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Sion Build Guide by TheMadSiontist

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League of Legends Build Guide Author TheMadSiontist

[S6] Detailed Sion top guide

TheMadSiontist Last updated on March 28, 2016
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Ability Sequence

1
4
5
7
9
Ability Key Q
2
14
15
17
18
Ability Key W
3
8
10
12
13
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

Fury
 
 
5/
Sorcery
 
 
 
 
 
 
 
 
Vampirism
 
 
5/
Natural Talent
 
 
 
 
 
Bounty Hunter
1/
Oppressor
 
 
 
 
 
Battering Blows
 
 
Piercing Thoughts
 
 
 
 

Ferocity: 12

Wanderer
 
 
5/
Savagery
 
 
 
 
 
 
 
 
5/
Merciless
 
 
Meditation
 
 
 
 
 
Bandit
1/
Dangerous Game
 
 
 
 
 
5/
Precision
 
 
Intelligence
 
 
 
 

Cunning: 18

Recovery
 
 
Unyielding
 
 
 
 
 
Explorer
Tough Skin
 
 
 
 
 
Runic Armor
 
 
Veteran's Scars
 
 
 
 
 
Insight
Perseverance
 
 
 
 
 
Swiftness
 
 
Legendary Guardian
 
 
 
 

Resolve: 0



Threats to Sion with this build

Threat
Low
High
Show all
Threat Champion Notes
2
Gangplank GP is a rather easy matchup in my opinion. Your cc-chain is way to long for him to successfully eat him out with his oranges. You need to be careful about his early Q-poke which procs his Grasp of the Undying. If you don't give him the opportunity to poke you down, you are free to outfarm and therefore outvalue him through the early to midgame.
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Introduction

I am "TheMadSiontist" a 15 y/o Austrian Diamond 1/Master Sion main who fell in love with the champ back then when he got reworked. I recently managed to get back into Master tier, after i dropped out of it: Proof: Back to Master

This guide will hopefully teach you some interesting tricks and give you an insight on this great champ Sion.

I beforehand already excuse for my bad english, as it is not my mother tongue.


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Runes

Runes

Greater Glyph of Magic Resist
9

Greater Seal of Armor
9

Greater Mark of Precision
9

Greater Quintessence of Attack Damage
3

I think the armor/mr glyphs/seals are pretty self-explaining.

I take hybrid pen for the marks, because a good portion of Sion's damage comes from his W Soul Furnace and his E Roar of the Slayer.

I, however take flat AD quints as I build Sion to primary deal physical damage.


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Masteries

Masteries
5/5
1/1
5/5
1/1
5/5
1/1
5/5
1/1
5/1
1/1

For masteries i take 12/18/0 against everything that IS NOT a tank and that i believe i can outplay when building damage and playing aggressive. Also it really fits my playstyle of Sion, which is to constantly threaten insane damage with a long cc-chain that has the potential to straight up oneshot a squishy/off-tank carry.


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Pros / Cons

Pros



+ Very high unexpected burst

+ Great CC

+ Due to beeing underplayed, people won't expect what he is capable of

+ Great tankiness, due to his W Soul Furnace passive effect.

+ Best ult engage in the game

+ Hybrid damage

+ Good early game laning

+ Insane waveclear

Cons



- Farm reliant for full potential

- Ult can be interrupted easily

- Ult can fail pretty easily

- A wrong engage can cost you the game

- Passive is only useful, when dead

- Ult warns the enemy globally

- No gapclosers early


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Item choices

Early game:



Corrupting Potion:
It seems just too good not to buy it. The sustain it offers is insane for the early game and since the enemy top laner will most likely buy one, you kind of have to aswell, or else they can have an advantage over you by having more sustain.

Substitutions:

Doran's Ring:
A bit cheesy, but a fine choice for early trades with your E and W.

Doran's Shield/Doran's Blade :
It is up to everyone themselves if they prefer sustain or combat stats during the laning phase. I like the potion more, but if you fight more often, it's fine to go a Doran's item.



