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LeBlanc Build Guide by fedxc

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author fedxc

LeBlanc Bruiser Top [S5]

fedxc Last updated on January 2, 2015
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Ability Sequence

2
3
10
12
13
Ability Key Q
1
5
7
8
9
Ability Key W
4
14
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1/
Havoc
 
 

Offense: 21

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Legendary Guardian
 
 

Defense: 9

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Bandit
Intelligence
 
 
 
 
 
 
Wanderer
 
 

Utility: 0


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Introduction

Hello everybody! My name is Federico and I like to write unconventional guides. I mostly play supports (take a look at my Ashe support guide!) but I also love playing alternative builds on different champions.

Bruiser LeBlanc works but you need to get ahead in order to be really lethal. I hope you have fun trying out this build!


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Runes

Runes

Greater Mark of Precision
9

Greater Seal of Armor
9

Greater Glyph of Ability Power
9

Greater Quintessence of Attack Damage
3

The general idea behind this rune selection is to stack hybrid damage because it's much harder to mitigate. With that in mind let's get some AD and AP first:

Glyphs


Greater Glyph of Ability Power will provide a reasonable amount of AP so that skills still do decent damage.

Quints


Greater Quintessence of Attack Damage will amplify your auto-attack harass. Keep in mind you want to choose LeBlanc into melee champions and abuse your range and mobility.

Now that we have flat AD and AP it only makes sense to add penetration into the mix:

Marks


Greater Mark of Hybrid Penetration are key to this build. Your skills are high damage so penetration works wonders early game and auto-attacks will hurt, even against tanky opponents.

Seals


Greater Seal of Armor is very standard against AD champions. You could run Greater Seal of Health or Greater Seal of Scaling Health instead depending on who your match-up is.


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Masteries

Masteries
3/5
1/1
3/5
3/5
1/1
1/1
1/5
3/5
1/
3/
1/
2/5
2/5
1/1
3/5
1/1


Offensive Masteries


The same concept that we used to build our rune page also applies to Masteries: we want to maximize Hybrid damage. This is why I take Brute Force , Martial Mastery , Mental Force , Arcane Mastery and Devastating Strikes .
Butcher and Feast are very useful for farming and sustaining. Keep in mind you want to farm using as much auto-attacks as possible in order to save your mana for harass.

Defensive Masteries


Since we are building a Bruiser LeBlanc and we are going top it makes more sense to go into the defensive tree instead of the utility one.
My defensive selection is pretty standard: damage reduction, health and health regeneration.

Experimental


I am tempted to try Sorcery instead of Fury .
Also, I wonder if investing more points on the damage tree is worth it, maybe add two more points, one for Spell Weaving and another for Blade Weaving .


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Spells

Default Summoner Spells




Ignite adds so much kill potential that it's crazy not to take it.

Other options:




I would only consider taking Teleport if playing with a team or if I feel like my opponent will give me a hard time.


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Skills

Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

Bruiser LeBlanc works like AP LeBlanc when using your skill rotations, the main difference is that your auto-attacks are stronger. Try to auto as many times as possible between abilities and specially when you stun someone with your chains.

[W] Distortion: Max first.
I take distortion first because of mobility and harass potential. Level 1 you can Distortion in get a few auto-attacks and Distortion back. If you do it right your opponent will think twice before getting in your range.

[Q] Sigil of Malice: Max second.
Take two points at level 3 to increase your Q + W combo damage.

[E] Ethereal Chains: Max third.
Take your first point at level 4. If your opponent get's close to you, chain him and then Q + W combo and finish with a few auto-attacks. You can also start by dashing in with W then Q and finish with E and auto-attacks then Distortion out.

[R] Mimic: Take whenever possible (level 6, 11 and 16).
Once you have your ultimate you can use the same harass strategies but now you have one more spell in your rotation so you could potentially lock down your enemy for even more basic attacks.


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Items

Core Items




Trinity Force is the best hybrid damage item in the game. Great synergy with the proposed play-style (get in, do your combo, some auto-attacks and get out).

Sheen vs. Phage - What to build first?


There is no right answer, I believe it depends on your play-style and your match-up. Here is brief explanation of the benefits each item brings for you to make an informed decision:

  • Mana, AP, auto-attack burst - good for harassing with skills and auto-attacking afterwards in order to proc Spellblade.
  • Health, AD and mobility - good for farming and re-positioning fast due to Rage proc. More auto-attack oriented harass.




Statikk Shiv is a great item for Bruiser LeBlanc since Distortion charges it's passive. Now you can dash in, do your combo and proc Trinity Force plus Statikk Shiv for some great harass.



Ionian Boots of Lucidity provide the much needed cool-down reduction. Since we are not building any CDR (at least early/mid game) this boots are your best option.

Defensive Items





Frozen Heart is a great defensive item because it also brings a lot of utility. Mana, CDR, armor and AS reduction aura.
Build this defensive item first against AD champions.



Banshee's Veil works great with Frozen Heart! The two items combined provide more effective health (armor, magic resist and health, plus a spell shield).
Build before Frozen Heart if going against an AP champion.
Also, consider building another armor based item (instead of Banshee's Veil) if the enemy team composition lacks AP.

Final Item


If the game is long enough and you get to buy your final item, keep in mind that there is no definitive answer in regards to what item to build next.
You should be asking yourself the following questions:
  • Is my role to deal damage?
  • Do I have sufficient damage?
  • Do I need to survive longer on team fights to deal more damage?
  • How many AP/AD champions does the enemy team has?
  • Who is fed on the enemy team?
  • Did the enemy team build armor/magic resist?
  • What strategy am I going to use? (Split, group, delay, etc.)

As the game progresses your purchases become more conditioned by the enemy actions and overall status of the game. You might want to add different stats depending on how the game is developing.

Consider the following options:



With Bruiser LeBlanc I like to split push since I have great dueling potential and incredible mobility. Therefore I like to build Youmuu's Ghostblade because of the movement speed for escaping/chasing and the attack speed for taking objectives. The critical chance is also welcomed (total of 45% critical chance between Trinity Force, Statikk Shiv and Youmuu's Ghostblade), remember that Statikk Shiv passive can crit. Also adding a bit more of armor penetration late game is never a bad idea.




If you need to take down really heavy tanks or if you focus more on team fights Last Whisper can be a great option.



If the enemy team has no to very little armor consider building Infinity Edge.



Fed AP carry? Take the extra AD and magic resist with Maw of Malmortius.


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