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Spells:
Flash
Ignite
Ability Order
Pix, Faerie Companion (PASSIVE)
Lulu Passive Ability
I. Introduction
"Why not someone like Miss Fortune or Vayne for the Attack Speed?"
I believed this at the beginning as well, but let us do the math. Let us assume that You ( Lulu) and Vayne both can attack at a rate of 1 Auto-Attack per Second. While Vayne, or any other normal AS Champion fires 1 attack per second (as advertised), Lulu (thanks to Pix), fires 4 Auto-Attacks per Second!
...What?!
When you fire 1 auto-attack off, Pix couples that with 3 more. Now, I'm no math wizard here, but I think 3 + 1 is 4. And, just a guess, 4 - 3 is 1. So for every 4 of your basic attacks, another AS Carry deals only 1. Couple that with you longer range and higher AP, and we have ourselves a bamf.
Basically, just stack your Attack Speed. That, combined with Pix, is all you need to become a Fae Machinegun like Lulu.
Also, I realized that I should emphasize some of the numbers to truly show my build.
I ( Lulu alone) attack at a Rate of 2.88, while Pix fires another 3 bolts within that time frame.
Her AP is ~ 32. Not bad for an AS Carry.
Lulu's Attack Damage is 151. With a Rate of 2.88 (excluding Pix), that is ungodly.
All of this, plus my build's Critical Chance of 32% (not bad) and her Critical Damage of 203.12%.
203.12% of 151 is 306.7112 (Damage w/Critical).
151 Damage at 2.88 Base AS is 434.88, plus Pix (multiple by 3) brings our damage per second to *drumroll* 1304.64.
What?
WHAT?!
1,304.64 Points of Damage. That's about half of my health. Per second. Jumping to 1,611.3512 Damage per Second (w/Critical).
That is A LOT more than the generic carry. I rest my case.
Lulu is just so awesome at DPS. So much better than a Support Lulu.
Brute Force - Effect our Damage Output with Basic Attacks.
Alacrity - More innate Attack Speed? Yes please.
Weapon Expertise - Because tearing through Armor is fun.
Deadliness - Same principle as Brute Force .
Lethality - Critical Strike's are now 20% more hardcore.
Blast - Boots the Damage on Glitterlance.
Archmage - Glitterlance. 'Nuff said.
Executioner - Helps get those last hits on the pesky nooblords running from you.
Improved Recall - Use it more often for less deaths!
Meditation - Similar to Expanded Mind , but also helps in longer Team Fights or Solo Fights.
Greater Quintessence of Scaling Ability Power (x1) makes Glitterlance pack more punch.
Greater Seal of Critical Damage (x4) are also a good investment, as the extra Critical Damage can come in handy later on in the game.
No?
Okay, so Flash is a godsend when you get into a squeeze, and Ignite gives you a great DoT Spell.
Don't believe me? Okay, the rundown...
Flash is an amazing Summoner Spell (aside from the Cooldown), allowing you to escape any bad situation, be it from a Team Member dying in a 3v2, or a wanna-be Gank-Gone-Wrong.
Ignite is more optional in nature, allowing you to get a nice Damage Over Time Spell. Great for pesky Champions such as Master Yi or Ziggs when they try to run.
Phantom Dancer - A must have for any Attack or Movement Speed Build.
Malady - Some argue the validity of Malady here, but I love the extra Damage.
Wit's End - Similar to the above. Also, brought to my attention by scarlettsarcasm, if you find Cooldown Reduction to be an issue, switch Wit's End for Nashor's Tooth.
Madred's Bloodrazor - My darling, my darling. My life, my bride. The single greatest item in my arsenal. 4% of their Base Health added onto the insane Attack Rate, and we have got a gank.
Ionic Spark - Second, First. Same as the First.
In essence, as Lulu, we want Attack Speed, Attack Damage, and Bonus Magic Damage from our Items :P
Basically, go Lane-hopping and hit whoever is dumb enough to be alone, run for safety with Whimsy if you have to, and repeat.
Help, Pix!, then Auto-Attack while "Dancing" around them with Whimsy and/or Flash. Help, Pix! also helps with Shielding, and Wild Growth aids with Healing and Damage Per Second. Glitterlance when you can't Auto. GG.
Also, the above can be said for any Solo, 2v1, or 3v1 fights (all against you), not just a Gank.
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