Mid game/Core items:



Titanic Hydra and Black Cleaver
My 2 favorite damage items for Sion. I like them both for their Off-Tank stats and the Hydra especially for the insane waveclear it provides. Both in combination can allow you to sometimes 2 or 3-shot and ADC in the mid game when you are hitting them in your passive form, Glory in Death. Black Cleaver might be seen a bit rarer than Titanic Hydra, but I personally think that it is a really great item for Sion, because it provides tank and damage stats and it can stack with your E's armor shred for some really insane damage. It also gives Sion a bit more dueling potential, as you deal more damage the more stacks you can get onto the enemy, making you sometimes unbeatable in a 1v1 or even 1v2.

All in all Titanic Hydra and Black Cleaver provide good waveclear and duelling potential for Sion throughout the mid/late game.


Late game/Defensive Items:



For late game items i usually pick up something with more tanky stats, because getting more damage isn't going to be as useful in the late game or teamfights as tanky stats are. The best defensive items for Sion in my opinion are:


For MR:

Spirit Visage against champs that deal damage over a longer period of time in a fight like: or or even

or/and

Maw of Malmortius against champs that have one important burst of damage like:
or or even

Note: Against multiple AP-champs you can get a Locket of the Iron Solari



For Armor:

Sunfire Cape is really good, because you are a melee champ and your R and Q require you to be close to the enemy and some extra damage is always nice =) .

or/and

Iceborn Gauntlet is a really good item in combination with Sunfire Cape. They both provide primary tank stats but also give you some sort of Utility and minor damage. Iceborn Gauntlet also has a nice synergy with your passive, Glory in Death as your speed up counts as a spell which will therefore proc the passive effect of the item. All in all it provides solid stats and has a nice synergy with your champ, but is still rather passive, so if you snowball your opponent in the lane i recommend picking up a damage item and add this item to your build later on in the game.

or/and

Randuins Omen against crit heavy comps, that have champs like Yasuo, GP or more than 1 ADC.

or/and

Thornmail against comps that are more attack focused than spell focused.

For Health:

Normally I am not in need of any health items, because i always buy some Off-Tank items that already provide some Health, and your W-passive will most of the time give you more than enough health, I even had some games where i got more than 1100 HP only from the W-passive ability.


ZZ'Rot Portal



I haven't build this item more than 2 times, as i consider it more to be a cheesy one than one to be taken serious. I am just the wrong person to ask about this item in general. I will try to experiment around with it and maybe then add a section about what i have experienced about it in the near future.


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Matchups

For matchups look at the top of my guide. I only explained the most common meta picks from my own opinion. Many other unmentioned champs can be assigned the same text from an already mentioned champ, due to the similarity in their gameplay for example:

=

or

= most other tanks

However if you want to know a specific matchup, add me on EUW: TheMadSiontist ; or ask me in the comments


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Advanced tips and tricks

[*] Lane Camping:

I think the "Lane camping" is a really important aspect of Sion. It is one of the reasons that encouraged me to skill my Q Decimating Smash up first. The first "camping" i do, is right after i pull my jungler. I walk into the 2nd lane brush and I channel up my Q Decimating Smash to get the first 3 melee minions. In the best case scenario, it also hits my opponent who is trying to get his creeps, with the full blow. Afterwards i walk up to them and use the time they are stunned for 2 autoattacks which proc my thunderlords. If everything was according to the plan, you get the enemy down to 1/2 of their max hp and you only take 1-2 autoattacks from them.


The next time i usually camp in a brush, is when my jungler makes a successfull gank, and kills the enemy top laner with me. Afterwards i tell my jungler to stay in a brush with me and wait for the enemy to tp back top. It works 70% of the times i'd say and it is definitely worth trying out, because the enemy won't expect you to be still there camping with your jungler. Always pre-charge your Q Decimating Smash. It is your most important spell when you want to pull of a successfull camp.


Another really great spot to trap for the enemy team is when you are about to fight for an objective, such as Dragon and you have enough vision to wait in a vital spot for the enemy and charge up your Decimating Smash. To accomplish the vision, i like to get the Red Trinket, Oracle Lense, as soon as i am at lvl 9 and buy a Pink Ward, when I'm about to group up for an objective.


