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Rammus Build Guide by Organized

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Organized

Rammus - I will Taunt you!

Organized Last updated on June 14, 2011
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Team 1

Ability Sequence

1
14
15
17
18
Ability Key Q
4
8
10
12
13
Ability Key W
2
3
5
7
9
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
4/
Sorcery
Alacrity
 
 
 
 
 
 
 
 
 
 
Brute Force
 
 
 
 
 
 
 
Lethality
Improved Rally
 
 
 
 
 
 
Havoc
 
 

Offense: 9

 
 
 
 
 
3/
Strength of Spirit
Evasion
 
 
 
 
 
 
 
 
 
 
4/
Veteran's Scars
Willpower
 
 
 
 
 
 
3/
Ardor
Reinforce
 
 
 
 
 
 
1/
Tenacity
 
 

Defense: 21

 
 
 
 
 
Awareness
Expanded Mind
 
 
 
 
 
 
 
 
 
 
 
Quickness
Blink of an Eye
 
 
 
 
 
Intelligence
Mystical Vision
 
 
 
 
 
 
Presence of the Master
 
 

Utility: 0


Guide Top

Introduction

This is my way to play Rammus. I find it pretty hard to advance in the beginning and he is in big need of gold from the start. But in mid or late game I find him very powerfull and usefull.

Every team needs a strong tank, who know when to act in the right second of the fight. It's not just the champion who needs to be well geared, the summoner must also know this champion to make him usefull in the game.

This build is only used on 5v5.

Good Luck & Have Fun!


Guide Top

Pros / Cons

Pros:

Strong late game
Fun to play
Good chance to escape/chase
Taunt
Get alot of assists

Cons:

Pretty weak in the beginning
Useless if silenced or blinded
Not the strongest abilitys
Hardly getting any kills


Guide Top

Spells

Usefull Spells:

Flash and Ghost --> Chasing or Survival

Ok spells:

Ignite and Exhaust --> If you are too low level for Flash

Not needed spells:

The rest of them...


Guide Top

Items

I always start with boots and health potion in the beginning. I think that it is useless for Rammus to pick Doran's Shield in early game. Unless you have to solo your lane, then I might considder taking Doran's Shield.

Remember that Giant's Belt is more usefull in early game then your boots. More health will result in much more survival.

Remember that it's hard for me to give you 100% working guide just by telling you this. It's up to you to have knowledge of the opponents weakest link and then adjust yourself after them.


Guide Top

Against Pure AD team

Use Ninja Tabi instead of Mercury's Treads but still, keep up to getting Sunfire Cape before Ninjas. Then buy Giant's Belt and then Thornmail to get more survival. Then get Warmog's Armor and continue with Frozen Heart and Guardian Angel or another Warmog's Armor to get insane health.


Guide Top

Against Pure AP team

Mercury's Treads then Sunfire Cape then Banshee's Veil then Force of Nature then Warmog's Armor then Guardian Angel

This should be enough for tanking them down.


Guide Top

Skills

Powerball Usefull for chasing or survival.

Defensive Ball Curl Usefull when you have taunt since it returns 10% of taken damage to the enemy. And it increases Rammus Base dammage since he gets more armor from this skill.

Puncturing Taunt Usefull to gank close to turrets or when you chasing the enemy and want your team to help you gank them. Also usefull when your team mate is chased and you can help him survive with taunting the chasing enemy.

Tremors Usefull when your in the middle of all enemys and you want to get some kills or assists.

Always activate Ball Curl before you taunt someone. This increase your chance to get the enemy killed.