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Lucian Build Guide by StealthHD

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League of Legends Build Guide Author StealthHD

- Purifying Perception - Comprehensive Guide On Lucian (S7)

StealthHD Last updated on November 14, 2016
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Ability Sequence

1
3
5
7
9
Ability Key Q
4
13
15
17
18
Ability Key W
2
8
10
12
14
Ability Key E
6
11
16
Ability Key R

Masteries

5/
Fury
 
 
Sorcery
 
 
 
 
 
 
 
 
Vampirism
 
 
5/
Natural Talent
 
 
 
 
 
 
 
 
5/
Battering Blows
 
 
Piercing Thoughts
 
 
 
 

Offense: 18

Wanderer
 
 
5/
Savagery
 
 
 
 
 
 
 
 
5/
Merciless
 
 
Meditation
 
 
 
 
 
 
 
 
Precision
 
 
Intelligence
 
 
 
 

Defense: 12

Recovery
 
 
Unyielding
 
 
 
 
 
 
 
 
Runic Armor
 
 
Veteran's Scars
 
 
 
 
 
 
 
 
Swiftness
 
 
Legendary Guardian
 
 
 
 

Utility: 0



Threats to Lucian with this build

Threat
Low
High
Show all
Threat Champion Notes
2
Kog'Maw You need to really abuse a Kog'maw early to shut him down. If you allow him to free farm he will be able to outscale and outdamage you later on in the game, especially when he is in the safety of his frontline. Focus on trading and harassing and the matchup is fairly simple.





- Table of Contents -

★ About The Writer ★
★ Why Choose Lucian? ★
★ Skill Sequence ★
★ Runes ★
★ Masteries ★
★ Summoner Spells ★
★ Itemization ★





★ Who is Stelfalador? ★


About Me
Greetings, my name is Stelfalador and I've been
Playing League of Legends for around 13 months now.
I'm currently ranked: Diamond V (We're dropping! :()
I main ADC with my favorites being Vayne and Lucian!
I came from a background of Semi-professional Dota 2.
space
Introduction
Thanks for choosing to read my Lucian guide!
Beginner or even a veteran, hopefully you can
Learn something new. Please, take you time!
This guide will go over many things, including:
Itemisation, Warding, Matchups, Tricks etc.

About Me Pt 2
I'm 17 years old and live in the United Kingdom.
I recently picked up Lucian in Season 5
and have found him to be challenging and fun.
I've written this guide in American English,
However there are some mistakes admittedly.
The formatting isn't great, you'll see "space."
An UPVOTE helps me and my guide a lot!
space
Acknowledgements
Thank you to all who supported my Irelia guide!
This Lucian guide is similarly styled :/
Thanks to all the MOBAFIRE community especially
Jhoijhoi for an amazing guide on formatting.
Doublelift for many of the expertise and tips.
And many others that have assisted me
In the creation of this Lucian guide.


My Irelia Guide!

Featured Guide!


Other Links About Me


- Back To Table of Contents -





★ Why Lucian? ★




- The Purifier -

Lucian is an AD based Bottom Lane Marksman, with high sustained damage as well as exceptional trading and all-in potential. Lucians' strengths lie in his reliable and potent power spikes and the surprisingly high amount of damage that they bring to the table, these power spikes allow for Lucian to snowball the game when ahead, or comeback into the game fairly easily when behind. His remarkable ability to deal stupendous amounts of damage in quick succession make Lucian a top-tier ADC.



---

Lucian is an exceptionally impactful and feared champion throughout all stages of the game.
His mechanically rewarding skill-set gives him a lot of outplay potential in skirmishes.


- Back To Table of Contents -





★ Skill Sequence ★


Each ability of Lucians' kit allows him to proc his passive, making combining his abilities properly fundamental to his success in the game. Lucian has burst, sustained damage and high mobility and retains this throughout the game. His skill set is very balanced and synergize well with each other, enabling him to be very adaptable to different scenarios and circumstances.

There is one universally accepted build of maxing Q then E and finally W (taking ultimate whenever possible). The only variation is in the level 3 skill of either Q or W.


