Kennen Build Guide by roarrgasm
Champion Build: Kennen
| Health | 2879.96 |
| Health Regen | 16.35 |
| Energy | 0 |
| Energy Regen |
| Armor | 131.5 |
| Magic Resist | 75 |
| Dodge | 0 |
| Tenacity | 0 |
| Movement Speed | 405 |
| Gold Bonus | 0 |
| Attack Damage | 110.7 |
| Attack Speed | 1.084 |
| Crit Chance | 0%S |
| Crit Damage | 0% |
| Ability Power | 632.39 |
| Life Steal | 0% |
| Spell Vamp | 32 |
| Armor Penetration | 0 |
| Magic Penetration | 22.83 |
| Cooldown Reduction | 0% |
Recommended Runes
Ability Sequence





Mastery Tree Is Outdated
WARNING: These masteries are still using the old tree and have not been updated to the new tree by the guide author. As such, they will be different than the masteries you see in-game.
Masteries
Introduction
I main
Kennen and have had plenty of experience with this furry ninja so I have decided to make a guide for him. I am going to share as much information as possible and give plenty of tips and explanations of how I play him. I recommend reading through my guide to understand how I play him before using my build. This is my second build on mobafire and I hope I can give you some valuable information. Enjoy!
Pros/Cons
| ......... |
PROS +Can stun with every spell +Great escape with +Good damage output and tankiness throughout the whole game +Never needs to go back to base to recover mana because he is an energy user |
....................... |
CONS -Needs to get to the middle of a fight for his ultimate to be effective -Will be focused in a team fight (that's what -Runs out of energy fast in team fights |
Runes
| Runes | |||||||||||||||
Greater Mark of Magic Penetration 9 |
Greater Seal of Scaling Health 9 |
Greater Glyph of Ability Power 9 |
Greater Quintessence of Ability Power 3 |
||||||||||||
You don't really need any runes other than ones that enhance your damage output. I get greater seal of vitality, though. This will help you out quite a bit. At level one, it only gives 9 health, but at level 6, it gives you 58 health. And it keeps going up from there.
The reason I get
Last, I get
Masteries
Basically, you want 21 in the offence section because you want lots and lots of damage.
Summoner Spells
Summoner spells are pretty limited for
Kennen. He doesn't have very many options because these five spells are just simply better than all of the others. Any spell that isn't listed here is not included because I believe that it isn't worth it compared to any of these ones.
|
.......... | Pretty self explanatory for any champion. The most used spell in the game and for good reason. You can flash over walls, chase after enemies and a whole bunch of other stuff. | .......... |
|
|
.......... |
I like |
.......... |
|
|
.......... |
|
.......... |
|
|
.......... |
This can be a good spell too if nobody on your team has a heal. If you are fighting and opponent and they think they are about to beat you, just pop a heal and you can take them out no problem. A lot of mids will be carrying |
.......... |
|
Skill Explanations and Skill Order
Kennen throws a fast moving shuriken towards a location, dealing 75/115/155/195/235 (+75% of ability power) magic damage and adding a mark of the storm to any opponent that it hits.
- This is your main harassing tool. It can be deadly when combined with
Electrical Surge. - Use it every time it is off CD if it is to harass or simply last hit.
- If you think their might be an enemy waiting for you in a bush, use it to face check. The cool down is short and you regenerate energy really fast so it won't hurt you.
- It will always be the last spell you use in a team fight.
- Before a team fight, though, when everyone is waiting for someone to initiate, don't be afraid to use it to poke.
Passive: Every 5 attacks, Kennen deals magic damage equal to 40/50/60/70/80 % of his attack damage and adds mark of the storm to his target.
Active: Surges electricity through all nearby targets afflicted by mark of the storm, dealing 65/95/125/155/185 (+55% of ability power) magic damage and adding another mark.
- Any time you have
Mark of the Storm on an enemy, be sure to use it before they get away. - If you are fighting more than one enemy, try to wait until all of them have at least one
Mark of the Storm against them so you can hit all of them at once.
