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Recommended Items
Spells:
Flash
Teleport
Items
Ability Order
Soul Eater (PASSIVE)
Nasus Passive Ability
Threats & Synergies
Threats
Synergies
Extreme
Major
Even
Minor
Tiny
Show All
None
Low
Ok
Strong
Ideal
Extreme Threats
Ideal Synergies
Teemo
This f*ckin' little rat. You'll want to swap lanes. Teemo will constantly deny your farm by harassing you whenever you want to get stacks as your Q is vulnerable to his blind.
Synergies
Ideal
Strong
Ok
Low
None
Runes
Pretty straightforward runes. These provide defense while also providing increased damage towards your Siphoning Strike.
You could also go for Greater Glyph of Scaling Magic Resist for more late game MR. You could also go for Greater Glyph of Cooldown Reduction or Greater Quintessence of Cooldown Reduction if you feel you want to get more Siphoning Strike stacks.
FLASH
- I always roll with Flash every Nasus game I play. I find it to be a very viable summoner spell and it is the most used summoner spell among level 30s.TELEPORT
- Teleport is my secondary summoner spell for Nasus. It provides a lot of global pressure and it just helps for when you want to get back to lane.OTHER VIABLE SUMMONER SPELLS
GHOST
- Ghost is a really viable spell. It is great for escaping ganks or engaging enemies. It is an alternative to Flash.IGNITE
- Ignite is another viable spell. It is great if you are feeling risky and want to increase your kill potential. This will mean you lose your Teleport.SMITE
- You are not jungling. You don't need this for a free minion every 40 seconds.
As Nasus, it is your goal to get as many Siphoning Strike stacks as you possibly can. I have found from previous experience that you don't really need kills while you're playing Nasus.
At level 1, your Siphoning Strike will deal 30 (+77) (+0) physical damage (with the default runes). This means you will need to click on a minion and use your Siphoning Strike when the minion is below 100 health. This will ensure a kill and a stack for your Siphoning Strike. Bear in mind that the stack bonus is doubled against champions, large monsters and super minions. If you are a good Nasus player, you will have over 100 stacks at 10 mins, 200 at 15, and 300 at 20.
At level 1, your Siphoning Strike will deal 30 (+77) (+0) physical damage (with the default runes). This means you will need to click on a minion and use your Siphoning Strike when the minion is below 100 health. This will ensure a kill and a stack for your Siphoning Strike. Bear in mind that the stack bonus is doubled against champions, large monsters and super minions. If you are a good Nasus player, you will have over 100 stacks at 10 mins, 200 at 15, and 300 at 20.
EARLY GAME
Your early game is how you stack. You need to keep at a safe distance from champions like Lee Sin who have a skillshot which cannot pass through minions. Keep in mind that you have no ranged attacks and will be vulnerable to poke from champions like Teemo and Gnar.
MID GAME
Mid game, which is about the 15-20 minute mark, you should have well over 250 stacks on your Siphoning Strike, maybe close to 300. Laning phase will usually be done by this point so all you'll need to do is roam and get more stacks.
LATE GAME
Late game is where teamfighting comes in. You're the tank of the team who will soak up all the damage while also dealing tons with your hugely stacked Siphoning Strike. Consider using your Fury of the Sands while teamfighting since the AoE will convert the % max Health into bonus attack damage, giving you even more damage with your Q, but only for the ult duration.
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