Swain Build Guide by Zanryu
Mastery Tree Is Outdated
WARNING: These masteries are still using the old tree and have not been updated to the new tree by the guide author. As such, they will be different than the masteries you see in-game.
I thought it would be helpful to post my Swain build.
Pros / Cons
Swiftness : Swain lacks of movement abilities like gapclosers or similar spells. Additional movement speed also allows you to position yourself for a better Nevermove.
Brute Force : I've seen many AP casters with that useless mastery. Some people said last hitting will be easier with it. But why don't you choose Butcher ? It costs one point less and you got 1 additional damage point against minions. Efficiency: +100%.
Greater Mark of Magic Penetration
Greater Seal of Mana Regeneration
Greater Glyph of Ability Power
Greater Quintessence of Ability Power
Why this on level one? It is a very simple answer: early ganks and invades. This AOE snare can decide the first minutes and even the whole game.
Torment is a flying projectile which applies a dot on its target which amplifies other damage sources from Swain, even itself. Try to cast this spell before other spells to maximize damage.
Decrepify is another dot which also slows and has a tether range of 900. That means that your spell will be placed on the point where you cast it and will last until it expires or the target leaves the tether range. It is very useful to get close to enemies.
Never hesitate to use this spell. It will heal you and damage nearby enemies. It also stay when activating Zhonya's Hourglass.
Start with the mobile caster opening and stay on the lane as long as possible.
With 875 or 1325 gold you should buy Catalyst the Protector.
Again stay as long on your lane as you can or until 1710 gold are in your hands. Rod of Ages is the must have item on Swain #1. It makes you extremly tanky with a mana and AP boost which is required to stay close to enemies very long.
Additional tankyness for your bird and the slow is extremly strong with Ravenous Flock.
Both are items primary for damage and secondary for defense and utility. Additionally the range of Abyssal Scepter is larger than each of your spells.
It is a very good item on Swain and can replace Abyssal Scepter or Will of the Ancients, depending on your playstyle.[/columns]
|Swain already has a very good heal amount and we can further increase it with this item.|
|Swain needs a large amount of mana and during a team fight this item can restore very much. It is a good replacement for Will of the Ancients.|
|Torment will increase the damage from this item, too. But it is only useful against high health champions.|
Open a fight with Nevermove. I've seen many Swains which are opening with Decrepify trying to land a perfect Nevermove afterwards. This is a damage loss over all and needs more damage from Ravenous Flock as actually needed.
Try to cast Nevermove behind the enemy champion to force him to run into Nevermove or into you. Both options are very painful for them. When they are close enough cast Torment followed by Decrepify and Ravenous Flock. if you have Ignite ready, don't hesitate to use it. Even it doesn't kill the champion it will force him to retreat.
Bird is the Word, an in-depth Swain Guide
Raven Metamorphosis ~ A Comprehensive Swain Guide
Underplayed, Under appreciated... but not Underpowered.