Caitlyn Build Guide by Janitsu
Champion Build: Caitlyn
| Health | 1830 |
| Health Regen | 14.65 |
| Mana | 885 |
| Mana Regen | 16.4 |
| Armor | 88.69 |
| Magic Resist | 54.3 |
| Dodge | 0 |
| Tenacity | 0 |
| Movement Speed | 395 |
| Gold Bonus | 0 |
| Attack Damage | 256.3 |
| Attack Speed | 21.05 |
| Crit Chance | 25%S |
| Crit Damage | 50% |
| Ability Power | 0 |
| Life Steal | 12% |
| Spell Vamp | 0 |
| Armor Penetration | 0 |
| Magic Penetration | 0 |
| Cooldown Reduction | 0% |
Recommended Runes + Notes
Start #2 + Notes
Ability Sequence





Masteries
Introduction
Hello!
Yes, you!
I am Janitsu and this is my guide, where I explain how I play
Caitlyn. I am always open for new ideas and will definitely check if they work! Also constructive criticism is allowed here! I don't want to see comments where people downvoted for no good reason. Also other
Caitlyn guide authors: I don't want to mess with you, so please do not downvote my guide just to get your guide to higher plot!
So, this one is pretty short Introduction, I will introduce you my
Caitlyn guide!
About Caitlyn
Caitlyn is pretty damn good AD carry, but they just don't play her that much anymore. Her ultimate (
Ace in the Hole) is not the best ultimate for teamfights, but it is very good ultimate for getting some early kills (Early Kills = Some Feed).
So, just put this song on and read this guide!:
(Alice fan, anyone)
Pros and Cons
Pros
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Cons
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spacee
Abilities
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Headshot is the name of your passive. It deals some additional damage, and it is very useful in the early game since it gives some good damage against their AD carry and also makes your farm a lot easier with it's damage. This passive is better than some other AD carries have in my opinion at least, and I wouldn't change this for Piltover Peacemaker is your early harass and KS tool (KS = Kill SECURE, not Kill STEAL). It has pretty good damage early on and it doesn't have so bad scaling either. I max this first because of it's overpowered early game damage and because it makes underturret farming easier. Note that the damage will lower for every enemy you hit. You should max this first like I do, since it is the best ability Yordle Snap Trap is the "gank counter" tool, and it is also very good against enemies that you would win, if they wouldn't run away. It immobilizes enemy and you will see him for a certain duration. This will probably prevent most of the ganks, if you know where to put these traps. I recommend maxing this last since it doesn't get so much better with each level. 90 Caliber Net is your main escape tool and it is also very good if you can catch someone with it. I max this second because I find it more useful than Ace In The Hole isn't as good teamfight ability as |
Runes

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Greater Mark of Attack Damage is pretty much like obvious rune for AD carry. It allows you to have easier farm and it means you can't actually fail that much with it! Greater Seal of Armor are taken because you will probably get harassed and you will probably get some minion aggro while harassing yourself. I think that you can get some other runes, but IMO these are the ones you should take to every game, and I won't recommend getting another runes because of it. Greater Glyph of Attack Speed are just optional. Almost every kind of Glyph is as good for Greater Quintessence of Attack Damage are for the farming as well as your marks are. I get either these or |
Masteries

I usually take these masteries. Why? Let's find out!
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Fury only gives you attack speed, but Deadliness is for the Havoc gives you some damage to every kind damage, except true damage (which I can understand lol). This one is also pretty much like basic to every AD carry and I can give you some maths. If you deal 500 damage with critical normally, with Weapon Expertise is the reason you need to get Lethality gives you critical strike damage, which I often find useful. It "only" gives you 5% more damage to your critical strikes which means that if you crit 500, you will deal with Brute Force gives you just some flat attack damage, and it is pretty much like the best choice to get when you need to get better masteries. I take this because it makes farming easier as well as let's you get better masteries. Frenzy is going to make your late game even better. Every time you crit, you will get some additional attack speed which means more crits which means more attack speed! Overpowered should I say. Or quite fancy :3 Sunder is like "lolwtf" mastery. It gives you tons of armor penetration (=6 armor penetration) and you WILL need that armor penetration against their early game armor. It is also helpful late game since they will probably get some armor against someone as good as you are :3 Executioner is there to finish off your enemies. We've already counted the damage against enemies if you crit with Summoner's Resolve is there for the Durability gives you some late game health which is pretty useful. It is also good because of Hardiness gives you armor against their AD carry's harass and against minions. You will benefit at least something from it and it is pretty neat mastery, too. You should also take it for the Veteran's Scars gives you some early game sustain and allows you take some more damage. The health might save you from |
Summoner Spells

