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Choose Champion Build:
Spells:
Smite
Flash
Ability Order
Umbra Blades (PASSIVE)
Nocturne Passive Ability
Introduction
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Other Jungle Guides By Myself:


greater mark of desolationArmor Pen
Armor penetration runes in the red slot paired with the bonus AD from your


Flat armor yellows make you much more durable in the jungle as the jungle monsters attacks are based physical. Since armor scales best from low amounts, they provide a surprising amount of damage reduction. They will also make you more tanky on ganks and in team fights.

Flat magic resist blues are for the same reasons as flat armor yellows, minus the reduction in jungle damage. Once again defenses scale better early so you will be much more durable when ganking an AP champion as well as in team fights. The other substitute would be Attack speed but as the is not a primary stat of blue you would be left with a very low amount (5.76%). The magic resistance will help you much more in the long run.

Attack speed quints partnered with you armor pen reds and your bonus AD from

21 Offense

very minimal damage increase in the jungle but will be needed to achieve 4 points to get to the next tier. Substitute this with





Flat damage is always nice.

Attack speed is helpful but this is more so to be able to get the next tier mastery.

Personal preference, your passive attack speed from


Recently changed from crit chance, flat ad is nice but once again its to get the next tier mastery.

10% armor pen doesn't do all to much early on but end game it is a MUST.

hitting 10% harder on your crits will help, especially once you get a



The extra life steal if not really noticeable but anything extra will help.

6 armor pen is just pure awesome. Scales amazingly with your flat AD on your


This not only helps killing champions but will increase your damage and clear time in the jungle as well. Does NOT increase the damage on

9 Defense

10 extra gold on


A bit more flat magic resit to complement your runes.

Flat armor will further increase your survivability early on in the jungle.

2 flat reduction on attacks really pays off when 3-4 minions hit you 6-8 times each.

Referring to the previous reason, when 3-4 minions are hitting you 6-8 times each, this is a ton of free AOE damage to speed up your clear time.
0 Utility

This is a must on all jungles in my opinion. Some may argue that it isn't needed to clear your jungle. This can be true in some cases but without a smite, a competent enemy jungler will just be able to smite steal all buffs from you at will, this includes dragon and baron. Take smite, your team will thank you.






I enjoy taking flash as a second summoner over all other summoners. I am a big fan of mobility summoners in the jungle. The reason for flash this is because it can be used both defensively and offensively in many different situations. Also if you are able to get the fear chain off on your enemy they my try to flash it, if you simply flash on top of them the chain will not break leaving them helpless. It also will save you if you make a bad ult or get caught out of position. I feel that without this spell against some match ups you may just end up being a sitting duck.
Substitute Choice:

Provides the some of the same benefits of



If you get close enough for an




Also only single target for only 1 kill but with less utility than


The heal on a gank can be very surprising as many people wont check the jungles summoners to start the game. Also good for baiting the enemy. It should never be used to sustain yourself in the jungle!
Poor Choices:

You have a build in spell shield and you are building tanky dps as it is. In a situation where you would need to cleanse you are probably going to be dead with out any mobility summoners anyway. If you feel you need this that much consider building a


This spell is almost unmentionable of why you shouldn't select it. It is much better for laneing and the cooldown is so long that you wont find much use for it. You are the jungler anyway, you show up to lanes all the time without teleport, so why should you need it now haha?
Any spells not listed in the poor choices were so poor they weren't even worth mentioning.
Brief Explanations:

This is your passive. Not only does it heal you but it also does aoe damage which will increase your clear times as well as put out quite impressive aoe damage in team fights. It can also be used to push lanes super fast. When you are jungling try to make sure this hits all creeps in the camp, it will increase clear time and heal for more. Also, stand on your trail from



This skill is your AD steroid, additional aoe damage to your passive and your chasing/escaping mechanic. You shoot out a trail in front of you that damages all enemies it comes in contact with. The cool part about it is that if it hits someone, even stealthed, it will leave the same trail behind them wherever they walk. Make sure you stand on this trail so you gain the passive AD and move speed bonus. It is also skillshot that can be used to pick up kills out of range. Take care when using it in the jungle cause it will give away your position if you shoot it over the wall and someone sees it on the ground. Take this at level 1 and max it first.

