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Recommended Items
Spells:
Exhaust
Ignite
Items
Ability Order
Arcane Mastery (PASSIVE)
Ryze Passive Ability
to be updated
Tear of the Goddess + Boots
or
Catalyst the Protector + Health Potion
Catalyst the Protector is also a good starting item because it gives you both mana and health and restores them when you level up, BUT ...
Starting with Tear of the Goddess will help you stack more mana in the end and you have money left for the Boots.
We aim for large amounts of mana so I choose Tear of the Goddess.
1. Get Catalyst the Protector if you started with Tear of the Goddess or the other way round. Mana Crystal if you die early.
2. Upgrade to Sorcerer's Shoes
3. Glacial Shroud ( You should have 34% Cooldown Reduction now )
If you need Magic Resist fast, build Odyn's Veil from Catalyst the Protector
If you also need Armor, finish Frozen Heart faster, else leave it for later.
If your Magic Resist can wait (you are doing well/ the other team is AD) build Rod of Ages from Catalyst the Protector early ( will increase mana by minute = more damage later ) and get Odyn's Veil later.
Hextech Revolver -> Will of the Ancients will increase Spell Vamp, your Ulti Desperate Power does that too, so you will heal yourself large amounts in fights!
upgrade your Tear of the Goddess to Archangel's Staff for 50 extra mana and some good damage!
Let's say you have 3000 mana, Archangel's Staff will give you 3% of this ( 90 AP ) + 45 for 1860 GOLD !!!
135 AP means +27 DAMAGE ON (Q) Overload (20%), +81 DAMAGE ON (W) Rune Trap (60%), +47.25 DAMAGE ON (E) Spell Flux (35%)
( +155.25 overall damage increase )
Now let's see Rod of Ages ( 80 AP, 725 Mana, 630 Health ) 10 minutes to maximize.
725 Mana means + 58 DAMAGE ON (Q) Overload (8%) , +36.25 DAMAGE ON (W) Rune Trap (5%) , 0 DAMAGE ON (E) Spell Flux (0%) = 94.25 total from mana,
80 AP gives 16+48+28 = 92 total damage from AP
So Rod of Ages will give you 92+94.25 = 186.25 overall damage + 630 Health ( BEST ITEM !!! )
Void Staff - will add about 150 damage (E-W-Q) on a 200MR target if you replace Will of the Ancients and will not be felt on < 80-90MR targets also loosing Spell Vamp
Abyssal Mask - will add about 55 damage (E-W-Q) on 200MR, 100 damage to 100MR and will not be felt under 60-70MR. Good item if you want extra +57 Magic Resist instead of Spell Vamp :) do you?
Aim for 4000-4500 Mana on Dominion ( No so much time to max it )
Starting items:
Tear of the Goddess + Boots
or
Catalyst the Protector + Health Potion
Catalyst the Protector is also a good starting item because it gives you both mana and health and restores them when you level up, BUT ...
Starting with Tear of the Goddess will help you stack more mana in the end and you have money left for the Boots.
We aim for large amounts of mana so I choose Tear of the Goddess.
Next:
1. Get Catalyst the Protector if you started with Tear of the Goddess or the other way round. Mana Crystal if you die early.
2. Upgrade to Sorcerer's Shoes
3. Glacial Shroud ( You should have 34% Cooldown Reduction now )
Choosing your next items:
If you need Magic Resist fast, build Odyn's Veil from Catalyst the Protector
If you also need Armor, finish Frozen Heart faster, else leave it for later.
If your Magic Resist can wait (you are doing well/ the other team is AD) build Rod of Ages from Catalyst the Protector early ( will increase mana by minute = more damage later ) and get Odyn's Veil later.
Hextech Revolver -> Will of the Ancients will increase Spell Vamp, your Ulti Desperate Power does that too, so you will heal yourself large amounts in fights!
upgrade your Tear of the Goddess to Archangel's Staff for 50 extra mana and some good damage!
Let's say you have 3000 mana, Archangel's Staff will give you 3% of this ( 90 AP ) + 45 for 1860 GOLD !!!
135 AP means +27 DAMAGE ON (Q) Overload (20%), +81 DAMAGE ON (W) Rune Trap (60%), +47.25 DAMAGE ON (E) Spell Flux (35%)
( +155.25 overall damage increase )
Now let's see Rod of Ages ( 80 AP, 725 Mana, 630 Health ) 10 minutes to maximize.
725 Mana means + 58 DAMAGE ON (Q) Overload (8%) , +36.25 DAMAGE ON (W) Rune Trap (5%) , 0 DAMAGE ON (E) Spell Flux (0%) = 94.25 total from mana,
80 AP gives 16+48+28 = 92 total damage from AP
So Rod of Ages will give you 92+94.25 = 186.25 overall damage + 630 Health ( BEST ITEM !!! )
Other Good Items:
Void Staff - will add about 150 damage (E-W-Q) on a 200MR target if you replace Will of the Ancients and will not be felt on < 80-90MR targets also loosing Spell Vamp
Abyssal Mask - will add about 55 damage (E-W-Q) on 200MR, 100 damage to 100MR and will not be felt under 60-70MR. Good item if you want extra +57 Magic Resist instead of Spell Vamp :) do you?