Here are the Summoner Spells I recommend, which you can decide form!
Pick Two of These:
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Flash is your main escaping ability/summoner spell thingy. I recommend getting this with Ignite is pretty neat summoner spell but I usually find myself with either Barrier is pretty neat summoner spell as well. It gives you pretty strong shield and allows you to escape easily. If enemy has Cleanse is summoner spell which works best against teams that have much CC that prevent you from using your auto attacks so stuns and things like that. You seriously need to consider this over Heal is now a support summoner spell IMO, but you can take it and use it if you want to. I do not recommend doing so tho, because that means you won't have as much kill potential as you would with |
Items


There are multiple starting choices:
This start is for the hard kill lanes against you. I start with these if there's a
This item is for low range low harass sustain lane comps against you. This item is pretty good because it gives ad and some sustain and you can easily harass their AD carry the hell outta there
This is the start against lanes that you know can't harass you so much, and you can easily win trades against them. You autoattack will deal a lot of damage to their AD carry, and it will force him/her to back up, or at least be careful while farming.

Core Items:
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The Bloodthirster is the main item for almost every AD carry, and it is good item because the stats it gives are just OP. Lifesteal helps you to stay on your lane, attack damage helps you with harassing. And it gets even better: The stats can be improved! You can get some additional lifesteal and 30+ attack damage! Infinity Edge is so good item, even though it is pretty expensive. The stats it gives are worth of the gold. Critical strike chance and critical damage + attack damage. Let's say you have like 130 AD, and then you have got a few kills and some farm, and can instantly get Berserker's Greaves are worth of buying. They synergy well with |

Offensive Items:
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The Black Cleaver is so good alternative for Phantom Dancer is the item you get if you don't want to get Statikk Shiv is my favourite item for the EARLY GAME. I usually sell it when I go to mid game or late game. It is pretty kewl item if you have enemies with much armor, but you already have Mercurial Scimitar is considered as offensive item but it is defensive item as well. I usually get this one if enemies have much CC and magic damage. Check Defensive Items for other items you can get, if this doesn't suit you, or the enemies do not have much CC or armor. Last Whisper is the item you get if you don't get |

Defensive Items:
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Warmog's Armor is the one I prefer to get if you are being bursted down or you are getting focused and they deal a lot of different damages (magic damage, physical damage and true damage; Mercurial Scimitar is pretty much like explained in the previous section (Offensive Items). It gives magic resistance and the attack damage it gives is pretty overpowered. The Guardian Angel is pretty neat item. I think this video will explain you what this item does (or somewhat at least :3). I get this item if they have HYUUYGE amount of burst, and Wit's End is also a pretty neat item. It gives you magic resistance and attack speed, with some additional magic damage. This means that it is very good item against some certain AP carries. I'd recommend getting this if your team is pretty fed but you are worried about someone like Sunfire Cape is against the Attack Damage champions in the enemy team. It is also good item against melee AP carries and Attack Damage tops. The magic damage it deals isn't too much, but it's better than nothing. I recommend getting this if they have alteast somewhat fed AD carry and you are scared for yourself or if you find yourself farming alone in the dark (or lane dunno) |
Laning - Partners, Opponents

In this section I will tell you which supports I prefer myself. There might be other supports that work well with
Caitlyn, but I like these the best.
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Janna is pretty neat support because she can give you a free Thresh is like the hardest name to write. I always miss one "h" in his name. I like to have Blitzcrank is kinda like the same as Sona hmm... I like her because of the sustain but the supports above are far better than she is with Leona is pretty good support along with |
Gameplay

Early Game:
In the early game, you really should only last hit and harass their AD carry as much as possible. Every time their AD carry comes to farm, you really should at least try to land an auto attack. Try to get some kills with your support if possible. Remember to put down some
You should aim for a
Mid Game:
You should try to get dragon now. You probably have at least one kill and about 100-150 farm (at least 100). This is the time where you can either shine or die. You should try to stay back in teamfights and let your tanks and offtanks protect you while you just kill them with your insane damage coming from
Late Game:
At this point you are probably legendary and ****. You should try to get baron(s) and dragon(s) ASAP. You will be pretty much like unstoppable because of your high range, so you can just stay back in teamfights. You should also get something tanky like
Nothing more to be added IMO :)
Last Words

I want to thank a few people.
First of all - jhoijhoi. Her guide how to make a guide is so muthafakin awsum that you should check it out here. Also her line dividers were helpful. Luvs u jai.

Change Log
Format: DD/MM/YYYY - WHAT HAVE I DONE
16/04/2013 - Fully reworked items and About Caitlyn, deleted a huge amount of things I wasn't happy with
20/04/2013 - Added some things to the Items section and also made some "art" kind of things
21/04/2013 - FINISHED UPDATING - WO-HOOOOOOO! Bring it on Banana and Lagger!
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