This skill has 2 parts to it. The first part gives you a passive attack speed buff just for leveling it, which is a very nice dps increase. The second part is a free



This skill is leash is similar to the mechanic of a








This is your ultimate and

The items listed above are from build #1 of the 2 builds included at the top of the guide. The first of these builds is a tanky dps build with some utility from the




I will only be cover the first of the 2 builds in depth. They basically end up in the same place the only difference is the early





OR


For your starting item, it really comes down to preference. When you start







If you chose to start






The reason I don't recommend starting




This will greatly increase your jungle clear times. When you are able to afford this you should be looking to back and get it asap. Be sure to always keep 1-2


Once you have this your jungle time will be further increase and with the 15% life steal you wont have to be purchasing


The move speed from tier 2 boots is very important for nocturne. It will allow you to stay in range for your




This item will give you massive early to mid game damage. Every single component works wonderfully with



One of my favorite jungle items for all of its utility. It gives you tankyness, damage and a chance to slow the opponent. This slow can often mean the difference of a kill or a 3%


Once you manage to build this you will be extremely scary. Anyone you catch out of position will be slowed permanently and it will make the enemy think twice before farming lanes alone. The health pool from it will also allow you to stay in fights longer which will keep the pressure on the opponent.

After you have your massive health pool, this item will be an amazing buy for you. You will have over 2.5k health so the passive for this will give you over 50 flat damage extra. The armor from it combined with how much health you have will make you last forever against AD champs and the 18% crit chance on how much damage you have at this point will be criting for tons.

Sometimes I like to build this earlyer if you are really ahead, the attack speed works very well with your passive AD from


The natural path from






If the game makes it to this point I like to build an infinity edge. Chances are if you have the rest of the build to this point you are pretty strong and doing pretty well for yourself. The reason I choose to build an Infinity is because your main purpose is to assassinate their squishy carries. Using your ultimate you should be able to jump onto anyone you need to focus, stick to them with


Situational Items:
These items will be built based on your own discretion to counter something that the enemy team is doing. Also, if you game makes it to the point where you are full build, consider selling your


The armpen with raw damage and attack speed all scale nicely with your skill set and passives. It is also a lot cheaper than


This item will make you even more un-killable. 25% life steal fully stacked and all the raw damage will make you very hard to take down while also dealing a lot of damage. Also if you are fully built consider selling your


Very good if all the enemies are stacking lots of armor. Not always the best choice however because you should be focusing on their carries first so just raw damage is usually better.

If you fall behind and need to be more tanky this item provides health and both armor and magic resist. It is also very helpful for the passive team benefits and if your carries get fed, you may consider getting this to further help them out.

MR, move speed, and super regen for your massive health pool. Very good item but only consider if they have 2 or more APs that are focusing you first.

This is another option if you find yourself being focus fired down first in fights. Just the fact that you have one will make you take less damage simply because the enemy wont want to bother trying to kill you knowing you will just come back to life. Keep in mind again that your best defense as nocturne is a strong offense and simply killing the opponent, so building massive defensive items will make you overall less effective in most situations.

Very situational as you already have your







Once you reach max build and you no longer need money, make sure to always be running elixirs. If you are approaching a team fight that will probably decide the game and you have some extra gold but can't afford a full buy, buy some elixirs as well. The agility and fortitude elixir, in that order, will further the damage of you character. the brilliance elixir will offer minor cool down reduction but can still make the difference in the dire moments of a fight. If money isn't a factor or just no one else can afford, also keep an



