Potential Full Build
Balls Deep Full Damage
Youmuu's is Great
Not Updated For Current Season
As it stands now, Fiora is very strong, and could be said to be the universal counterpick against everything. Except Lulu.
I'd take her top lane most of the time, as you'll have an easier time being a bully against most top lane champs. You could take her mid lane, but as the lane is shorter, and the jungler is more present, you might have trouble finishing off a kill and getting away with it. Fiora usually requires some time to chase around her opponent before they die. I still like her mid lane. She's great in 2v2 skirmishes you'd find yourself getting into in the jungle.
Pros and Cons
- Good in lane.
- Quite sticky.
- Very slippery.
- Extremely fun.
- Very, very hard to build against.
- Pretty versatile. You don't NEED to be an assassin, or a splitpusher/duelist, or a teamfighter, but you'll fill all roles just fine.
Fiora identifies the weak spots - or vitals - in the defenses of all enemy champions she comes close to. If she manages to attack her enemy's weak spot, Fiora deals 3% (+2.7 (+0.1 × Fiora's level)% per 100 bonus attack damage) of the target's maximum health as bonus true damage for that attack while gaining 14 (+5.9 × Fiora's level) Health and 20 (+10 × Grand Challenge's rank)% movement speed which decays over 1.75 seconds. Fiora reveals a new weak spot whenever she attacks one, or if 15 seconds pass without it being attacked.
- To give you an idea of how ridiculously well Fiora scales with AD, consider this. At 400 AD, level 18, you will be doing 21% of the enemy's maximum health in true damage. That means you can potentially kill ANYONE in 5 hits. Anyone in a custom game, anyway.
- They cannot itemize defensively against this ability.
- The heal is excellent for trading.
- The movement speed makes you very sticky.
- PSA: If the vital on the enemy is in an unfavorable position, you can move it by walking out of range, then back in range so that it re-applies. If you do it like this, it'll re-apply so that it's facing you. Basically, it'll change from either bottom or left to top or right. Just make sure you don't miss any creeps for it. See pictures and videos below.
- The vital will not show if the enemy can't see you, so you can use it to check bushes. That being said, the vital will not go away if it's already there and you enter a bush. You need to enter the bush without the enemy seeing you.
- CAUTION! If you try and hit a vital point, and you are too close to your opponent, it will not proc. Make sure you're pretty much directly at 90 degrees to your opponent, and about at the edge of your attack range so it works properly, or you'll pull out all your hair and wonder what's going on. There's a bit of a knack to it.
- THIS JUST IN. When you hit a vital, it counts as two separate instances of damage. At least for the purposes of Thunderlord's Decree . So in lane, you can Q-Auto for a Thunderlord's proc, and just run away for some nasty poke every 20 seconds.
Fiora lunges in a target direction before striking a nearby enemy, dealing 65 / 75 / 85 / 95 / 105 (+0.55 / 0.7 / 0.85 / 1.0 / 1.15 per bonus attack damage) physical damage and applying on-hit effects. Lunge prioritizes enemy champions, and tries to hit enemy weak spots.
If Lunge hits an enemy, its cooldown is reduced by 60%.
- Max first for a way lower cooldown and more damage. It's your bread and butter.
- Nice for getting in those tricky last hits. You shouldn't miss a lot of CS with Fiora. With this, you can farm very safely.
- Fiora will auto attack directly after you Q, unless you've just recently auto attacked. In other words, it's not an auto attack reset.
- Very low cooldown if you hit it. It's cheap too! Think of it as your Mystic Shot.
- Applies on hit effects such as Ravenous Hydra Crescent, The Black Cleaver Rage, and Trinity Force Spellblade.
- Use it for harass in lane. Try and hit a vital with it, and back off. Wash, rinse, repeat. Free AF.
- The targeting is usually pretty instinctive. It prioritizes...
- 1. Vitals.
- 2. Low health targets that would die to Lunge.
