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Udyr Build Guide by JabaWack

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author JabaWack

Marco - Udyr - Jungle - Where I go, the grass does not grow!

JabaWack Last updated on July 14, 2014
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AP/AD Jungler

Ability Sequence

14
17
18
Ability Key Q
2
6
8
10
11
Ability Key W
4
12
13
15
16
Ability Key E
1
3
5
7
9
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Havoc
 
 

Offense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1/
Legendary Guardian
 
 

Defense: 21

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Bandit
Intelligence
 
 
 
 
 
 
Wanderer
 
 

Utility: 9


Table of Contents
Guide Top

Introduction

Hello to all.
I am JabaWack, an Italian player, EUW section.
I'm an average player, and I have always used the IP to buy in game.
All my builds are centered on a generic management of the book of runes. At the moment I am in possession of 3 pages, in which use all my champ.
I am one of the old school, that of saving money!
I hope this guide will be of help, if you want to talk about the build, I'm here at your service.
Note the sequence of purchases:
In all my builds there will always be present household objects DORAN, (doran's sword, ring doran, doran shield) these items are for sale only when the spaces in the inventory will no longer be sufficient, and if you have already aside enough gold to buy the next object.
Good LOL at all.


Guide Top

Skill sequece

Q: Tiger Stance
W: Turtle Stance
E: Bear Stance
R: Phoenix Stance


In Jugle: When skill ready, R and immidiatly W. When Couldown of W as 1 sec, R and immidiatly W.
Run to another minion's Jungle spawn with E.


In Combat: E to run and Stun, when he is stunned R and immidiatrly W.

CASE 1 = The enemy stay in combat, when Couldown of W as 1 sec, R and immidiatly W.
CASE 2 = The enemy tries to escape, E to run and Stun, when he is stunned R and immidiatrly W.


Q this only to attack buildings, If you tank use W, when Couldown of W as 1 sec Q and immidiatly W.

Really, really hard XD