For this section I am assuming a basic knowledge of jungling. This means I will be explaining possible starting paths and tactics rather than a tutorial on how to kill the monsters ;).
With nocturne there are 2 paths that I like to start with him. One is the basic wolves to blue buff then clear over to your red. The other path is starting and your wraiths, taking your red and then looking for an early gank. I will explain both of these paths in a little more detail.
The first path, starting wolves to golem, is the most basic path followed by almost every jungler. I feel that this path is the most beginner friendly and the easiest for starting out on a new jungler. Start with
Duskbringer and at level 2 get
Shroud of Darkness for the increased attack speed. After you get blue buff you should be looking to go clear your wraiths and then your red. At this point you will be level 3 and have one of every skill. From here you can choose to gank if you see a lane over extended or keep farming your jungle. Generally you will be wanting to clear your jungle camps whenever there is no where to gank. If all your lanes are pushing or winning and there is no gank opportunities for awhile, this is okay. Just keep on farming your jungle in this situation so when a fight does arise you will be farmed enough to hold your own.
Starting red is your other option. This is the path you might want to try if you are going for a super early gank, or you think their jungle might try to take your red. I like to start
Boots especially if starting red because then if you gank right after you will be able to keep up with your opponents. If you are looking for the early gank be sure to level up
Unspeakable Horror second.
Whatever buff you chose to start at, eventually you will end up at the same place. Your early game will consist of looking for gank opportunities and farming your jungle. Be sure not to focus too hard on ganking because unless they are all very successful, you will find yourself under farmed and under leveled. Try to help your lanes where you can and continue farming for your
Wriggle's Lantern buy. Once you have your lantern, you should be focusing on ganking middle or bottom lane to either get a kill or send them back in order to secure the dragon.
Make sure you to be using your passive to as much as you can to keep your health up. This means hitting as many enemies as possible every time you passive has charged. Also as I said above, be careful not to give away your position in the jungle by shooting your
Duskbringer though the wall. Try to shoot it from a little bit back so that just the tip hits the monsters. Remember to be staying on your trail as much as possible when jungling and fighting to maintain the damage and move speed boost.
By about 12-15 minutes into the game you should have your
Wriggle's Lantern,
Berserker's Greaves and hopefully the start of your next item, if not the full item. Anything more than this will mean you are doing quite well for yourself. If you don't have this yet, try to focus on farming more and being more efficient with your time between ganking and jungling.
With nocturne there are 2 paths that I like to start with him. One is the basic wolves to blue buff then clear over to your red. The other path is starting and your wraiths, taking your red and then looking for an early gank. I will explain both of these paths in a little more detail.
The first path, starting wolves to golem, is the most basic path followed by almost every jungler. I feel that this path is the most beginner friendly and the easiest for starting out on a new jungler. Start with


Starting red is your other option. This is the path you might want to try if you are going for a super early gank, or you think their jungle might try to take your red. I like to start


Whatever buff you chose to start at, eventually you will end up at the same place. Your early game will consist of looking for gank opportunities and farming your jungle. Be sure not to focus too hard on ganking because unless they are all very successful, you will find yourself under farmed and under leveled. Try to help your lanes where you can and continue farming for your

Make sure you to be using your passive to as much as you can to keep your health up. This means hitting as many enemies as possible every time you passive has charged. Also as I said above, be careful not to give away your position in the jungle by shooting your

By about 12-15 minutes into the game you should have your


With your passive AD, attack speed, move speed and assassin ult, Nocturne is a mid game all star. Once you start getting into fights more than just a lane gank this will becomes very apparent. When you thing a fight is about to break out, be sure to be within ulting distance of the location. It is rarely the best choice to open up a fight by diving in with
Paranoia because the enemy will either just squish you 1v5 or disengage since you don't have any multi target cc. You should instead wait for someone on your team to engage or for them to engage on you and ult in when they are fully committed.
If you know your team is over extended and about to be ganked by the enemy jungle, you can use this to your advantage. Nocturnes
Paranoia makes an amazing counter ganking skill. When the enemy thinks that they have an advantage in a gank situation such as a 3v2, they may play more careless and take un-needed damage in pursuit of the kill. After they commit to the gank, simply ult in to surprise them and turn the tables!
My favorite target for ulting is usually the enemy AP player. They are usually quite squishy with little armor. with your damage out put and fear from
Unspeakable Horror you should be able to lock them down very quickly. Your ability to block a spell with
Shroud of Darkness also makes it quite easy to avoid damage or CC from the ap shooting you back. Keep in mind, if you dive say a
Brand, and he blows every single spell on you, even if you don't get him, their team just wasted all that AOE burst on a single target tanky dps. For this reason many APs wont want to attack you back when you dive them but by the team their team comes to help them they may already be dead or too low to fight. If you are able to zone out one of their carries from a fight, unless you are very far behind there is no reason your team shouldn't be able to walk all over the opponents.
Make sure you always continue farming even into the end game in between fights and objectives. One of the largest problems with junglers is that going into the end game they are forgetting to keep farming. As with any other character, you need gold to continue to scale into the end game, so keep up the farm!!
Nocturne is very good at diving in passed the enemy front line in fights but it may not always be the best choice. If they have highly mobile characters jumping into your team, it may be a better choice to try to help your team fend them off and peel them off of your squishy players. Once you have your
Frozen Mallet, you can keep a slow on opponents you are trying to peel to make it even easier for your team to kite. Every game is going to differ based on how it plays out so always be aware of how you will be able to best help your team in fights.

If you know your team is over extended and about to be ganked by the enemy jungle, you can use this to your advantage. Nocturnes

My favorite target for ulting is usually the enemy AP player. They are usually quite squishy with little armor. with your damage out put and fear from



Make sure you always continue farming even into the end game in between fights and objectives. One of the largest problems with junglers is that going into the end game they are forgetting to keep farming. As with any other character, you need gold to continue to scale into the end game, so keep up the farm!!


