Morgana Build Guide by Skorupas
Champion Build: Morgana
| Health | 2481 |
| Health Regen | 15.5 |
| Mana | 1770 |
| Mana Regen | 21.5 |
| Armor | 146.09 |
| Magic Resist | 75 |
| Dodge | 0 |
| Tenacity | 0 |
| Movement Speed | 405 |
| Gold Bonus | 0 |
| Attack Damage | 114.58 |
| Attack Speed | 0.73 |
| Crit Chance | 0%S |
| Crit Damage | 0% |
| Ability Power | 479.85 |
| Life Steal | 0% |
| Spell Vamp | 20 |
| Armor Penetration | 0 |
| Magic Penetration | 22.83 |
| Cooldown Reduction | 7.47% |
Recommended Runes
Purchase Order
Ability Sequence





Introduction
Hello,
My last version of this build was pretty much focused on normal match setup, here i will describe some aspects of ranked match, laning phase, team compositions, teamplay etc.
I will simplify some of old chapters and generaly refresh everything.
Runes
For Morgana I take:
Greater Mark of Magic Penetration as a standard for ap caster
Greater Seal of Armor This additional armor gives you some additional survivability vs early ganks.
Greater Glyph of Cooldown Reduction gives you cdr that is VERY usefull cause of long cooldowns.
Greater Quintessence of Movement Speed It's my personal choice, great choices are
Greater Quintessence of Magic Penetration or
Greater Quintessence of Ability Power
Abilities
Soul Siphon
Hmm... one of the best passive abilities in the game, with this one you can stay at lane for a very long time.
Dark Binding
Dark Binding have a bit longer range than circle show.
Tormented Soil
That's your main farming and healing tool, at 3rd lv of this spell you can clear whole minion wave
Black Shield
Gives you ability to block stuns, slows, silences... any Crowd Control effect. That's your main utility spell.
Soul Shackles
AoE slow than stun accompanied with Great damage, bad thing about this spell is that it have also non-official AoE taunt ;)
Summoner's Spells
I think for now every ap mid caster take
Ignite and
Flash maybe
Teleport works also but left it for solotop.
I take
Ignite cause for first kill I almost always need a bit more damage it also counter every try to heal so its the only choice for offensive spell.
Flash can be used to initiate aswell as escape, its mainly defensive spell, but useful through entire game.
Builds
I will still leave old build because its perfect for normal games.
Normal Match item setup
Start with
Doran's Ring followed by
Boots of Speed or 2nd
Doran's Ring at this point you're able to kill your enemy. Build
Sorcerer's Shoes out of
Boots of Speed and then go for
Rod of Ages. After that you can chose between: Rabadon's Deathcape,
Zhonya's Hourglass and
Abyssal Scepter. Rabadon's Deathcape gives you a lot of damage,
Zhonya's Hourglass helps against fed offtanks and
Abyssal Scepter protect you from being nuked. You should build all those 3 items but order depends of enemy team.
Standard Build:
-
Doran's Ring
-
Sorcerer's Shoes
-
Rod of Ages
-
Abyssal Scepter
-
Rabadon's Deathcap
-
Zhonya's Hourglass
Solo Queue item setup
Start with
Boots of Speed and 3x Healing Potion. If you have very good enemy at lane stack
Doran's Ring up to 3 if not rush
Sorcerer's Shoes and right after
Rod of Ages, then chose
Zhonya's Hourglass or
Abyssal Scepter and AFTER that build Rabadon's Deathcape if situation is really bad build go for
Thornmail(ARM) or
Banshee's Veil(MR).
Standard Build:
-
Sorcerer's Shoes
-
Rod of Ages
-
Abyssal Scepter
-
Zhonya's Hourglass
-
Rabadon's Deathcap
-
Banshee's Veil/
Guardian Angel/
Thornmail
Ranked Team Queue item setup
That pretty much depends of your team, what it needs etc. but I have standard build that can be modified.
Start with
Boots of Speed and 3x Healing Potion then rush
Rabadon's Deathcap for maximum damage, you should also consider boots: Mercury Threads or
Sorcerer's Shoes
then go for
Zhonya's Hourglass. At this moment you will need some HP, so lets consider choices: if you think that game will be very long go for
Rod of Ages if not go for
Banshee's Veil. If you have ap solotop build
Will of the Ancients and Abyssasl Scepter if not build only
Abyssal Scepter and finish your build with
Guardian Angel.
Standard Build:
-
Sorcerer's Shoes
-
Rabadon's Deathcap
-
Zhonya's Hourglass
-
Rod of Ages
-
Abyssal Scepter\
Will of the Ancients
-
Guardian Angel\
Abyssal Scepter
Remember that those are STANDARD builds, this build should be based on your and enemy team... remember that.
Team Fight
'Cool Story':
Your initiator dashes into enemy team, they are scared of his power, you go after him with your flash (or not) and pop up your
Soul Shackles and put down
Tormented Soil, every singe foe starts attacking you in rage, you are crumbling under their pressure and suddenly every opponent stay stunned, your team finish almost everyone but one of them starts running away with less than 100hp, you put your
Tormented Soil under him scoring ACE -> go for nexus and win.
That's how teamfights should looks.
Team Composition
Maybe you know maybe not, one of the most important thing is Team Composition, thats champion setup, your and enemy. I'm going to present here 2 best compositions that i have found.
TeamComp1:
Solotop:
Kennen
Mid:
Morgana (ofc..)
Jungle:
Amumu
Bot:
Vayne&
Nunu
You can say that its almost full AP and you just have to kill Vayne and that's all, well this team is based for early and fast win and fed Vayne, with this amout of CC's you can stop everyone.
TeamComp2:
Solotop:
Nasus
Mid:
Morgana
Jungle:
Galio
Bot:
Sivir&
Nunu
This 2nd team is based for late game, some say that nasus is weak now and is very easy to counter, well everyone know that good Nasus in late one-hit everyone, Sivir have Ultimate that synergy well with Nunu's attack speed and movement speed buff. Galio and Morgana can catch enemies pretty easy what makes easier for Nasus to focus enemy's carries.
Pros / Cons
Pros:
-Morgana have great farming tool
-ultimate can change result of the teamfight
-She is nearly ungankable
-Can solo without problems
Cons:
-Ultimate works also as aoe taunt
Changelog
1.0 - Build created
1.1 - Client update to 1.25.26, removed zhonya's ring, added zhonya's hourglass and rabadon's deathcape so i change it :)
2.0 - Totaly reworked build. Changes:
-
Added chapters
-Developed ''Summoner's Spells'' chapter
-Changed ''Runes'' chapter
-Chapter ''Items'' split to ''Builds'' and ''Situational Items''
-Chapter ''Strategy'' split to ''Farming'' and ''Teamfights''
-Changed title ''Conclusions'' to ''Pros/Cons''
2.1 - Changed Runes
-
-hp per lvl seals changed for flat armor
-flat hp quintessences changed for flat ap
3.0 - General Rework
-
-old icons replaced with new from mobafire's database
-reworked every chapter
-refreshed descriptions
-
-Added Introduction
-Added chapter 'Team Composition'
-
-Changed
-Chapter Builds have now 3 subsections, Normal, SoloQ and Ranked Team.
3.1 - Little changes in text..
3.2 - Little tweaks in text.
3.3 - Another changes in text.
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