Lulu Build Guide by F0XEXEE
Champion Build: Lulu
| Health | 2141 |
| Health Regen | 50.96 |
| Mana | 1440 |
| Mana Regen | 39.49 |
| Armor | 75.6 |
| Magic Resist | 137.06 |
| Dodge | 0 |
| Tenacity | 35 |
| Movement Speed | 395 |
| Gold Bonus | 5 |
| Attack Damage | 121.2 |
| Attack Speed | 40.859 |
| Crit Chance | 0%S |
| Crit Damage | 0% |
| Ability Power | 310 |
| Life Steal | 0% |
| Spell Vamp | 0 |
| Armor Penetration | 5.37 |
| Magic Penetration | 12.06 |
| Cooldown Reduction | 10% |
Recommended Runes
Ability Sequence





Mastery Tree Is Outdated
WARNING: These masteries are still using the old tree and have not been updated to the new tree by the guide author. As such, they will be different than the masteries you see in-game.
Masteries
Changelog
24/09/2012 - Added:
Wit's End and
Abyssal Scepter to item build
24/09/2012 - Added: "NO FLASH!?!?!?" in section Spells
11/06/2012 - First version
Read Me
Building a hero is completely situational. Every match has its own characteristics as each one of your oponents and champions.
Try this guide and others and then modify it the way you think it's better and fits your game style. Feel free to change the order you buy items or skills and whatever you want to.
Thanks for reading.
Good luck and have fun!
Introduction
First of all, watch the video mostly to know the basic mechanics of
Lulu skills and gameplay.
Why to pick Lulu?
It's funny to play with Lulu! You can be a killer or the guy who saves the day. You can chase enemies almost forever and save people from ganks.
When to pick Lulu?
When your team needs a supportive champion and also when it lacks of AP. You can go both mid lane or bot lane. Lulu is great soloing in one versus one and an impressive support toon! You can cast slow, give armor buff, speed buff, heal, teleport and harass a lot with her until the enemy team surrenders.

My matches before writing this guide.
Pros / Cons
Pros
- Can be played both Supportive AP or DPS AP Carry
- Safe harassment early game with
Glitterlance - Have great mobility and CC with
Whimsy and
Wild Growth
Cons
[*] Squishy early game
[*] Must farm to build
Runes
| Runes | |||||||||||||||
Greater Mark of Magic Penetration 9 |
Greater Seal of Mana Regeneration 9 |
Greater Glyph of Magic Resist 9 |
Greater Quintessence of Hybrid Penetration 3 |
||||||||||||
The marks and quintessenses give you AP, armor and magic penetration and you want this early game to be that awesome supportive AP carry wherever you go. You can try other runes instead and go more defensive.
The seals help you to control Lulu mana hunger early game, this is a MUST HAVE.
The glyphs give you magic resist and grant you more time laning early game.
Why do I say early game?
I build my rune pages to help me early game, giving me stats that I would only be able to get by buying some items. You can buy the items instead (if you are low leveled, i.e.).
This way you earn more gold from farming, kills and assists to complete your build faster.
Masteries
I like balanced masteries, but I change it all the time according to how I'm gonna play.
Few words this time:Magic penetration, low CD and Mana Cost.
Spells
Lulu supportive skills are great, but she has no healing (
Wild Growth is not about healing, but you can use it). It grants you more sustainability when laning and support your team in fights. Helps you all long the game. I think it's a MUST HAVE.
She has a great mobility, yes. And she can chase your enemies ad eternum casting
Whimsy and slowing them with
Glitterlance. I chose
Teleport in case I need to defend any turret or support any allied champion. A good
Teleport timing and
Wild Growth can make the difference in team fights and save your allies.
Some people may disagree and say it would be better picking a more offensive spell as
Ignite,
Ghost,
Flash or
Exhaust.
I disagree. Lulu skills are sufficiently efficient for chasing and finishing, but if you still wanna try, just do it.
NO FLASH!?!?!?
Yup. If you get practice and you
Lulu's skillset on time you can run away easily from ganks. Let me explain:
Glitterlance whenever you can, it can be done while running and slows down your enemies.
Wild Growth and
Heal will restore your health, give you more health and slow down your enemies even more.
Help, Pix! does shield you.
Whimsy gives you MS to run away.
Well, you won't jump over walls, but you still can run. And
Teleport as I said is great for mobility, assists and life savings if combined with your skills.
Skills
Skill Sequence:
Start with
Skill Usage:

Pix gives you the ability to attack twice, from different places. Combine it with AD and you'll see awesomeness!

This is your harassment and farming skill. Use it to kill an entire wave of minions late game, to slow enemies and deal damage. Explore its possibilities trying different angles when casting! It's fun.
TIPS:
- Combine
Help, Pix! with
Glitterlance. For instance, when your allies are closer to the target than you, cast
Help, Pix! on them, and after that cast
Glitterlance to slow the enemy champions.
- Remember you can cast
Help, Pix! on minions too. When your enemies run towards their turrets and you can't approach anymore, try it. Cast
Help, Pix! on minions and then use
Glitterlance.

Your hit and run skill. Use it whenever the enemy team gank you or your allies and also if you are chasing them.
TIP:
- Use it early game when harassing. Whenever the enemy jumps towards you (and you want that fight), cast it. When they turn into a squirrel, they are not only slowered, but silenced yet and you can take advantage of that!

Gives you range (read the tips for
TIPS:
- Use it in champions which turns invisible (
Akali, i.e.) or those who keeps hiding in bushes.

Giver an allied health and slow aura. It's good for saving their lives and for CC in team fights. Sometimes can be used just for its healing effect. Don't let your friends die if you can cast
TIPS:
- Watch the entire game frequently! If there's a teamfight somewhere and you know your team needs help,
Teleport there and save the day.
Items
Starting items:
and
It will keep you laning for a reasonable time. Top, mid or bot. Whatever. Do not use
First recall:
and
or Ninja's TabiFrom now on, your problem with mana hunger will start to cease. Decide whether to buy Mercury's Tread or Ninja's Tabi depending on the enemy team and your needs.
Remember to buy Wards!
Mid game:
Until here, the build was generic. But after bought this items you have to decide if you want to go for DPS or supportive first.
If you chose DPS:
>
>
Granting you AP, DPS. If you need more AP and Mana Regen, give
Or supportive:
> Guinsoo's Rageblage >
Granting you utility. If you want to be more supportive, try
Do not forget your
Late game:
Finally, you should buy a good armor late game. Here is the options:
or
or
If you are playing offensive, pick one of the above according to your needs and gold. I usually chose
or
Else, if you are supportive, buy armors which give aura for allied champions.
You can sell your
Other interesting items I use:
Warding
As I said, if you went back base and have 75 gold left, buy wards, especially if you are playing support! It will help your team a lot.
There's no MIAs if you ward the map.

Yellow: Vital to protect the jungler on your team
Blue: For protection depending on which lane you're on
Red: To guard Dragon and Baron
Orange: In order to Counter-Jungle
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