Team Guide by MajorLoL
This build has been archived and is for historical display only.
PLEASE NOTE: This build has been archived by the author. They are no longer supporting nor updating this build and it may have become outdated. As such, voting and commenting have been disabled and it no longer appears in regular search results.
We recommend you take a look at this author's other builds.
Mastery Tree Is Outdated
WARNING: These masteries are still using the old tree and have not been updated to the new tree by the guide author. As such, they will be different than the masteries you see in-game.
What is Roaming?
Many may ask what in the world roaming is, and how it helps the team.
So why should I do it?
Many people don't know what to feel about roaming, because the current meta goes against it, but when you think about it, that very feeling can be used to your advantage. If people don't expect a gank, they all the more vulnerable. If you can get a kill on a lane, that's good, but pulling off another gank as soon as they return to the lane.... that just completely dominated that lane and will allow your team to control the lane to their whim. Sounds appealing doesn't it?
How to Roam?
You need to be ganking. Ganking is the reason you roam. You need to be able to catch the opponent off guard. You need to be able get your teammate kill or assist at least once every 5 minutes. You need to scare your opponent, and keep them effectively zoned by the tower out of the plain fear that you might be there. (Above are some amazing gankers)Instilling fear allows your teammate to happily farm with no interference from the enemy. In a way, you're helping your team out just by making your presence known, so that's exactly what you must do, whether you kill them everytime you gank or not.
Like I mentioned before, you need to be smart about roaming. First of all, you must let your team know that you're roaming before even picking the champion that you want. This is so that Sona that was happy to get Amumu as a lane partner isn't stuck dealing with a Talon and Karma. Choose wisely when to start roaming(Getting to it). Secondly, you have to know when to enter a certain lane, and know the capability of your teammate and enemy before jumping right in. Be aware of everything, figure out if you can actually take down the person/people you're trying to gank. I've personally had a few ganks blow up in my face, and it only makes it way worse for your teammate.
Spend time in each lane equally.
You can stay to push down the tower a bit, but dont spend your time farming(And stealing exp from your teammate)when other lanes are getting destroyed, harassed, or ganked. Where you spend time must be chosen wisely.
When do I start Roaming?
One gank can keep a duo lane back on their tower for a good while, because they can be afraid of that brush on the side, or even if someones right under their nose and they didnt even know it... A gank that wasnt expected will put that specific lane ahead in one way or another, like a very item dependent champion getting underfarmed. A good thing to remember is, you always want this kinda thing to happen:
A good idea is to gank as soon as the enemy moves in on your teammate, when they are most vulnerable to your CC. You shouldnt be initiating a gank when your enemy is tower hugging and pretty much ready for any attack.
How does this work with the current metagame?
This meta is very strict about who is where. This is why many people may ask how in the world roaming fits into this. Well the way I see it is 3 different ways. If you're dominating solotop, whenever the enemy has to go back, you can go into roamer mode. Gank middle and bottom until top comes back. When doing this, make sure top has no time to farm while you're busy bothering the rest of their team. This will put them ahead of you, especially if you let Nasus freely farm, and later crit your team for 100,000,000 every time he uses Siphoning Strike.
Another way to roam is if you're the jungler. This was recently made easier with the new jungle giving less experience, as you can now juggle ganking all day with farming neutral creeps all day. In the builds above, I put two different jungling builds, but just about everybody in that list can jungle pretty easily. This is where roaming can come in. Control the map while taking farm in between.
And if you dont trust that method: Here right after taking blue as jungler I gank top.
And right after, instead of going back to the jungle, a good damage gank on mid.
And after that, a scare gank on bottom.
All lanes were getting were being dominated by our team in level and farm nice and early, all because of me, and I barely went to the jungle after this.
The last way I find roaming possible in this new meta is if your support can handle themselves, and you, as the AD, can go roaming. Remember that "Support" doesn't necessarily mean that squishy Sona or Soraka that you plan on leaving to fend for themselves while you go around ganking. Supports can be somebody like Alistar or Shen. Some supports can handle themselves anyway, like Kayle and Morgana. I call Morgana a support because once she's used her Dark Binding and Tormented Soil, she doesn't have much besides her ult. Early game she has to spend half the time attacking somebody who's snared but isnt even getting hurt.
I dont call mid a roamer because they have to spend most of their time in the lane, otherwise the enemy team's carry will get farmed up.
Who can roam?
I consider AD roamers to be in between CC kings and bursters depending on the champion. Champions like Xin Zhao, Tryndamere, and an AD Volibear have these qualities.
Say bottom lane bush is warded. If you have stealth,use your stealth ability before walking into the bush and waiting, because the enemy will back off. If you're a tanky person, you can barrel in through the back or where they'll never expect... right past the tower if they're hugging the tower. You can usually get out of a tower dive situation with no loss if you're using a tanky roamer.
Try not to use once in a while gankers. By this I mean champions whos only CC is their ultimate.
So can I be a roamer?? >:)
No. Get back in the jungle where you belong.
I'll see about that! I'm going to write a strongly worded letter to you!
As you can tell, Warwick is one of the "Ultimate Dependent" roamers I was talking about. Once his ult is on cooldown, all he can really do is walk up and *****slap you... obviously not roamer material.
Amumu demonstrates everything you want in a roamer. He has good cc, amazing damage, and is very tanky.
I thought you'd never pick me.. :'(
I just wish he'd stop being so sad all the time, brings my mood down.