Abilities
- -

Piercing Light Level 3
Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

Ardent Blaze Level 3
Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18





Passive
space After using an ability, Lucian's next basic attack within 3 seconds shoots twice, dealing 30 / 40 / 50 / 60% AD physical damage (100% AD against minions) on the second shot, which also applies on-hit effects and can critically strike, with its critical damage halved against champions and monsters. If Lucian's primary target is killed before the second shot can go off, he automatically shoots another enemy.

This is your tool that allows you to make trades result in a favorable outcome. Try to make efficient use between spells to auto attack and maximize output damage.





Q
space ACTIVE: After a 0.35-second delay, Lucian fires a laser in the direction of the target enemy, dealing physical damage to all enemies in a line. PHYSICAL DAMAGE: 80 / 110 / 140 / 170 / 200 (+ 60 / 75 / 90 / 105 / 120% bonus AD)

PURIFYING PERCEPTION: Using Piercing Light on a creep can extend the range to 1100 from 500, more than doubling its range. Use this to your advantage and to the surprise of your opponents, getting easy harass and poke in lane, as well as kills on low health enemies.
Piercing Light is your bread-and-butter main damage spell, use it to harass, skirmish and push. With it's low cool-down, and very spam friendly spell allowing you to deal significant sustained damage, which scales heavily with bonus AD: up to 120% at max level.





W
space ACTIVE: Lucian fires a shot that explodes in a cross pattern upon hitting an enemy or reaching the end of its path, dealing magic damage, marking enemies hit for 6 seconds and granting Sight icon sight of them for the duration.
MAGIC DAMAGE: 60 / 100 / 140 / 180 / 220 (+ 90% AP)
If Lucian or allied champions damage a marked target with basic attacks or abilities, he gains bonus movement speed for 1 second. BONUS MOVEMENT SPEED: 60 / 65 / 70 / 75 / 80

PURIFYING PERCEPTION: You can cancel Ardent Blaze's animation by quickly using Relentless Pursuit right after, hence giving you the movement speed at the cost of another round of Lightslinger.
Ardent Blaze is a useful asset to your kit allowing you to chase well and gain useful vision to check bushes. It is also an excellent tool to help you activate your passive to deal even more sustained damage in quick succession.





E
space ACTIVE: Lucian dashes a short distance.
Relentless Pursuit's cooldown is reduced by 1 second for each of Lightslinger's strikes, doubled to 2 seconds against enemy champions.
Relentless Pursuit resets Lucian's autoattack timer.

PURIFYING PERCEPTION: If you want to maximize damage output use this ability first, as the rest of your kit will reduce the cool-down allowing you to use it twice potentially.
Relentless pursuit is Lucian's only escape and chase ability. Using this to dodge skill-shots, as well as resetting your auto-attack timer is paramount to being successful on Lucian.





R
space ACTIVE: Lucian fires shots in the target direction for 3 seconds, dealing physical damage to the first enemy they collide with. The damage is quadrupled against enemy minions.
「 PHYSICAL DAMAGE PER SHOT: 20 / 35 / 50 (+ 20% AD) (+ 10% AP) 」
SHOTS FIRED: 20 / 25 / 30

While using The Culling, Lucian cannot attack or use damaging abilities, and can only be interrupted by crowd control that inhibits Lucian's ability to use basic attacks, but is Ghost ghosted, can move freely and activate Relentless Pursuit.
The Culling can be reactivated to end its effects immediately.

The culling is extremely good at dealing sustained damage to squishy targets. It can be quite difficult to know when to use it, but generally you want to use it towards the latter end of teamfights to finish off low health targets, or quickly kill an enemy caught out from their team.



- Back To Table of Contents -




★ Runes ★


Runes

Greater Mark of Attack Damage
9

Greater Seal of Armor
9

Greater Glyph of Magic Resist
9

Greater Quintessence of Attack Speed
3

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ATTACK DAMAGE MARKS are the staple marks of choice for any marksman. Needed heavily for their ability to help you through the early game laning stage for last hitting, harassing and trading. They retain their use throughout the game and predominantly the best all-purpose use choice for marksmen.

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ARMOR SEALS are our standard choice for the seal category. This is due to the consistency of their use for any marksman. You are almost guaranteed to be laning against one AD opponent, making them a vitally important asset for you to have to survive early game skirmishes, as well as helping against any AD based champion.

