Lissandra Build Guide by AzNfinesse
Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Welcome to my Lissandra guide. I am TheKindredExile. I have been playing League of Legends since it first came out, and have watched the meta evolved from the very beginning. I currently play as an AP Mid for my Ranked Team, but I also fill the roles of ADC and Support.
I do enjoy AP Mid, but have yet to find a champion that completely fit my playstyle. Before Lissandra, I mained as Ahri and Lux. With the release of Lissandra, I have finally found my go to champion.
Here are the most recent wins I've had in ranked, although I've had MUCH MORE wins with her specifically in the past. In this guide, I will explain the core basics of Lissandra and strategies and builds that make her ideal in multiple situations.
Lissandra is an AP Carry with above average CC with the use of Ring of Frost and her Ultimate Frozen Tomb, extremely mobile when using Glacial Path a skill shot with a lot of damage and harass capability in Ice Shard, and her passive Iceborn which gives her a free spell cast every few seconds. If her abilities are used in perfect timing, she has the capability of annihilating her opponents before she takes any damage.
Contrary to he "frosty" personality (har har har), Lissandra is a character that requires fluidity. You need to be able to adapt to any situation. Some situations, you may use Glacial Path offensively, sometimes defensively. This applies to every single one of her moves. It is vital to learn the ins and outs of every single one of her abilities, and learn to use each move offensively and defensively. Not going to sugar coat it: Lissandra requires immense amounts of practice, perfect timing, and a lot of patience in team fights. But once you've mastered the Frost Witch, you will have one powerful champion in your hands.
Pros / Cons
Greater Mark of Magic Penetration
|This is the only viable mark for Lissandra. Do not bother with anything else. This gives her the Magic Pen needed throughout the game to optimize her damage, which will come in handy against champs that build heavy MR.|
Greater Seal of Armor
|I personally use this seal to get that extra bit of survivability. Lissandra is extremely squishy, and especially when utilizing Glacial Path to either engage, gank, or escape, that extra bit of armor always helps.|
Greater Seal of Mana Regeneration
|If you prefer to have more mana regen during early lane phase, then you can go ahead and use Greater Seal of Mana Regeneration if you wish. HOWEVER, if you start with two Faerie Charm and build into Chalice of Harmony you should not have these mana issues at all early game.|
Greater Seal of Ability Power
|If you want to have a stronger nuke early game, then this is a viable option. The only drawback is that you won't have as much survivability, which will play a crucial role for Lissandra during mid and late game team fights.|
Greater Glyph of Magic Resist
|I HIGHLY RECOMMEND this glyph. As an AP Mid, there is a very good chance you will be up against another AP Champ. This will improve your survivability, and make it easier for you to come out on top during early game exchanges. Remember, survivability is key for Lissandra.|
Greater Quintessence of Ability Power
|I highly recommend this quintessence. It'll give you a strong base for early game exchanges in laning phase, and contribute to your overall damage late game.|
Very standard masteries. Some people may prefer to put one point in Summoner's Wrath and only 3 points in Sorcery which is fine. I just prefer that extra percent in cooldown reduction for more frequent Ice Shard early and mid game. I choose to go down the defensive tree to give me some survivability. I do not recommend going down the utility for Meditation because of two reasons:
- As said before, you will have enough mana regen with Faerie Charm and eventually Chalice of Harmony.
- You will lose out on the extra magic resist you get from Resistance and the extra health from Durability and Veteran's Scars .
|Very standard for an AP Mid carry. Especially comes in handy when you put out Lissandra's full cycle and the opponent is already in range for an Ignite. Also, if you decide to pick up Summoner's Wrath that's a bit of extra Ability Power when this summoner is down.|
|Synergizes well with Lissandra. When combined with Glacial Path, her positioning options are near limitless. She can escape from certain death from overextending, chase down an opponent to near perfection, and even play mindgames with opponents if used properly (Use Glacial Path over a wall, teleport there, and as your opponent flashes over to get you, Flash back to where you came from.)|
|I don't recommend this, but if you would like the benefits of Teleport (ganks on bot and top, quickly return to base then back to lane to farm, etc.) then replace Ignite with this summoner.|
Abilities and Skill Sequence
Throws a spear of ice that travels in a line and shatters when it hits an enemy, dealing 75 / 110 / 145 / 180 / 215 (+65% of ability power) magic damage and slowing its Movement Speed for 1.5 seconds. Shards then pass through the target, dealing the same damage to other enemies hit (but not slowing them).