Here's the rundown of every popular roamer
Evelynn used to be a very common and powerful pick for players until her nerf,but people don't realize she can still mess you up big time.However in most cases the only way to do this is roaming,and a good roamer can get fed with Eve pretty easily.
Next to Shaco,he's probably the most common roamer pick at the moment,and I've even seen some Twitch junglers.This guy is so amazing played right.The one thing you shouldnt do is try to dup lane with him,because he's every squishy.
Oh boy...a good Shaco pisses me off because of how annoying he can get. Shaco can do anything :Jungling,Counter-Jungling,Laning(Or camping in a bush with boxes),and,you guessed it,Roaming.His ganks are good if the other team doesn't see the little cloud you make when you Decieve,or the sound his boxes make.Good damage,good flexibility,good everything.He's an all around roamer.
The Tanks,roaming CC kings.These guys are all around amazing at roaming.They do good damage,have tons of CC,persistence,and most of the time can pick up a kill.These guys are also the kings of controlling the map,because they can make sure that the other team stays on their side.If they dont,theres consequences.
Massive damage early game, two types of CC, and great survivability with his passive. If your team didn't need another tank or stealth, AD roamers are a good way to go.
Another massive damage champion with great survivability. Also an awesome choice.
Can break out of any cc the enemy has to offer, Speed and Attack steroid, huge nuke in one ability,and an AoE slow for an ult. This guy's just OP anyway he plays, and roaming is no exception, especially because he can easily take neutral creeps on the side.
This seems normal, but this isn't how you should be thinking. Over half the time I ganked, the lane was pushed, the enemies were MIA, or it was warded and they saw me. I was also too aggresive and attacked enemies that easily shrugged squishy old Evelynn off. This all comes back to being smart.
Sometimes a good surprise attack can work on a slightly pushed lane, or a 3rd part of a tower dive can come in handy. This is where you're willing to give a life to get money into your team. Regardless you have to do whatever you can to make sure ANY gank is in some way worth it. Worth it means more kills than deaths during a gank, burning more summoner spells than you did, or scaring the enemy so you're friends can farm.
Before you ever consider roaming, you have to have your wits about every, and I mean every, champion that roams and/or jungles, and if you can take them down, or if you have to run like hell when you see them. Dont try to fight Lee Sin with Twitch. Don't try to fight Udyr with Evelynn. Always know your limits when it comes to other champions. This means if somebody looks like easy pickins, make sure you're absolutely positive they're easy pickins.
One last thing on ranked play, the champion you pick for roaming and situation have to go together. If you're going to roam with Cho'Gath,you better make sure that nobody's a tank, and that bottom lane is nice and secure before you even think about leaving the lane. If you're Shaco, you should be the melee AD carry, and be jungling on the side. This is why there should be no other jungler if you plan on using Shaco.
(If you use AP Shaco in ranked, I will choke you with a rake and make you drown in a fire)
As a roamer(and as a jungler), you MUST be placing wards. It's your second most helpful way of contributing to the team. Warding helps the team against the enemy's roamer or jungler. This makes you much more useful than the opponent's roamer or jungler. That's one person you're basically eliminating from the competition. Wriggle's Lantern is just about the best early game item in the game, and for most AD carries, is one of the most important sustain items. What makes it important to the roamer is the free ward. You should still buy wards because the cooldown is long, but this makes it all the more easy for you to cover the entire river and essentially protect all your lanes from possible threats.
A=Always ward here
E=Early Game wards are necessary
M=Mid Game wards are necessary
L=Late Game wards are necessary
This map shows the most important spots to ward, there may be some more, but these are pretty important. You should be roaming the river, but you can take time to ward their jungle or your own. These spots will warn your team of upcoming danger from a mile away. This way your squishy mid laner can be ready for the upcoming gank, and they get no kill while wasting their own time.
Common Items in Roamers.
Theres many different variations to builds for roamers because theres so many different types, but some are common, and you should see if you can fit them into your build.
Most people playing stealth champions get these boots. It's helpful for getting around the map super fast and keeping up with weaklings and other wanderers.
So important for those who don't need the speed. The worst possible out come of a gank is getting CC'd right out and the enemy team escapes. These are the boots to combat that, and they're damn good at it.
Often a core item for most roamers. So many stats are given when you finally get this expensive item, but for most champions, the Sheen and Phage proc is too valuable. Same goes for Zeal's speed and attack speed.
I cant stress how important these things are. As a roamer, for the most part you are deprived of minion kills, so this is exactly what you need to combat it. Most give useful early game stats either way, and all build into something useful for most champions.
Huge early game investments are the best way to get in, dispose of the enemy, and get out. These items, when rushed, are greatly worth the money, and can enhance your damage output like nobody's business. The Brutalizer= early ArmorPen. Sheen= double auto attacks early game. Catalyst the Protector= Good elimination of early squishiness and a cure to mana problems.
The Builds used.
Alistar-The CC King by PsiGuard
It's Not Toilet Paper by Crimmage
Xin:Asian Devastation by HIACliff
Something Wicked Comes This Way by A Red Feather
My Rammus Build
Why sow serious by spooon
You have iced his killing tree by Krazah
Let the bodies hit the floor by Xaioli
A gentleman's way of playing Cho'Gath by PotatisFarFar
These are all the builds I used for the builds above, and I'd be lying if I said I came up with any of those builds besides the Rammus and Volibear ones.
Now get out there and start roaming. It may be a bit difficult at first, but learning is the hardest phase. Roaming's a fun way to play League of Legends and is a very useful thing to know how to do.