Pros-
-Not dependent on blue buff early.
-Great jungle sustain.
-Fast jungle clear.
-Strong early gank.
-Super strong ult gank.
-Strong counter ganking.
-Can carry end game (compared to tank/support jungles).
-Extreme pressure on the AP/AD carry in team fights.
-Your ult can help team mates escape.
-Decent poke with

-

-The passive move speed from



Cons-
-Must be in melee range to deal the most damage.
-With enough cc you may get kited to death even with your

-Not as tanky as other junglers unless fed.
-Having to build many defensive items will greatly lower your damage output.
-Ult very long cool down.
-

-

-Improper ults will hurt you more than they help.
Here are some extra tips and hints I thought might be helpful:
-If you are about to die from damage over time such as
Ignite and there are minions next to you, try hitting them for a little life steal if you have
Wriggle's Lantern already. Sometimes 10-20 health stolen is the difference between living and feeding.
-Your passive
Umbra Blades can also provide the life steal needed to live in situations described above. Try to make sure that you hit as many minions as possible when it is up. Every minion hit will provide even more bonus healing. This will often leave the enemy waiting for you to die than being very confused a few seconds later;).
-
Unspeakable Horror fear channels though some things that might be expect to break it such as
Vladimir's
Sanguine Pool. This means that even tho he may
Sanguine Pool away, as long as you stay in range he will still be fear at the end of the channel.
-When traveling to a location with
Paranoia, you are immune to crowd control. If timed properly you can use this as an escape method as well as blocking skill shot stuns and snares off your team.
-Using
Paranoia to block vision when dragon or baron is getting to be very low health will make it very hard for the enemy to flash in and steal as they will not be able to see its current health even on a ward unless right beside it. Your ult can also help your team mates juke and escape when they are in trouble.
-If you don't need to use
Paranoia to initiate a gank, don't. If you can save it until the
Flash or
Ghost away, you will be able to dash back to them and still pick of the kill!
-As with all junglers, never
Smite the buff, dragon, or baron that you are fighting until the health is low enough. Make sure that your
Smite will be able to execute the monster and not leave it at very low health. If you fail to kill it, other junglers could smite steal your buff / objective monster and leave you looking like a rookie.
-For the above reason, always make sure you have a
Smite ready when going for major objectives such as Dragon and Baron.
-Mousing over
Smite in game will tell you exactly how much damage it will do. Keep in mind this damage will increase with every level you gain by 25.
-Help your team out by using your
Wriggle's Lantern to ward for them. Try warding in high traffic areas or the entrance to major objectives (dragon/baron).
-If you are about to die from damage over time such as


-Your passive

-




-When traveling to a location with

-Using

-If you don't need to use



-As with all junglers, never


-For the above reason, always make sure you have a

-Mousing over

-Help your team out by using your

A properly played
Nocturne can be a real terror on the battle field. His ability to dash at any target makes it so the enemy carries are always at risk. The vision cripple of
Paranoia also will have the enemy team very confused of who is getting focused. Once you get the
Frozen Mallet or have a red buff, They wont even be able to run from you or escape your
Unspeakable Horror. If the try to stun/snare/slow you off of them, a properly timed
Shroud of Darkness will not only foil their plan but also make you dispatch them even faster when your atsp passive is doubled. All of his skills used properly together will be extremely painful for the enemy to deal with.
Thank you for checking out my Jungle Nocturne Guide! I hope you picked up some useful information on how to better your play. Feel free to leave a comment and please thumbs up and tell your friends about my guide if you found it helpful:D! Thank you and look for more guides from me coming soon!
If you enjoyed my guide please like/follow me at SickMotion on Facebook and my twitter @Sick_Motion. You will find information regarding upcoming guides, updates when I am streaming and information regarding my personal lesson service. Also check out my stream at twitch.tv/sickmotionlol.
-SickMotion





Thank you for checking out my Jungle Nocturne Guide! I hope you picked up some useful information on how to better your play. Feel free to leave a comment and please thumbs up and tell your friends about my guide if you found it helpful:D! Thank you and look for more guides from me coming soon!
If you enjoyed my guide please like/follow me at SickMotion on Facebook and my twitter @Sick_Motion. You will find information regarding upcoming guides, updates when I am streaming and information regarding my personal lesson service. Also check out my stream at twitch.tv/sickmotionlol.
-SickMotion
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