Kha'Zix Build Guide by Sinitar
Not Updated For Current Season
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Let's start this with a short presentation, i am Sinitar (IG Sinitar37), this is my first guide, so i hope i will be clear enough.
In this guide, i'll try to help you for a successfull jungle/lane.
I'll explain my chose for runes/items.
I am not a pro gamer, i just know some tricks which will help you with your new champ, also, everything i say in this guide is my opinion.
PS: please forgive me for all grammar's mistakes i made.
PPS: please rate and comment.
Pros / Cons
Greater Mark of Attack Damage
Greater Seal of Armor
Greater Glyph of Scaling Magic Resist
Greater Quintessence of Attack Damage
Let's explain now why i chose these runes.
Greater Mark of Attack Damage They are usefull for assassin, especially for jungler. Monster haven't many armor, so these one will make the beginning easier
Greater Seal of Armor Will makes youless squishy, and by the way help you to stay longer in jungle before your first back. Add to this easier gank at top or bot, where damage are mainly physical.
Greater Glyph of Scaling Magic Resist Will gives you more sustain in late game, especially in teamfight.
Greater Quintessence of Attack Damage Same reason than Greater Mark of Attack Damage
Greater Mark of desolation could be viable too.
Greater Glyph of Magic Resist are also viable, they will give you more sustain in early game, allowing you to make greater gank in mid.
You can pick Sorcery instead of Deadliness .
I won't explain all of my choice, because it's a bit obvious, but i will explain some, cause they are different than those you can see in other builds/guides.
Thereby, i chose to put two points in Butcher for an easiest beginning
In the same way, i put two points in Tough Skin , four in Durability and one in Veteran's Scars .
Creeping / Jungling
For a nice jungle, you have to start at blue. If your allies are nice, ask them to help you with wolves, then get a pull on blue.
Theoretically, you can give your second blue to the mid, as usual.
As it's said in official spotlight, you can easily kill dragon , so do not hesitate, you will be able to kill it since your 9th level.
- (1) First, you take wolves, with help from mid and top (eventually)
- (2) Then you take blue buff, with a pull from mid.
- (3) Now you can go to take wraith
- (4) You will now take Golem to reach your third level and learn Leap, and being able to gank.
- (5) Let's try a gank now, junmp on an enemy with Leap, then use Void Spike and Taste Their Fear !
PS: don't forget it's just an example, but it might work many times.
Maw of Malmortius
Cloth Armor, add to this 5 Health Potion
Ninja Tabi, but Mercury's Treads are also viable, you need to see if your enemies have more AP or AD.
Vampiric Scepter for some lifesteal, it will help you a lot with jungling.
Wriggle's Lantern could be nice too, plus you can use it's active to counter ennemies' jungle.
Maw of Malmortius early (otherwise, buy just a Hexdrinker), a Guardian Angel could help you too.
Last Whisper will help you if your enemies build armor, otherwise you can chose an Infinity Edge, and sell your Ninja Tabi for a Phantom Dancer.
But that's not all, this ultimate have also a passive, which will allow you to upgrade definitly one of your four skill. Like you have three level on your ultimate, you can upgrade only three abilities (except if you activate Kha'zix' hidden passive), so you have to chose wisely. I will explain this in the next chapter (i swear!)
As you can see in description, upgrade this abilities will higly increase your damage. Like Taste Their Fear is your first damage source, i exhort you to evolve it first. It will help you to make better gank, and allows you to kill easily low-life target
Upgrade this abilities will increase its range, and reduce its cooldown, thats why i like to evolve it at my eleventh level.
If you decide to evolve this abilities, you will launch three spike instead of one. It increase your damage in teamfight, so it's usefull in late game. That's why i up it last, at my sixteenth level.
Evolve this abilities allows you to hidden yourself three times instead of one, and reduce damage income by 40%. It could give you more sustain in teamfight, or could help to towerdive in early game.
To conclude, i recommend you to follow that order:
>level 6> >level 11> >level 16>
To jungling with Kah'Zix, i pick Smite and Flash.
The last one will give you more mobility, like this you can use Leap as an offensive spell, and Flash as a defensive one.
If you go to top with Kha'Zix, you can pick Ghost to escape/kill an enemy.
Exhaust could be viable to, cause kha'zix hasn't a lot of control.
Thanks to everyone who are reading these lines, like it's my first guide, criticals would be welcome. I hope my guide help you with your jungle.
Keep in your mind that it's just a guide, you have to adapt to your own game, don't forget Kha'zix tips: "Kill, Consume, Adapt"