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Kalista Build Guide by crayzee09

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author crayzee09

Kalista - Dash dash kill dash

crayzee09 Last updated on November 23, 2014
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Ability Sequence

1
3
5
7
9
Ability Key Q
4
14
15
17
18
Ability Key W
2
8
10
12
13
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1/
Havoc
 
 

Offense: 22

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Legendary Guardian
 
 

Defense: 8

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Bandit
Intelligence
 
 
 
 
 
 
Wanderer
 
 

Utility: 0



Threats to Kalista with this build

Threat
Low
High
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Threat Champion Notes
4
Ashe Squishy, no escape beside her Ult which can cc you. Burst her, harass her, you got the lane dominance. Don't get hit by her Volley (W).
4
Vayne Squishy, same auto attack range, you can harass better. All in her when you can, don't get hit by her W proc while farming.
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Introduction

Hello guys, my IGN name is CrayZee09 and this is my first ever guide, and it is for the newest champion, Kalista.
I'm a gold 2 player who enjoys playing any role, and who really likes the new champion.
Keep in mind that i will update this guide further.


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Pros / Cons

Kalista is a very mobile champion, with many strenghts, but with weaknesses for balance purposes.

+Pros
+mobile
+easy to farm with
+good harassing potential
+can peel for herself
+very good kiting potential
+high lane presence
+can help her support (essential on bot lane)

-Cons
-Her medium to low aa range (550) makes her vulnerable to champions like tristana/caitlyn.
-Can run out of mana quickly if you use q and e frequently.
-If you don't manage to use her Martial Poise (passive) at a good level with her auto-attaacks, your only escape is using it with your Q.
-Relatively squishy


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Runes

3x Attack Damage / Attack Speed (if you don't get that much AS from your items)Quints
8x Attack Damage Marks
1x Crit Chance Mark (really helpful, that lucky crit might save your life)
9x Armor blues
9x MR yellows or MR/level.


Standard rune page for her. You can use armpen marks, because her base stats are ok.
Life steal quints work if you are passive, but this playing style doesn't fit Kalista too well, since she is an aggressive champion.


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Masteries

Standard ADC masteries

You can put 3 points into Fleet of Foot (utility - movement speed) and sacrifice some points from the defense tree, but it makes you squishier.
Also, if you need to, take the point from Double-Edged Sword and put it into Juggernaut . The 3% might not seem too much but it can make the difference in a trade.


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Summoner Spells

Flash is the most important summoner spell, always take it.

Heal is important because you are squishy, and it gives you health + movement speed in case you are about to die.

Barrier gives a bigger amount of shield than (heal gives you permanent HP), and the cooldown is lower. If you can use your passive correctly, you can have it instead of heal.

Teleport is mostly for passive playstyle, if you want to farm, to roam.

Ignite is not recommended since you are squishy, but it can help your DPS.


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Skill Sequence

Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

Level 1 you can either Q or E, E for last hitting (costs a bit of mana) or Q for harassing/last hitting.
Points into ult at 6-11-16.

Alternate skill order
Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18


Skill info:
Martial Poise (P)
INNATE: Kalista cannot cancel her basic attacks and they will miss if she loses sight of her target before they hit.
If Kalista enters a movement command while winding her basic attack or Pierce.png Pierce, she will drive through that direction when she launches her attack, dashing a short distance. Martial Poise distance scales with Enhanced Movement, and is increased by 25% when dashing backwards.
Additionally, Kalista begins the game with a unique item, The Black Spear.
THE BLACK SPEAR - ACTIVE: Kalista offers a pact to an allied champion. Should they agree, the item is consumed and binds them together, turning the target into a Oathsworn ally for the remainder of the game. Kalista requires an Oathsworn ally to utilize Sentinel.png Sentinel's The Black Spear item.png Soul-Marked and Fate's Call.

Kalista's best "skill" in my opinion. Like a vayne Tumble (Q) but without bonus damage, just better positioning.


Pierce (Q)
Cooldown: 8 seconds ; Cost: 50 / 55 / 60 / 65 / 70 MANA
ACTIVE: Kalista hurls a fast and narrow spear, dealing physical damage to the first enemy struck.
PHYSICAL DAMAGE: 10 / 70 / 130 / 190 / 250 (+ 100% AD)
If Pierce scores a kill, the spear will continue onward, passing all Rend stacks from the dead victim to the next enemy it hits.

Its high scaling makes it very painful for enemies, you can use it for waveclear if you auto attack before, you can use it to harass and to proc your Rend (E).


Sentinel (W)
SOUL-MARKED - PASSIVE: If Kalista and her Oathsworn ally attack the same target within 1.5 seconds of each other, the target will take additional magic damage equal to a percentage of their maximum health. This effect cannot occur on the same target for 8 seconds. Damage is capped against minions and monsters.
MAGIC DAMAGE: 12 / 14 / 16 / 18 / 20% of target's maximum health
MAX. DAMAGE VS. MONSTERS: 100 / 125 / 150 / 175 / 200
ACTIVE: Kalista commands a soul sentinel to the target location within range, gaining sight in a ~450-length cone in front of it. The sentinel's sight is obstructed by terrain and brush. Upon reaching the target location, it will return to a point within ~1400 units of cast location. The sentinel will perform a total of 7 laps, including the first two lengths. The sentinel is vulnerable from behind and will die if attacked twice by an enemy champion or once by a tower. If the sentinel spots an enemy champion it will scream and stalk them for the next 4 seconds - revealing them for the duration.