- 3. Enemy champions.
- 4. Closest enemy unit.
- When you're running away, try to take a path so that you'll hit something with this so you can use it again and again to escape.
- I know you're not a ***** though, so you'll want to know that it's excellent for chasing an enemy through a creep wave. Have you ever played a Fiora vs Yasuo matchup? Holy ****. Dash city.
- You can Lunge over thin walls. Make sure you get as close to the wall as you can before you Lunge so you don't fail the jump.
Fiora enters a defensive stance, parrying all damage, debuffs, and hard crowd control abilities for the next 0.75 seconds.
After she's done parrying, Fiora attacks in a target direction, dealing 90 / 130 / 170 / 210 / 250 (+100% of ability power) magic damage to all enemies in a line while slowing the movement and attack speed of the first enemy champion she strikes by 50% for 1.5 seconds. If Fiora parries at least one immobilizing effect, Riposte stuns the target instead.
- Max it third. It's your one point wonder. Doesn't offer much with more levels.
- Not gonna lie. It's OP. Block EVERYTHING for the next 0.75 seconds. Yeah, everything. Except turrets.
- Fiora has a stun? **** yeah she has a stun. Make sure you aim it. Remember it only hits the first enemy champ.
- Just super duper against burst. You can mitigate like 80% of a champion's damage if you time it correctly. For example... right after a Zed ult.
- Don't just throw it out for a slow or whatever. Save it for key moments. It's got a REALLY long cooldown.
- If you're sure you're safe and alone, and the jungler's bot side or whatever, you can use it to shove the wave if you wanna go B quick. Of course I'm talking about before you get Ravenous Hydra.
- TIMING TIMING TIMING! Go play OSU or something.
- It'll require a lot of mind games vs opponents like Riven, Lulu, Malzahar, etc. You want to be able to predict what they'll do. For example: If you Q on Lulu, will she use Wild Growth right away, or save it for a few seconds? You might want to Q-W, or you might want to Q, get in an auto attack, then press W if she has bad reaction time. It's all about getting to know your opponent, and what state the game is in.
Fiora gains 50% bonus attack speed on her next two basic attacks. The first cannot crit but slows her target by 25 / 35 / 45 / 55 / 65% for 1 second, while the second is guaranteed to crit, dealing 140 / 155 / 170 / 185 / 200% damage.
- Max it second. Lower cooldown, more damage, more slow.
- Another great ability to help get those tricky last hits.
- This is definitely the smoothest auto attack reset I've ever used. You feel like an actual fencer. Not just any fencer. You feel like the BEST fencer. The world champ. You're so quick and graceful. Have you ever watched professional fencing? Go watch it on youtube right now. Yeah, it's like that. UGH!
- It does, however, require very precise timing. Knowing how to auto attack cancel is the be all end all of good vs great Fiora players.
- The slow's incredible for catching up for a kill after you use Lunge. What's more is the increased auto attack range makes it way easier to apply the slow. It's basically guaranteed if you hit your Q. especially if you hit a vital. All these little move speed boosts and slows are vital for positioning around your opponent... and hitting vitals.
- Great synergy with Ravenous Hydra, allowing you to proc the Cleave passive in quick succession.
Passive: Duelist's Dance's bonus movement speed is increased to 30 / 40 / 50%.
Active: Fiora targets an enemy champion, highlighting all four of their Vitals for the next 8 seconds. If she's able to destroy all four weak spots, or if she destroys at least one before her target dies, Fiora creates a large zone under her enemy that heals Fiora and her allied champions for 80 / 110 / 140 (+0.6 per bonus attack damage) Health per second over the next 2 seconds, plus 1 second for every Vital Fiora strikes beyond the first.
- Take a point in this whenever you can.
- Try and hit a vital just before you use this so you can hit 5 vitals instead of just 4.
- The passive increases your passive's movement speed bonus. Despite some descriptions out there, you get that bonus when you're near an opponent you've used Grand Challenge on.