Thundering Shuriken +
Electrical Surge = INCREDIBLE harass. Use it whenever possible.- Try to initiate fights only when you have the passive ready to go. It can be so useful to simply get that one extra
Mark of the Storm on your opponent
Kennen gains his base movement speed again as a flat movement speed bonus, as well as 10 / 20 / 30 / 40 / 50 increased Armor and Magic Resistance, and the ability to pass through units for four seconds, but he is unable to attack. Lightning Rush deals 85 / 125 / 165 / 205 / 245 (+60% of ability power) magic damage and adds a Mark of the Storm to any hostile unit he passes through; deals half damage to minions.
Kennen is refunded 40 energy if he passes through an enemy while using this spell, but can only gain this effect once per cast.
- If you are fighting a losing battle, always try to keep enough energy to use this. There is nothing worse than getting caught because you don't have enough energy to get away.
- Use this to get into a team fight. Always. Remember that it gives armor and MR so it can be nice for initiating a fight.
- To quickly take out a minion wave, use
Lightning Rush and hit every single minion. After you have done this, take them all out with
Electrical Surge. - Never expect to do a whole bunch of damage with this spell. Use it for movement speed, defense, and to apply
Mark of the Storm. Don't overestimate it's damage.
Kennen summons a magical storm that deals 80 / 145 / 210 (+40% of ability power) magic damage to a random enemy champion near Kennen every few seconds. The storm hits 6 / 10 / 15 times with a 0.5 / 0.4 / 0.33 second delay between each bolt, and cannot hit the same target more than 3 times. A Mark of the Storm is applied to enemies each time they are hit.
- Don't wait too long to use this in a team fight. You need to use it right away in order to apply three mark of the storms on your targets.
- You need to be in the middle of the fight to do maximum damage to all enemies.
- Combine this with
Zhonya's Hourglass if you want to initiate a fight. You will be doing damage while you are unable to get hurt. That is why it is such a good item for you. - Remember you can use all of your other spells while
Slicing Maelstrom is activated.
First of all, you need to get a point in all three spells at levels 1,2, and 3. No exceptions. I max out
Items
Yes, this is the recommended build, yes every other
Kennen guide on the planet uses this build, and yes, it works. You can pretty much go every single game using the exact same build and it would be just fine, but if you want to be a good player, you will see situations where you might think it would be a better idea to switch up the build and get some other items.
Mid Tips and Mid Competitions
OK so you have chosen
Kennen as your champion and you are planning to go mid because you believe that this is the best option for him. It is. Here are some tips on how to be a successful mid competitor by doing a whole bunch of harassing, farming, not pushing your lane, and not getting caught by ganks:
1) Use
Thundering Shuriken as your main farming tool. It is way stronger than your auto attacks so it ensures a last hit almost every time. On top of that, you can use it as much as you want without worrying about mana because you are a champion that runs on energy, which allows you to spam spells.
2) Don't be paranoid about ganks. You have the best escaping tool ever,
Lightning Rush. Always keep your eyes open and don't have tunnel vision when you are pushed toward their tower.
3) If the enemy does decide to gank you,
Lightning Rush to the opposite side of the lane and into the bushes. If they try to cut you off toward your tower, just keep running through the river toward the top or bottom lane (depending on what side you went to). Of course, if you think you are able to just go directly at your own turret without going to the opposite side of the lane, do that. And if all else fails, use
Flash. Piece of cake.
4) You can use
Lightning Rush to scare your enemies. If you already have an advantage on them like if they are scared of you, every once in a while you should rush straight at him and maybe throw out a
Thundering Shuriken. It makes them lose XP and you get some free farm. It's a win win.
5) Sometimes you may be tempted to
Lightning Rush into a wave of minions and use
Electrical Surge while the other mid is away from their lane. Just don't do it. It pushes your lane and you will end up getting less farm. If you are planning to push a lane right to their tower, than by all means go for it.
MID COMPETITIONS
I am obviously not covering every champion that you will encounter, but hopefully this will give you some tips against some of the common champions that would go mid. Most of these explanations are from my experiences and the difficulty levels are in my opinion only. I will be adding more in the future but for now, this is all I got. Enjoy!
Difficulty - Easy
She isn't a big problem at all. You have
Difficulty - Hard
This scary ice bird can do some scary damage with
Difficulty - Hard
Alright, now this guy can burst you down pretty hard. If he manages to land a
Difficulty - Very Easy
Seriously, all you need to do is keep your distance.
Difficulty - Medium
She is melee so you would think it would be easy to just kind of keep your distance and throw some shurikens at her. Nope. Instead, she will
Difficulty - Well I don't know. How good are you?