The active effect helps you with vision, similar to Quinn's W or Ashe's E, instead this lasts longer.
The passive helps you winning trades with the considerable amount of damage. Very useful for fargmin in tower range too (using your support, you can deal tons of damage).



Rend (E)
PASSIVE: Kalista's basic attacks and Pierce leaving a spear lodged in her target for 4 seconds. There is no cap on the number of spears Kalista can lodge in her target. This passive is unavailable while Rend is on cooldown.
ACTIVE: Kalista rips all spears from nearby enemies, dealing physical damage and slowing them for 2 seconds. Rend's damage is increased by a percentage for every spear beyond the first that Kalista ripped from them.
PHYSICAL DAMAGE: 20 / 30 / 40 / 50 / 60 (+ 60% AD)
DAMAGE PER ADDITIONAL SPEAR: 5 / 9 / 14 / 20 / 27 (+15 / 18 / 21 / 24 / 27% AD)
SLOW: 25 / 30 / 35 / 40 / 45%
If Rend scores a kill, the cooldown is refreshed.

Good for farming, securing objectives as dragon/baron, infinite stacking amount means long term trades are good for you, but Kalista is good at short term trades too.


Fate's Call (R)
ACTIVE: Kalista draws her Oathsworn ally next to her, making them untargetable and disabling their spells for 4 seconds. Kalista's Oathsworn ally must be within 1400-range to cast Fate's Call.
During Fate's Call, Kalista's Oathsworn can right-click a target location to dash there, stopping at the first enemy hit, knocking up all surrounding enemies and landing themselves at their maximum attack range from the target.

Useful to engage, and even better to save your support from sticky situations.


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Items

are the best choice from all types of boots, the MS gives you better dashing potential.

is the most common item for any Marksman, getting it early improves your laning phase, and your dueling potential, a crit will deal more damage. And the 80 AD is good because your scales with 100% AD, and rend has a pretty high scaling if you land more auto attacks.

offers Kalista great stats, life steal, damage, kiting potential on active, the important attack speed.

synergizes great with her because the shiv passive charges faster. Gives you some stats that you need.

doesn't have the passive, but it has higher attack speed and crit chance bonuses. Its passive is not that great on kalista, since she is able to dash over units. I don't suggest buying this instead of the shiv.

Yoummu's Ghostblade improves your overall dps, and the active that gives you attack speed helps your dash. Under 100 armor, this item is a good pick if you want some armor pen.

is the best armor penetration item against tanks, it is better than Yoummu's Ghostblade if enemies have more than 100-150 armor.

gives you 20% lifesteal, more than blade of the ruined king does. The shield helps you survive a bit more, and the 80 AD is good for her AD scaling on Q and E. In my opinion, is a better choice because you can get more lifesteal from the new elixirs.

is good against important engage skills such as Rocket Grab , Dark Binding , Charm and against AP assassins.

is good against enemies who scale with ad, and team comps with 3+ AD champions. The hp and armor helps you resist their attacks, and the passive helps you escape or even chase, good to use with Martial Poise

is a very good item against high burst team comps, get it if your team cannot protect you.


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Synergy

Alistar - One of the best supports for Kalista. He can all in, he can use your ult very nice on a knockup chain combo. He can even sustain you a bit, and protect you too. He has the gap closers to use your W passive.

Sona - She can sustain and harass, and you can harass too. It is like a harassing bot lane, you must zone enemy bot lane with this comp. Very good for early aggressivity.

Morgana - Morgana is good to protect you and harassing enemies. If she lands her binding, you can deal tons of damage on the enemy and then retreat because the binding lasts for ages.


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TIPS

Here i will list a couple tips , the list will be filled .

#1: Use your spells efficiently to harass: Get in range to enemy adc (can auto attack a minion to dash towards him), auto attack 1-2 times, use your spear and dash back, but use your Rend (E) in the same time, proc-ing the stacks and dashing away.

#2: Use your Martial Poise (Passive) to kite, but always use it when farming, because it keeps you safe from enemy skillshots.

#3: Remember that Rend stacks do not have a cap, auto attacks as much as you can, use your Pierce (Q), then proc it with your Rend (E).


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Tips against other champions

Zed can deal tons of damage on you, because of his general kit and item build, he can get closer to you and ult you, even if you kite. Get a Mercurial Scimitar so you can cleanse his ult.

Morgana's binding lasts for 3 seconds at rank 5. Try to always dash left-right and stay behind your minions so you don't get hit by it. A Mercurial Scimitar is also useful if you think you cannot dodge (you should be able to, since you are Kalista) .

VI can stick to you, like can. Kite her and use your Rend to slow her down. Ask your support to protect you.


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Matches


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Summary

I hope you liked it, leave your opinion in the discussion section. As i said, i will update it as soon as i try her more and get more information.

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