- Feel free to use it if you absolutely need to in order to run away. Don't forget to yell COWAAAAAAARDS!!
- The heal, and duration of the heal, scale with the amount of Vitals you proc. If you want to maximize the heal potential, consider ulting the tank in a team fight and hit all his vitals. If you're cool with a tiny heal and you won't need your ult any time soon, just ult a dying target. I wouldn't recommend it though.
- You should generally be spacing out your Lunge's and Bladework as necessary so you're sped up and they're slowed down the appropriate amount of time so that you can hit all Vitals.
Combos and Mechanics - Video
Consider watching a few of these in slow motion. Fiora's quick like lightning. If you wanna just start at the start and watch the whole thing, go ahead. Otherwise, just click the orange links to skip to the relevant points.
Simple auto attack reset. Get used to the timing. Pretty easy to fail if you're trying to do it quickly.
Good for kiting around opponents and snagging tricky last hits. It takes almost an instant, so you don't lose much ground if you're running away. Use it to tag a Vital for some move speed. Anyway, the important thing to know is that you can control the length of your dash.
You can Lunge directly after an auto attack.
Fiora will instantly autoattack after you use Lunge, unless you've auto attacked directly before it.
Your Lunge into the auto attack reset only really works if you end up close to the opponent. If you're at the range where you'll hit them with the tip of your Lunge, you should use Bladework for the increased range on your next autoattack to slow them and catch up.
Simple combo. Lots of damage real quick. Read further for more complicated versions.
About 6 auto attacks worth of damage in about 1 second depending on how late in the game. This can be tricky to pull off, as the auto attack reset occurs very quickly. If you screw up, you could miss out on the first auto attack and go straight to your E. That just won't do. Because we're all challenger. Practice this combo in a custom, or just spam it in game on minions. Just remember it's not always the best choice to run in and dump this combo on your opponent.
If you Lunge, then hit W real quick, the hitbox will follow you. Good against people who are trigger happy with their CC. Use it against champs like Lissandra, Riven, etc.
A bit more complicated, and even harder to pull off. The trick is to wait until after your Riposte goes off until you hit E, or else E won't activate. I'll admit this one's not so practical in most situations, especially when you want to save W. If your opponent's REALLY quick on the ball, try it out. The first auto attack, actually hits before your Riposte damage if you do it right. Neato!
Ravenous Hydra. This item is absolutely core on Fiora. Build it first 99% of the time. You've never known a power spike like the Ravenous Hydra power spike on Fiora. You can go from the most useless piece of garbage to an absolute beast at the speed of Hydra. First off, it gives a whack of AD. I've told you how well Fiora scales with AD. This item synergizes very well with Fiora, as she's able to use it many times in quick succession. Lunge procs it. Bladework resets it. Your waveclear will drastically improve. Remember that every time you Cleave, you heal off of the damage. For all these reasons, your map pressure will skyrocket. Pushing waves and staying healthy is the name of the game. You can change this to Titanic Hydra for free if you're really getting melted.
The Black Cleaver. You can fully stack this on anyone around you in about 1 second thanks to Ravenous Hydra and your combo. The movement speed helps you stick or escape. The health doesn't hurt for survivability. Fiora LOVES Cooldown reduction. With this item, your Lunge will have an extremely low cooldown, and the more often your Riposte is up, the better. This is your second must-buy, unless you're snowballing and want a Trinity Force instead. Other than these first two items, your build can be pretty versatile.
Trinity Force. If you're snowballing and you wanna kill some people really fast, you can buy this. The Spellblade proc works really well with Lunge, as it's an on-hit effect. Fiora's got pretty good base damage too. Trinity Force will have you moving faster than The Black Cleaver. The thing about Trinity force is that it has an awkward build path. You really don't wanna be stuck with a zeal for any amount of time on Fiora.