This is Lissandra's bread and butter. Early game, this ability is amazing for harass. Most opponents will underestimate the range, as its initial skillshot range is short. But once it makes contact with an enemy, the shards are the same range as the initial skillshot, doubling the potential range of this ability. This ability is also the ability that you can spam to quickly reduce the cooldown of Iceborn. Max this first form maximum damage.
Ring of Frost
Casts a claw of ice that moves forward in a line, dealing 70 / 115 / 160 / 205 / 250 (+60% of ability power) magic damage to all enemies hit. Reactivating this ability transports Lissandra to the claw's current location.
This ability makes Lissandra unique compared to other mages. This ability accomplishes three tasks throughout the game:
The possibilities with this ability is near limitless. Learn to master the timing of this ability and the effect you have on team fights will be massive.
Frozen Tomb (Ultimate)
Enemy Cast: Freezes target champion solid, dealing 150 / 300 / 450 (+70% of ability power) magic damage and stunning it for 1.5 seconds.
Self Cast: Lissandra encases herself in dark ice for 1.5 seconds, becoming untargetable and invulnerable but unable to take any actions.
Dark ice then spreads from Lissandra's target dealing 150 / 300 / 450 (+70% of ability power) magic damage to enemies. The ice lasts for 3 seconds and slows enemy Movement Speed by 20%.
This move alone is why I fell in love with her. This is an amazing ultimate. This is the move that will allow you to win an exchange in mid lane if used properly. Generally, you'll want to cast it on a high value target with a lot of damage, such as Caitlyn or another AP caster such as Annie. However, this move is VERY situational, so be ready to adapt. You may need to cast it on yourself to allow your teammates to converge on you for a teamfight, or you may need to cast it on that Volibear that just engaged, and the high value targets are out of range. Learn to adapt to this ultimate, and you will succeed in team fights.
|Now, as for skill rotation, I've always found the best thing to keep in mind with her is to start with Ice Shard and end with Ice Shard. A standard rotation for her would be: FLUIDITY. Be able to adjust, and know when her cooldowns are up, and know when Iceborn will be up. It is important to pay attention to eveything, because if one move doesn't go off, she may be exposed for a gank or for a counter.|
I've tried multiple starting items, and I've found this to be the best all around starting item. Two Faerie Charm will give you just enough mana regen to sustain in lane and harass, as well as building into Chalice of Harmony, which is crucial for your early laning phase. This will also still allow you to buy the standard 3 x Health Potion for health sustainment in lane. If you choose to start with Boots of Speed instead, you may have to invest in greater seal of scaling mana regeneration or Greater Seal of Mana Regeneration to make up for it. This will result in a lower survivability rating due to the lack of Greater Seal of Armor.
On your first return to base, you should return with AT THE MINIMUM a Chalice of Harmony and Boots of Speed. If you can manage to return with Sorcerer's Shoes then that would be ideal. If not, don't sweat it.
This is where the fun comes in. Ensure that you build Rabadon's Deathcap first. Ensure that you build Rabadon's Deathcap first. ENSURE THAT YOU BUILD Rabadon's Deathcap FIRST! At this point in the game, Lissandra's AP will scale extremely well with items, and getting Rabadon's Deathcap first will ensure a strong mid game phase. If you get anything less than a Blasting Wand and a Needlessly Large Rod, Lissandra will suffer from lack of damage, and will be forced to play defensively the whole game. Zhonya's Hourglass synergizes well with Glacial Path and Frozen Tomb, so master this combination. Rylai's Crystal Scepter is there to take advantage of the extra slow she will get on Ice Shard and Glacial Path. Keep in mind that Iceborn will not work with Rylai's Crystal Scepter.
Other Possible Items
Athene's Unholy Grail is a natural pick, since you already have Chalice of Harmony.
Liandry's Torment allows for a little more sustainability, more magic pen, and a little extra damage from the effect. A great choice if you're already in the lead. The burning damage can be easily refreshed with Ice Shard on multiple opponents, making it an ideal late game item for team fights.
Abyssal Scepter is a good choice if you're fighting an AP heavy team. This will give you a little extra magic resist, and will also increase your damage by reducing surrounding enemies magic resist (keep in mind Frozen Tomb when she casts it on herself.)
Morellonomicon is another great choice if you are already in the lead and want to keep it. A good amount of AP, some mana regen, and grievous wounds.
Deathfire Grasp should be pretty self explanatory. A huge boost of AP, the activated effect is amazing, and an extra reduction on cooldown rating.
Void Staff build this if your opposing team is stacking magic resist.