The last, but most important one, is when you siege their side lane turrets as a team. Tell your team to let the enemy push up to you. If you position yourself in the lane brush between their tier 2 and tier 3 turret, the enemy will alomst certainly not expect you in there. I can right now think of about 3 games that were instantly won, because i hit a fully charged Decimating Smash onto multiple people when sieging a side lane. A really underrated and really useful trick.


[*] How to master Sions Ultimate Unstoppable Onslaught :

Sions ultimate ability Unstoppable Onslaught is one of the best ultimates in the game in my opinion. It is a great engage tool and has an insane amount of cc and damage potential. Without further ado let's get started.

1.) Different ways to ult and how to:

First of all there are 2 ways to use your ultimate, short range when you are in battle, and long range as an engaging or escaping tool.

I personally like using my ult short range, as an extension for cc, i.e. if i hit my Q Decimating Smash from a brush and then instantly close the gap with my ultimate. It extends your cc and allows you to close the gap to your target.

For long range usage there are 2 times when you should ult, when you need to escape from the enemys, or when you use it as an engaging tool. I think the escape partis pretty easy. Make sure to ult early enough though, or else the enemy can block you and cancel your ultimate. As for engaging, i like to wait for someone else to engage usually. A giant Sion that rushes at the enemy, can most of the times be easily evaded with a single dash. That's why i like my team to start the fight, because when there is the chaos of a teamfight already starting, the enemys can't focus on dodging you as easily as they would when you are the one engaging alone.


2.) Things to watch out for:

There are certain mechanics of the game that you will have to look out for, when ulting. Even though you are able to walk through minions, you are not able to pass the following things:

Anivia's W, Crystallize ; Trundle's E, Pillar of Ice ; Azir's Emperor's Divide ; Jarvan's Cataclysm ; Turrets ; Inhibitors ; Nexuses ; all walls of the map ; a really rare occuring bug with Ryze's Rune Prison which makes you stand in place in your ult animation when used at the same moment you use your Ultimate.

It is also important to sometimes cancel your ult, to stay as close as possible to enemys that have dodged or evaded your ult in some way. Canceling your ult early can be vital vs the following:

Vladimir's Sanguine Pool ; Fizz's Playful / Trickster ; Zhonya's Hourglass; Bard's Tempered Fate ; Master Yi's Alpha Strike ; Lissandra' self cast Frozen Tomb ; Elise's Rappel .


For wall-drifting i suggest you check out a video from a funny Youtuber called "DBlackjack21". He made a video about how to wall-drift with Sion's ultimate, where he explains it, right here -->GTA Sion


For the last part, just a little trick. It is possible to use Sion's ultimate to bring aoe-damage onto multiple enemy members by "Flash Ulting". So when you see the enemy team stacked up you can "Flash Ult" onto them. Your ult will knock them all close enough for you to get your titanic hydra attack of onto multiple members and your Q, which should be short-casted as you will alomst certainly get some source of cc against you, to stop your Q-channeling. This can get multiple enemys to about 1/2 % of their HP, making it very easy for your team to kill them afterwards.


[*] A last small tip:

Infinite health from your W-passive, Soul Furnace through the exploitation of the mechanic of ZZ'Rot Portal.

Maybe some of you have know this already, but Last-hitting a Voidspawn, does count towards your Creep Score and therefore to the amount of Health you are granted from your W-passive Soul Furnace. That means you can farm your MAX HP at a position where a Voidspawn from an enemys ZZ'Rot-portal is easily killable for you. Just stand there and get every Voidspawn that walks up to you. This is really useful and pretty cool, for some extra MAX HP.


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Afterword

I hope you've enjoyed my guide and congratz for reading this far. It was the first guide i have ever made and i'm open for every kind of feedback. If there are any questions, feel free to ask me in the comments or add me on EUW, i will try to answer every one. Here is your cookie and thanks for reading all the way down here, you have earned it: ( ._.)/o