Aim for 4000-4500 Mana on Dominion ( No so much time to max it )
to be updated
Try to cast E before W-Q ( not before Ulti or Exhaust ) to reduce magic resist and increase damage of your spells. Burst : Q-E-W-Q
SPAM your spells as much as possible to charge your Tear and reduce cooldown of your Ulti.
Q = damage + 2% CDR
W = damage + trap
E = damage + reduce resist
R = spell vamp + 50% AOE (Spalsh) Damage
- Start with Q-W-E ( more spells, more damage )
- Try to max Q as soon as possible as every point in Q gives 2% CDR
- W is the second priority ( increased trap duration and damage )
- 1 point in Ulti at 9/11/16
- maximize Spell Flux last
Try to cast E before W-Q ( not before Ulti or Exhaust ) to reduce magic resist and increase damage of your spells. Burst : Q-E-W-Q
SPAM your spells as much as possible to charge your Tear and reduce cooldown of your Ulti.
Q = damage + 2% CDR
W = damage + trap
E = damage + reduce resist
R = spell vamp + 50% AOE (Spalsh) Damage
- Start with Q-W-E ( more spells, more damage )
- Try to max Q as soon as possible as every point in Q gives 2% CDR
- W is the second priority ( increased trap duration and damage )
- 1 point in Ulti at 9/11/16
- maximize Spell Flux last
Exhaust - Must Have
Reducing Magic Resist, Movement Speed and Damage of your target for 3 seconds is the best choice for any caster and gives Ryze enough time to make a ton of damage
Options for 2nd place:
Ignite
More Damage, good to have
Garrison
Good to have on Dominion if your team does not have it
Flash
Use for escape / catch your enemy
Ghost
Use to get to the points faster, but you have buffs on dominion for this
Reducing Magic Resist, Movement Speed and Damage of your target for 3 seconds is the best choice for any caster and gives Ryze enough time to make a ton of damage
Options for 2nd place:
Ignite
More Damage, good to have
Garrison
Good to have on Dominion if your team does not have it
Flash
Use for escape / catch your enemy
Ghost
Use to get to the points faster, but you have buffs on dominion for this
to be updated
Please read http://leagueoflegends.wikia.com/wiki/Ryze_the_Rogue_Mage
Mana Providers:
189.54 = 9 x Greater Seal of Knowledge
101.25 = 9 x Greater Glyph of Mana
1240 - Ryze at 18 = 250 + 55 per level
225 - Desperate Power maxed
1350 - Tear of the Goddess maxed
350 - Odyn's Veil
500 - Frozen Heart
725 - Rod of Ages maxed
50 - Upgrade to Archangel's Staff
216 - Expanded Mind Mastery
----
UPDATE:
Expanded Mind was nerfed so i will have to recalc the stats ( nerfed by little mana )
? max possible with this build.
On Dominion you start with level 3, here are the stats:
942 Mana
618 Health
11% CDR (9% Masteries + 2% Overload)
14 | 19% Spell Penetration
Please read http://leagueoflegends.wikia.com/wiki/Ryze_the_Rogue_Mage
Mana Providers:
189.54 = 9 x Greater Seal of Knowledge
101.25 = 9 x Greater Glyph of Mana
1240 - Ryze at 18 = 250 + 55 per level
225 - Desperate Power maxed
1350 - Tear of the Goddess maxed
350 - Odyn's Veil
500 - Frozen Heart
725 - Rod of Ages maxed
50 - Upgrade to Archangel's Staff
216 - Expanded Mind Mastery
----
UPDATE:
Expanded Mind was nerfed so i will have to recalc the stats ( nerfed by little mana )
? max possible with this build.
On Dominion you start with level 3, here are the stats:
942 Mana
618 Health
11% CDR (9% Masteries + 2% Overload)
14 | 19% Spell Penetration
to be updated
Champions start at level three with 1375 gold.
There is a constant aura on this map granting all champions adjusted stats:
15% armor penetration.
5% magic penetration.
20% healing reduction. (this stacks additively with other healing reduction effects and affects all types of healing)
mana regeneration bonus.
A fixed experience gain over time.
Increased gold gain over time. (26 gold per 5 seconds)
Reduced gold gain by killing champions
Increased gold gain by killing minions.
The Recall spell now takes 4.5 seconds to teleport back to your base.
Respawn times are reduced.
Champions start at level three with 1375 gold.
There is a constant aura on this map granting all champions adjusted stats:
15% armor penetration.
5% magic penetration.
20% healing reduction. (this stacks additively with other healing reduction effects and affects all types of healing)
mana regeneration bonus.
A fixed experience gain over time.
Increased gold gain over time. (26 gold per 5 seconds)
Reduced gold gain by killing champions
Increased gold gain by killing minions.
The Recall spell now takes 4.5 seconds to teleport back to your base.
Respawn times are reduced.
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