Morgana General Guide by Jetsfantasy
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Morgana Unseen is a Dangerous
What Your Typical Build Consists Of
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Hello there, I am Jetsfantasy, and I've made this guide to help anyone who is interested in running Morgana as a jungler... I'm not kidding.
In a way, this brings back the support-type that junglers were back in S2, and in some ways this could be seen as a step backwards. However, I like to think that there were good things about that type of jungling, as an option, not as the only real type of jungling there is.
Pros / Cons
Here are her basic strengths and weaknesses when choosing her as your jungler.
For runes there is a few different setups I think work best depending on what you're trying to achieve with Morgana jungle, this is my standard though as it provides relief to her poor early level clear and sustain.
Greater Mark of Attack Damage
Greater Seal of Armor
Greater Glyph of Scaling Ability Power
Greater Quintessence of Spell Vamp
Though some useful alternatives are:
- Greater Quintessence of Movement Speed
- Greater Glyph of Scaling Magic Resist
- Greater Mark of Magic Penetration
Now, there are several setups that Morgana can use, but what I have put is what I run almost every time.
I find using her with a focus on utility works best. It provides movement speed (if you use those Greater Quintessence of Movement Speed you see a huge difference in her mobility), mana regen, bonus spell vamp, 10% CDR at level 1, and a 5% increase to experience.
Her sequence really doesn't change much if you know what you're going to do. This is the standard double buff level 4 gank.
Though sometimes an early gank is sometimes necessary, in which case.
For when it's taking too long for you to find a good lane and want a long snare. Level 5 or 6 gank.
Creeping / Jungling
The typical full clear for Morgana. Earlier ganks will want to go smiteless Blue->Wolves->Red, then gank. (Note that 5 on the Demacian side (Blue Team) is supposed to be for Red Buff... the period makes it look like I'm saying go for an early dragon... I necessarily wouldn't recommend doing that)
This is a must have obviously for securing objectives. One added bonus is included when used on Morgana, and that is the same trick as with Iron Will, when you smite anything, it includes the true damage as part of your spell vamp, healing you in the process.
Same as smite, this is almost always standard. This allows her to -> Soul Shackles for an AoE slow and stun. It's insanely useful because it causes the enemy team to scatter in all directions, allowing your team to easily pick them off one at a time. This is made even better once you have Zhonya's Hourglass, as this prevents them from bursting you down while the stun channels.
All in all, Morgana jungle is still very much a work-in-progress by those who love our Fallen Angel. Time will tell if this ever becomes a 'thing', but until then we just keep playing with it until we get it right.
Thank you for reading my first ever guide, as this is a build I particularly wanted to share.
I've been running Morgana jungle for the last 4-5 months or so. Seeing recent articles about it, and even other players running Morg jungle made me decide on making an actual guide on it.
It's been successful in normals (but I've even run jungle there too successfully), and I haven't had the guts to get flamed for it in ranked until I get it down solid and the team composition is right for me to do it.
Feel free to leave a comment on your opinion, or suggestions, or ideas regarding this build. As this build is currently a theory and needs fine tuning to become viable for the LoL community. As time progresses, I will update this with new things I or others have learned, as well as more advanced/in-depth topics, such as actually HOW you gank with jungle Morgana.
Thanks again, and see you on the battlefield,