Lord Dominik's Regards. If you're really needing to hurt a super beefy front line, you can get this third or fourth. Armor or health, it'll do the trick. Cheap item.
Death's Dance. There's nothing this will heal you for that The Bloodthirster won't. Except The Bloodthirster will heal for more. Death's Dance's heal for AOE damage is reduced to 33%, whereas lifesteal will heal for 50% on Ravenous Hydra's cleave passive. Anyway, the bleed passive on this item isn't anything special. The Bloodthirster shield will block about the same amount of damage. And i mean actually block. I'd buy this item if it were like 2000 gold.
Guinsoo's Rageblade. If you build this I'll kill you.
Maw of Malmortius. Excellent for surviving magic damage burst just long enough to kill the enemy. Gives a decent chunk of AD. If you want magic resist, but don't feel the enemy's a big enough threat to fully commit to a tank MR item, get it.
The Bloodthirster. Building this along with Ravenous Hydra will usually leave a kind of gap in your build, forcing you to forgo CDR, or armor penetration, or a tank item, or boots or something. That being said, it just might be worth it. It'll further multiply your healing, and the shield is fantastic. It also gives a whack of AD. Take a look at the enemy team composition and decide for yourself. If you're in no danger of getting exploded or kited, go for it.
Iceborn Gauntlet. The Spellblade proc is fantastic. It'll help you stick, as well as survive physical damage threats. The cooldown reduction on this has recently been buffed to 20%. That's a lot. You love it.
A lot of Fiora's dueling potential hinges on timing Riposte. You'll either want to use it against a stun, burst damage, or both. In most cases, blocking the stun takes priority, but if you're against a champion with a point and click insta-stun, your best bet might be just too look to block the majority of their damage. That is unless you're really good at mind games, or really lucky.
She'll beat you in a straight up brawl until you get a few big items. Tentacles should be fairly easy to dodge with Lunge. If I were to commit to a trade with an Illaoi early on, I'd use Riposte at least for the sake of blocking her upfront damage, and especially against her W. Otherwise, I'd try and poke at Vitals with the tip of my Lunge and back off until she's low enough that I could burst her down in an all in. Watch out for her mad heals. Fight out in the open when her W is down.
Make sure you're always watching his fury bar. If he's above 50, don't fight or trade with him. At least not without W. His stun is basically an insta-point-and-click, so it can be real hard to block. I'd advise using Riposte as soon as you go in for a trade or an all in, because most Renektons seem to blow all their **** at the first sign of trouble. Watch for trading patterns so you can adjust your W timing accordingly. Anyway, if you can block at least an empowered Q, that's a big chunk of his damage. You should be able to duel him at level 6 and on if you're both pretty even and you hit all your vitals. You can bait out his Q by hitting a vital with the tip off your Lunge, then backing off, potentially burning off his fury, making it safe to fight him.
Chant this in your head all game: Counter Strike lasts two seconds.
Now every time he uses it, start counting. You want to use Riposte just after 1.25 seconds. A decent Jax might hit the stun early, so take note if he ever does, and play accordingly. Counter Strike will block your Lunge and all your vital hits, so always wait it out before you do anything. Winning a duel against Jax depends highly on hitting your stun. If he gets you with it, he can burst you down and finish you off faster than you can retaliate. Use your mobility well to hit vitals. This matchup should be a piece of cake, but has the potential to snowball against you pretty hard.
Her insta-stun can be a pain in the ***. Call her a Fiora counter if you want. Similar to Jax, she can snowball against you pretty hard. We're not worried about that though, because we've all read this guide showing us how to overcome any obstacle. If you're feeling vulnerable, and she Bladesurge's to you, she'll probably try to stun you right away, so just pop your Riposte. Treat her like a Jax with a more difficult to read stun. GL.
If you made it to this point, bless your soul. Learning how to edit videos on the fly was PRETTY STRESSFUL and I really appreciate the attention you've paid to this guide.
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