Nasus Build Guide by benjaminho78


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League of Legends Build Guide Author benjaminho78

Nasus solo lane

benjaminho78 Last updated on September 28, 2011
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Build 1 (Cheat Sheet)

Champion Build: Nasus

Health 2530
Health Regen 96.8
Mana 1610
Mana Regen 25.6
Armor 223
Magic Resist 207.8
Dodge 6.75
Tenacity 35
Movement Speed 419
Gold Bonus 0
Attack Damage 146.3
Attack Speed 31.015
Crit Chance 10%S
Crit Damage 0%
Ability Power 30
Life Steal 0%
Spell Vamp 0
Armor Penetration 11.52
Magic Penetration 0
Cooldown Reduction 30%


Recommended Runes



Ability Sequence

1
4
6
8
Ability Key Q
2
7
9
11
12
Ability Key W
3
13
14
16
17
Ability Key E
5
10
15
Ability Key R





Mastery Tree Is Outdated

WARNING: These masteries are still using the old tree and have not been updated to the new tree by the guide author. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
Sorcery
Alacrity
 
 
 
 
 
 
 
 
 
 
Brute Force
 
 
 
 
 
 
 
Lethality
Improved Rally
 
 
 
 
 
 
Havoc
 
 

Offense: 0

 
 
 
 
 
Strength of Spirit
4/
Evasion
 
 
 
 
 
 
 
 
 
 
4/
Veteran's Scars
Willpower
 
 
 
 
 
 
Ardor
Reinforce
 
 
 
 
 
 
1/
Tenacity
 
 

Defense: 21

 
 
 
 
 
4/
Awareness
Expanded Mind
 
 
 
 
 
 
 
 
 
 
 
Quickness
Blink of an Eye
 
 
 
 
 
Intelligence
Mystical Vision
 
 
 
 
 
 
Presence of the Master
 
 

Utility: 9

Guide Top

Introduction

Note that this guide deals only Nasus solo lane with "Bruiser" (offtank) because although it may jungle he loses too many minions to go.


Guide Top

Items + Explanation

Stuff Start :

Regrowth Pendant + Health Potion

Explanation and Other items :

Regrowth at the outset for a potion will make your + phase lane very safe. You can take your first last-hits without too much trouble back then when you need it for the philosopher's stone. It is advisable to wait to buy the stone boots + 1 + a ward rank on your back when you first get the chance.

Stuff Early Game :

Shurelya's Reverie + Mercury's Treads + Trinity Force

Explanation and Other items :

The Philosopher's Stone will give you a big mana regeneration to spam the Drinker of Souls (A) which will decrease gradually in the CD as the ranks will be increased.

The boots are made ​​according to the component side. Against a team in DC or magic, take the Mercury's Treads. Against a physical team, take the Ninja Tabi.

The Shurelya's Reverie has to be done after Sheen will give you a speed boost to avoid ganks and CDR for the stacker Drinker faster.

Trinity Force will give you a damage bonus on your drinker almost insolent combined with a very nice snare and dozens of useful stats all, an excellent item to starting with the Sheen


Stuff End Game :

Shurelya's Reverie + Mercury's Treads + Trinity Force + Frozen Heart + Force of Nature + Guardian Angel

Explanation (and/or Other items) :

The Frozen Heartest very good to survive very physical teams and give you the mana and CDR.

Force of Nature is a great object Nasus. The speed bonus + bonus + utility of the tree's base speed + trinity make a continuing very fast. In addition you gain magic resistance and regeneration PVs!

The Last Whisper is to do if the enemies are too much in front of armor and you do not break into two more, of course it is to make lategame (5-6th item).

Atma's Impaler is a very good anti-physical item that you will add a lot of AD for a very low blow.

Guardian Angel keeps you in the middle of team fight from beginning to end, it will take long to your enemies before you break down, add a Soraka Healbot in behind you and you do not even fall!

The Aegis is a great item for bruiser that costs nothing to the survival brought to you and your allies. If the media does not do it, do the (after the sheen, but BEFORE the Triforce).


NB : As you can see the stuff of Nasus changes according to the composition in front, remember that you should still always be the Trinity + Shurelia and very often the frozen heartest and force of nature unless one team with a big physical dominance magical force you not to do one of two.


Guide Top

Rôle, Gameplay « Pros & Cons » et Conseils

Role
The tank top is a solo champion resistant placed alone in the top or mid-line to fight another champion resistant. The purpose of this maneuver is to successfully take advantage gold through the minions and level via the gain xp more important to the rest of the opposing team and then to tanker damage than enemy correctly in the first-team fights.

Gameplay
Nasus is considered a bruiser, ie an offtank that does a lot of damage and can stay in the middle of team fight from beginning to end, but can not protect its allies. The gameplay is a bit special Nasus. He has to stay in his top solo line for 20 minutes to do only the stacker drinker's bonus (A). Once the drinker has a damage bonus enough and you have your trinity and have managed to destroy the turret top solo, you are free to move the legs to pull enemies to each drinker you place on them since ' at that time if all you're okay from February to April Levels ahead giving you a mind-blowing survival and damage. In teamfight you are not supposed to engage unless you are completely feed, let the tank go in and follow in the second ghost, the carrys rushes to break them in two with the drinker and snare it must be your priority.




Pros & Cons

PROS:

- One of the best solo lane of the game with its liabilities.

- The ultimate AoE dps with a very important

- Noob-friendly (easy to use)

- Highly resistant

- Very good regen via passive

- One of the best snare Game

- A bruiser who can carry his team


CONS:

- Especially without runes Manavore

- No control, only a single target snare

- Nasus misses its phase lane will not help



Advice

- Your slowdown has also reduced attack speed to carry across the AD.

- Remember that your area adds considerable damage in a team fight and it gives you a lot of arp.

- Obviously, a farmer with your maximum drinker phase lane.

- Remember that your ultimate well makes you stronger than you think to be the point that if you feed you can totally tanking the 1V5.