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prime

Kha'Zix Build Guide by Sinitar

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Sinitar

Scyther is back, and he's F***ing angry [Kha'zix Jungle]

Sinitar Last updated on October 2, 2012
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Ability Sequence

2
4
5
7
9
Ability Key Q
1
8
10
12
13
Ability Key W
3
14
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Sunder
Archmage
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 21

 
 
 
 
 
4/
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 9

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 0


Guide Top

Presentation

A wild Kha'Zix appears!




Let's start this with a short presentation, i am Sinitar (IG Sinitar37), this is my first guide, so i hope i will be clear enough.
In this guide, i'll try to help you for a successfull jungle/lane.
I'll explain my chose for runes/items.
I am not a pro gamer, i just know some tricks which will help you with your new champ, also, everything i say in this guide is my opinion.

PS: please forgive me for all grammar's mistakes i made.
PPS: please rate and comment.


Guide Top

Pros / Cons

Pros:
  • Nice damage, and high burst
  • Nice escape with Leap and Void Assault
  • Strong passiv (slows ennemies)
  • Stealth with Void Assault
  • Looks like scyther in crysis' suit with the skin mecha Kha'Zix


    Cons:
  • Squishy
  • Consume many mana (especially in early game)


Guide Top

Runes

Runes

Greater Mark of Attack Damage
9

Greater Seal of Armor
9

Greater Glyph of Scaling Magic Resist
9

Greater Quintessence of Attack Damage
3

Let's explain now why i chose these runes.


Greater Mark of Attack Damage They are usefull for assassin, especially for jungler. Monster haven't many armor, so these one will make the beginning easier

Greater Seal of Armor Will makes youless squishy, and by the way help you to stay longer in jungle before your first back. Add to this easier gank at top or bot, where damage are mainly physical.

Greater Glyph of Scaling Magic Resist Will gives you more sustain in late game, especially in teamfight.

Greater Quintessence of Attack Damage Same reason than Greater Mark of Attack Damage

Alternatives


Greater mark of desolation x9 x9

Greater Mark of desolation could be viable too.

Greater Glyph of Magic Resist are also viable, they will give you more sustain in early game, allowing you to make greater gank in mid.


Guide Top

Masteries

Masteries
3/5
2/1
4/1
4/1
1/1
3/1
3/1
1/
1/5
1/1
2/1
4/1
1/1


Here's another solution, viable too.


Masteries
3/5
2/1
4/1
4/5
1/1
3/1
3/1
1/
1/5
1/1
2/1
4/1
1/1

You can pick Sorcery instead of Deadliness .



I won't explain all of my choice, because it's a bit obvious, but i will explain some, cause they are different than those you can see in other builds/guides.
Thereby, i chose to put two points in Butcher for an easiest beginning
In the same way, i put two points in Tough Skin , four in Durability and one in Veteran's Scars .


Guide Top

Creeping / Jungling

For a nice jungle, you have to start at blue. If your allies are nice, ask them to help you with wolves, then get a pull on blue.
Theoretically, you can give your second blue to the mid, as usual.
As it's said in official spotlight, you can easily kill dragon , so do not hesitate, you will be able to kill it since your 9th level.


Here is an example* of a way to do your jungle:

  • (1) First, you take wolves, with help from mid and top (eventually)
  • (2) Then you take blue buff, with a pull from mid.
  • (3) Now you can go to take wraith
  • (4) You will now take Golem to reach your third level and learn Leap, and being able to gank.
  • (5) Let's try a gank now, junmp on an enemy with Leap, then use Void Spike and Taste Their Fear !

PS: don't forget it's just an example, but it might work many times.


Guide Top

Items

Item Sequence











The Bloodthirster
3700

Guardian Angel
2400

Maw of Malmortius
3250

Trinity Force
3733

Last Whisper
1300


AND
For an easier jungle, i start with a Cloth Armor, add to this 5 Health Potion


OR
As boots, i pick Ninja Tabi, but Mercury's Treads are also viable, you need to see if your enemies have more AP or AD.


Add to this a Vampiric Scepter for some lifesteal, it will help you a lot with jungling.


A Wriggle's Lantern could be nice too, plus you can use it's active to counter ennemies' jungle.


If you need more sustain, you can buy a Maw of Malmortius early (otherwise, buy just a Hexdrinker), a Guardian Angel could help you too.


OR and >>
Last Whisper will help you if your enemies build armor, otherwise you can chose an Infinity Edge, and sell your Ninja Tabi for a Phantom Dancer.


Guide Top

Skill Sequence

Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18


Taste Their Fear has high damage and a little cooldown, thereby, it will be your main damage source. You may use it profusely. You also have to maximize it first.


[void spike] is a skillshot. It's also your main range damage source. Add to this that it can heal you if you are close to the target. For an easier beginning, i recommend you to put a point in as first skill, and to maximize it right after Taste Their Fear


Leap will give you a high mobility, you have to use it to do better gank, chase an isolated target, or escape a fight. I put a point in at my third level, after Taste Their Fear and Void Spike.


Void Assault is Kha'zix' ultimate ability. Like almost every utlimate, you have to put a point in as soon as you can (6/11/16). Its active will make you hidden, plus it will give you a nice movement speed boost. However, you have to be carefull, because it last a really short time.
But that's not all, this ultimate have also a passive, which will allow you to upgrade definitly one of your four skill. Like you have three level on your ultimate, you can upgrade only three abilities (except if you activate Kha'zix' hidden passive), so you have to chose wisely. I will explain this in the next chapter (i swear!)


Guide Top

Skill's evolution


As you can see in description, upgrade this abilities will higly increase your damage. Like Taste Their Fear is your first damage source, i exhort you to evolve it first. It will help you to make better gank, and allows you to kill easily low-life target




Upgrade this abilities will increase its range, and reduce its cooldown, thats why i like to evolve it at my eleventh level.




If you decide to evolve this abilities, you will launch three spike instead of one. It increase your damage in teamfight, so it's usefull in late game. That's why i up it last, at my sixteenth level.




Evolve this abilities allows you to hidden yourself three times instead of one, and reduce damage income by 40%. It could give you more sustain in teamfight, or could help to towerdive in early game.



To conclude, i recommend you to follow that order:
>level 6> >level 11> >level 16>


Guide Top

Summoner Spells

Jungling with Kha'zix




To jungling with Kah'Zix, i pick Smite and Flash.
The last one will give you more mobility, like this you can use Leap as an offensive spell, and Flash as a defensive one.


To laning with Kha'zix




If you go to top with Kha'Zix, you can pick Ghost to escape/kill an enemy.
Exhaust could be viable to, cause kha'zix hasn't a lot of control.


Other viable picks


Guide Top

Results

Here's what you can get with this build!


Guide Top

Conclusion

Thanks to everyone who are reading these lines, like it's my first guide, criticals would be welcome. I hope my guide help you with your jungle.

Keep in your mind that it's just a guide, you have to adapt to your own game, don't forget Kha'zix tips: "Kill, Consume, Adapt"