Mid Lane Hijinx
Not Updated For Current Season
Threats to Yasuo with this build
|Twisted Fate||You can Wind Wall his whole kit. 0 mobility in lane. He'll likely roam, be sure to push like hell when he does, and to call mia.|
|Karthus||Pathetically easy. Dash around his minions to avoid Lay Waste and kill him. Care for his wall slow and warn your team when he hits 6.|
Hi there, my name's Laylantine and I'm going to share my personal playstyle on my favourite champion, Yasuo. I've taken great notice that he can be played in all lanes and as all roles, not necessarily easily, yet possible, and can have great success even in unconventional roles. So, without further ado, let's get into it, because there's a lot to learn.
Before talking about any of Yasuo's item paths and roles, it's very important to have a good understanding of what Yasuo can do and can excel at based on his kit.
Way of The Wanderer: Way of The Wanderer is Yasuo's passive ability. It has two separately functioning passives, Intent and Resolve.
Intent makes it that whatever Yasuo would normally have as his crit chance is instead multiplied by two. (Example, purchasing a Phantom Dancer gives you 70% Crit Chance as opposed to 35%).
Resolve is what creates your shield in your resource bar. After running a short distance, your resource bar generates a shield upon taking damage. This shield grows in strength scaling with level, but always decays one second after being triggered. Also, at levels 7 and 13, the distance required for Yasuo to travel to generate a full resource bar is shortened, meaning more shields in less time.
Steel Tempest (Q): Steel Tempest is a linear skillshot that is counted as a basic attack, so it can crit and also proc on hit effects. Landing a Steel Tempest on at least 1 enemy unit will give you a stack of Steel Tempest. At 2 stacks, the next time you use Steel Tempest within the next 10 seconds, it will instead unleash a whirlwind in a straight line, knocking up and applying damage, on hit effects, and allowing you to ult. It also deals more than the normal basic attack, however, when critically striking, instead of the normal 10% reduction to damage dealt by critical strikes by Yasuo, there is instead a 25% reduction.
Wind Wall (W): Wind Wall is Yasuo's W. When used, Yasuo throws up a wall of wind that blocks all enemy projectiles.
Sweeping Blade (E): Sweeping Blade is Yasuo's E. It is a short range dash that sets Yasuo off on a fixed distance, dealing a small amount of magic damage that increases with recent casts. After dashing through a target, Yasuo cannot dash through the same target for the next 10-6 seconds, depending on the number of points put into Sweeping Blade.
Last Breath (R): Last Breath is Yasuo's ultimate, which deals a large amount of damage to any airborne target(s) in a very large range. In addition to dealing damage, Yasuo refills his resource bar, and suspends the target in the air for 1 second, and once he finishes the attack, gains 50% bonus armour penetration against the enemies' bonus armour, affecting items, runes, and masteries.
After explaining what his skills do, it's now a good time to explain what I take in what order and why. This also varies from role to role and from matchup to matchup, but usually only in the first three levels.
Normal Laning Sequence
Next up on the list after spells, are items. Yasuo scales particularly well from 3 stats. Attack Speed, Crit Chance, and Damage. His Q cooldown is lowered by attack speed in addition to the usual benefits. All crit chance he gets is doubled, making crit chance items on Yasuo the most gold efficient items IN THE GAME. As far as damage goes, he has a 100% AD ratio on his Q, and a 150% Bonus AD ratio on his ult, in addition to being auto attack based. Based on this, I will now present his general core items, and explain why they are so effective on him.
|Statikk Shiv is absolutely a must buy on Yasuo. The stats it gives are excellent for him, plus the excellent active which gives him a magic damage multi-target poke, and the build path is very convenient for him.|
|80 AD. 40% Crit chance. Crits do 250% damage. This gives you a huge damage spike, always get this.|
|Standard boots for auto attackers. Nothing much to say here.|