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MAGIC RESIST GLYPHS are our primary choice for the glyph category. Usually they are needed due to marksmen not usually incorporating too much magic resist into their build past Mercurial Scimitar, hence the lack of MR makes marksmen highly susceptible to being burst down by any AP mage or assassin.

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QUINTESSENCES OF ATTACK SPEED are an essential for marksmen, as their main objective retained throughout the game is to deal as much damage as possible. Increased attack speed allows you to pump out more auto-attacks in a smaller space of time. This is extremely important especially in the late game where carries will have much more AD/AP. Milliseconds can make the difference between dying and killing in teamfights and skirmishes.


★ Alternate Runes ★
Other Viable Runes



- Back To Table of Contents -




★ Masteries ★




Explanation of Masteries


---
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Fervor of Battle works tremendously well with Lucian's kit due to his reliance on using spells while incorporating auto-attacks in-between spell casting. His passive allows him to proc two auto-attacks in the space of one, allowing him easily to stack Fervor of Battle by using any spell then auto-attacking once with his passive.

space
Bounty Hunter allows you to receive a maximum of 5% increased Attack Damage once you have killed all members of the opposing team at least once. This is extremely effective as you progress through your items, especially if you get the first dragon buff which gives you an additional 6% Attack Damage buff, totaling to 11% increased AD.

space
Dangerous Game is an extremely useful mastery that allows you to survive a plethora of situations. Most notably it allows you to survive Ignite a lot of the times, which will undoubtedly be focused on you the majority of time. It's a great tool for sustainability as well as surviving in fights.



- Back To Table of Contents -




★ Summoner Spells ★



FLASH
Reasoning

HEAL
Reasoning

CLEANSE
Reasoning


- Back To Table of Contents -




★ Itemization ★


Itemization is dependent on a multiple number of factors, knowing what item to purchase at any given time can have a very significant impact on the game. Itemization is all about efficiency and opportunity cost. What item is most effective at my current state? Do I need damage, armor or magic resist? If you opt for damage you forego the next best alternative of either armor or magic resist and vice versa.



Starting Items


DORAN'S BLADE

Starting with Doran's Blade is universally accepted by Marksmen Mains as the best, most cost-efficient item to purchase at the start. It provides excellent brawling stats with its added HP, Attack Damage and Lifesteal. It gives a marksman everything they need to survive through the early game; the weakest part of their game.

LONG SWORD

Starting with Long Sword and 3 Health Potions is an acceptable, but sub par starting item build. It gives you two more Attack Damage and an additional 300HP Regen. This is not worth sacrificing 80HP and 3% lifesteal which are applicable to all stages of the game outside of laning phase. However it does allow you to build Essence Reaver faster.

CULL

Starting with Cull is perhaps the weakest start you can purchase. The effective gold of +400 is not worth the sacrifice you have to make in the laning stage. It does not provide any survivability stats and provides less-than-acceptable combat stats with only +5 Attack Damage Given, far less superior to Doran's Blade.



Core Items


BERSERK GREAVES
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Berserker's Greaves synergize extremely well with your dependence on your auto-attacks to deal consistent damage. The attack speed allows you to make ease of tanks and squishy champions alike. These will be your go-to pair of boots in most scenarios, as your reliance on auto-attacks gets more and more important towards the later stages of the game.


ESSENCE REAVER
space
The new Essence Reaver almost single-handedly brought Lucian to one of the best ADC's of Season 6. It's synergy with Lucian is unmatched, with his ability to critically strike on second auto attacks from his passive. His reliance on casting multiple spells and his mana-intensive playstyle makes essence reaver an excellent pickup, giving him the ability to cast more spells frequently with reduced cool-down, as well as more mana to do so.


RAPID F-CANNON
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Rapid Firecannon is a superb choice for Lucian as it counteracts his weakness of having low range. The burst as well as killing-blow potential this item provides is incomparable to any other item. This item allows Lucian to position better in teamfights as well as siege turrets more easily.


