost every game.

Legend: Tenacity - Very good in matchups and team-comps with a lot of CC.

Last Stand - Better than Coup de grace, because it synergises with Jax's kit better. Never take Cut Down.

Magical Footwear - Extra 10MS allows us to run down priority targets easier. Free 300 gold.

Future's Market - Allows for faster power-spikes. Very important, especially for Blade of the Ruined King or Divine Sunderer.
Items

MYTHICS


Divine Sunderer is good when fighting tanks. The extra healing and %HP damage will shred tanks and out sustain the fight, something Jax heavily benefits from.
Provides: %HP Damage, Sustain, Health
Synergizes: Blade of the Ruined King / Sterak's Gage / Black Cleaver
Good against: Tanks, Bruisers, Healing


Trinity Force is an excellent item for when there aren't full tanks but there are fighters/bruisers. The extra attack speed and stacking Attack damage helps you in longer fights. The extra movement speed allows you to catch opponents or stall for cooldowns
Provides: Damage, Chase, Health
Synergizes: Blade of the Ruined King / Wit's End / Black Cleaver
Good against: Fighters, Bruisers, Mobility


Jak'sho the protean is an excellent item for when you need to frontline or even tank fights. The stacking resistances couple very well with your ultimate. The HP drain will help sustain fights little better.
Provides: Damage, Resistances, Sustain
Synergizes: Blade of the Ruined King / Sterak's Gage / Black Cleaver
Good against: Any target, as it's dependant on your team composition

Iceborn Gauntlet is a solid option when you don't have a frontline. The armor and HP will help you sustain fights, while the added slow will help your team catch up to targets.
Provides: Tankiness, Slow, Tenacity
Synergizes: Blade of the Ruined King / Black Cleaver / Spear of Shojin
Good against: Any target, as it depends on your team composition

Guinsoo's Rageblade is a fine option when you need damage in a team composition. Paired with other damage items, it will allow you to deal a lot of damage in extended fights.
Provides: A lot of damage
Synergizes: Blade of the Ruined King / Black Cleaver / Wit's End
Good against: Any target, as it depends on your team composition


LEGENDARIES



Blade of the Ruined King should be built against tanks and only when you are the single person on the team that can deal with them.
Provides: Damage, Movement, Lifesteal, Tank-shred
Synergizes: Everything really, but attack speed helps
Good against: Any target


Maw of Malmortius is the perfect option when you need to shut down enemy AP carries. The shield will allow you to survive big burst.
Provides: Damage, Sustain, MR
Synergizes: Blade of the Ruined King / Death's Dance / Wit's End
Good against: Mages, especially when they are fed



Kraken Slayer is amazing against tanks. The three-hit passive gives a lot of extra damage in extended fights.
Provides: Damage, Tank-shred
Synergizes: Blade of the Ruined King / Black Cleaver / Death's Dance
Good against: Bruisers, Tanks



Spear of Shojin is a very strong item on Jax, as most of his power comes from using his abilities on repeat and staying in fights for as long as possible, and this item provides some stats and A LOT of ability haste.
Provides: Damage, Ability Haste, HP
Synergizes: Blade of the Ruined King / Death's Dance / Black Cleaver
Good against: Any target

Dead Man's Plate is a good option if you are ahead, already have a lot of damage, and need to chase opponents.
Provides: Health&Armor, Heavy Chase
Synergizes: Anything, as it's good when you're fed
Good against: Any target but especially assassins



Randuin's Omen is a very good option when you need armor. The slow on the active can help you chase down ADCs very easily.
Provides: Armor, Slow
Synergizes: Anything, as it's good when you need armor
Good against: Fighters and ADCs

Guardian Angel is an excellent option against burst, especially when you are the carry.
Provides: Revive, Some armor
Synergizes: Anything, as it's good when you are the carry
Good against: Assassins and ADCs


Sterak's Gage is an amazing option for when you need to survive burst or CC in order to turn the fight around.
Provides: Health, Shield, Tenacity
Synergizes: Anything, but anything with healing or other sustain helps.
Good against: Assassins and ADCs


BOOTS



Berserker's Greaves are great when you don't have to deal with a lot of enemy CC.
Provides: Attack Speed
Synergizes: On-Hit items
Good against: Any target


Plated Steelcaps are quite overrated. You should only buy this if 4+ champions have auto-attack based damage.
Provides: Armor, Counters on-hit
Synergizes: Randuin's Omen
Good against: Auto attackers


Mercury's Treads are the best boots in most cases. Your worst counter is CC, so reducing it is very beneficial
Provides: MR, Tenacity
Synergizes: Iceborn Gauntlet / Sterak's Gage if you still need tenacity
Good against: CC
Gameplan

Level 1



At level 1, you usually want to take E first, as it will allow you to dodge enemy auto attacks while also providing a stun that is hard to dodge. Jax is very good at cheesing, so an extra stun and some defense are perfect on top of his insane damage with Lethal Tempo and his passive.



Level 2



At level 2, you generally want to short trade with your opponent by using your Q to go in, hitting them with a midair E, and poking with basic attacks as much as possible. This will allow you to maintain or even gain an advantage over your opponent.



Level 3



You are surprisingly strong at level 3. The auto attack reset on W will allow your short trades to be very strong, and you can even force a bigger trade because of your insane attack speed.



Level 6



At level 6, Jax obtains his ultimate, grandmaster-at-arms. His ultimate grants him a lot of extra damage and tankiness in fights. Make sure to use it only when you can guarantee a kill or to escape death with the resistances (very unlikely).



Mid game (levels 6-11)



During the mid-game, Jax is at his weakest, though not weak. The best course of action is usually to split push. Most of the time you should go bot lane to split push as enemies will hardly ever contest you and it is a little easier to take turrets, but if you haven't taken the first turret top it's fine to stay there. Only join fights if you are fed and your team needs you or when the clean-up is straightforward and the assist gold is worth it.



Late-game (levels 11-16)



During the late game, Jax is at his strongest. Not many champions will be able to stop him, and he doesn't need much help from his team to carry the game. In the late game, you should split push if you get to your team easily (via Teleport or if you are close to them). I don't recommend split pushing a lane that doesn't have its second turret, it is too risky especially if you have a shutdown. Going past the enemy jungle is risky because you cannot ward hop with Q over walls (at least not fast enough usually)

To Close

Thank you very much for reading this guide! I hope you learned something new from this, or at least confirmed and set some information about Jax.

I might start a Twitch channel sometime this summer, so stay tuned for that ;)

Peace out!

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