Ah, your twin brother. I love going up against another
Difficulty - Very Hard
Personally, I think she is overpowered and the hardest champ to go mid against, but with good harass and playing safe, there are ways to get around her amazing burst damage. If you decide to 1v1 her, try to stay back until she uses
Difficulty - Easy
People ban her in ranked picks, but I don't. What can she do? She can shoot you with
Difficulty - Hard
Point click point click. Insta snare and you get the full combo unleashed on you. I don't know how he does it, but he does crazy amounts of damage without any AP. His range isn't very big for his snare though, so what you have to do is keep your distance and farm. It is what
Difficulty - Medium
To sum this up, just don't let him land
Difficulty - Very Hard
Man, this guy makes me so mad. Honestly, I hate this guy so much that sometimes I just want to be jungle
Difficulty - Very Hard
This guy can be a huge pain in the butt just because of his super long range. He will harass you to death if you aren't playing smart. What you want to do is close distance with him as much as possible because if you 1v1 him within melee range, you will almost always win.
Team Fights
Kennen isn't just good in team fights, he excels in team fights (even though he is an energy user). If he has
Rylai's Crystal Scepter and
Zhonya's Hourglass, he is next to unstoppable. 500 health, a slow and active that makes you untargetable for 2 seconds is exactly what you need to be a huge success in team fights.
First thing's first, when to engage into the team fight. You are not a tank, obviously, so you shouldn't be entering first. You will be stunned and focused down before you can even use zhonya's active. That will be no good. The second person to enter the team fight should be the tanky melee attack damage guy, right? You are not a tanky melee attack damage guy, but you are still tanky. With your
Lightning Rush, you should have no problems being the second or third person to enter the fight. Also, if you enter the fight too late, half your team will be dead by the time you manage to stun anyone so being the second person in perfect.
Now that you have entered the team fight, this is your time to shine and do loads of damage. Immediately use
Lightning Rush to get into the fight as quick as possible and run around hitting everyone with it until it wares off. As you are doing this, activate
Slicing Maelstrom then when
Lightning Rush wares off, use
Zhonya's Hourglass. This item goes great with your ulti because you will still be doing damage while zhonya's is activated. Once you have as many enemies as you can tagged with
Mark of the Storm, activate
Electrical Surge. Don't activate it too early or else you wont hit everyone with it. Remember, it only works if the enemy has a
Mark of the Storm on them. After these three abilities are on cool down, start picking all the squishy champions off by spamming
Thundering Shuriken.
Now at this time in the fight, you will be pretty tuckered out and you will be left with hardly any energy and your health will be pretty beat up too. If you are losing, you have lots of escaping tools.
Flash,
Lightning Rush, and stuns. If you are sure that you can get away but it looks like your friend isn't gonna make it, try to stun whoever is chasing them. Just make sure you don't get caught up in the mess.
On the other hand, if you are winning, chances are most of the enemy is dead and you have some enemies trying to run away. Don't be afraid to auto attack when you are out of energy. Save your energy for
Lightning Rush. Trust me, it might not do as much damage as
Thundering Shuriken will, but nobody will ever be able to escape you when you are going double their speed.
Summary
I love constructive criticism. If you disagree with something I put in my guide, feel free to say your opinion. This is how I play
Kennen and everything is from my experiences only. Please don't down vote without giving me a reason. Good luck with Kennen and I hope I helped you out!
If you like my guide, why don't you check out my Xin Zhao guide, too!
Change Log
03/05/2012
-build created
05/05/2012
-changed first item to boots of speed, moved will of the ancients to the end of the build, and switched up rabadons deathcap and zhonyas hourglass. Added heal to summoner spells. Changed masteries section and changed greater seal of warding to grater seal of vitality.
19/05/2012
-Added some to runes section and changed greater glyph of potency to greater glyph of force.
|
|
|
Latest on MOBAFire TV
More Mobafire Video
Scheduled Tournaments
|
MOBAFire Community Cup NA June
Registration Open
|
|
Dominate Dominion #62
Registration Open
|
|
MOBAFire Community Cup EUW June
Finished
|
|
Dominate Dominion #61
Finished
|
Drop-in Games
![]() |
MOBAFire Inhouses
Registration Open
|






Build Guide
Discussion (32)