INFINITY EDGE
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Infinity Edge has always been an excellent pickup on any ADC with its ability to accelerate their DPS significantly. It synergizes particularly well with Lucian's kit and build. Firstly due to its interaction with Essence Reaver giving him more critical chance and hence mana potential. As well as having the ability to critically strike with his passive secondary auto-attack, boosting his damage tremendously.


MERC SCIMITAR
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Mercurial Scimitar has been buffed significantly with an addition of lifesteal to its stats, as well as a much easier build path. This makes it much more viable as a pickup, as the lifesteal makes it much more beneficial towards the late game. Its main purpose retains its use as a cleanse for crowd-control and is almost a necessity in all games currently.


BLOOD THIRSTER
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The Bloodthirster is a excellent sustain item as well as providing eminent Attack Damage as well. The over-shield it provides is an excellent addition to your build if you find yourself being bursted down by mages such as LeBlanc. The main purpose however is to allow you to lifesteal health back during teamfights, as well as heal back up after them, to push.






Situational Items

Defensive Situational


MAW OF MALMORT
space
Maw of Malmortius is a very situational pickup should you find yourself against a heavy AP team-composition. Its new passive makes it much more viable and suited towards ADCs, but is still not as enticing as The Bloodthirster or Mercurial Scimitar in most cases. If you find yourself vs champions such as Annie, LeBlanc or Ahri, consider picking this up.


STERAK'S GAGE
space
Sterak's Gage is becoming an increasingly popular item for ADC as it is a early-mid game focused item which gives you a lot of survivability as well as combat stats. The 500HP and shield makes you considerably healthier in teamfights and deters enemies from solely focusing on you. The +25% base damage is a very welcomed addition to the item, making it not only a defensive item, adding to the damage of your auto-attacks and spells.


BANSHEE VEIL
space
Banshee's Veil is becoming sub-par comparatively, with no new significant buffs or changes. It is still very good vs poke-heavy compositions with the ability to negate a lot of damage. The +500 Health as well as +70 Magic Resist make this a good item for surviving, but not much else, consider heavily other options of Mercurial Scimitar or Maw of Malmortius before deciding to take this.


GUARDIAN ANGEL
space
Guardian Angel is a situational pickup should you find yourself being focused a lot and not being able to retaliate. The time this item buys your team and the ability to reset teamfights is invaluable in certain situations, and can make the difference come hyper-late game.



Offensive Situational


STATIKK SHIV
space
Statikk Shiv is an alternative to Rapid Firecannon for when your team lacks wave-clear. This item doesn't provide you the much-needed range boost that the alternative provides, so that is why this isn't picked up as much. But should you find yourself without any wave-clear this item is almost a necessity.


LORD D's REGARDS
space
Lord Dominik's Regards is a noteworthy pickup if the enemy have a lot of heavily stacked armor/health champions. eg. Dr. Mundo, Shen, Sion. Sometimes they are able to stack too much armor for you to shred through, so this item will allow you to deal significantly more damage to the frontline.


PHANTOM DANCER
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Phantom Dancer is able to be purchased if you feel inclined to having more critical chance as well as attack speed. It should also be considered when you find yourself facing off in 1v1's a lot throughout the game with its helpful damage mitigation. Lucian doesn't benefit too much from extra attack speed, as his spell-weaving playstyle doesn't allow him to sit and auto-attack to a large degree.


TRINITY FORCE
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Trinity Force is an good choice if you are snowballing heavily and can purchase legendary items with ease. It's a mixed bag of goods providing you excellent stats, but they are all not utilized efficiently by Lucian, especially because of the addition of Essence Reaver. Despite this, it is still a noteworthy pickup should you find yourself wanting to deal even more damage.




Boots and Enchantments


Alternate Boots Options


NINJA TABI

Ninja Tabi are a very situational pickup if the enemy is solely AD based. The flat reduction of auto-attack damage helps you fight against these AD champions and retains its usefulness throughout all stages of the game, especially late game.

MERCURY'S TREADS

Mercury's Treads are similar to Ninja Tabi but for AP based compositions. If the enemy team have a lot of AP and/or Crowd Control, Mercury's treads can be considered to mitigate the damage/crowd control.



Alacity
Why Pick Alacrity?

Captain
Why Pick Captain?

Distortion
Why Pick Distortion?


- Back To Table of Contents -