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Recommended Items
Spells:
Flash
Smite
Items
Ability Order
Triumphant Roar (PASSIVE)
Alistar Passive Ability
Introduction




Jungling as








There are some teams that



Please take into consideration that this build is focused primarily at normal games. I don't play

Why I Wrote This Guide
Well, once upon a time, I was playing a normal game. I was selecting a jungler, but having a rotten time of it. All my junglers, they were boring. I couldn't pick which one to play. But then I thought about LilBallz and his pro player pick of Jungle

So as the game is preparing to load, I'm selecting my runes and masteries, when it hits me: I have no idea How to jungle



As the game begins, I realize I'm gonna have to make this up as I go along. Selecting cheap, effective, yet tanky items, I throw together a build and dominate the game. Afterwards, I take note of what worked. Then I go back and play it again, this time taking different items, masteries, and runes. I repeat this process until I find a solid build that's cheap, effective, and runes and masteries that help me clear quickly.
So then I realize, I'm not the only one who wants to jungle


Eventually, I decided to update this guide. There have been few Alistar guides this season, and even fewer for the Jungle Alistar. So I have decided to update this to current standards. I hope you all enjoy!
Why Jungle Alistar?
Jungle

He is also extremely tanky, and can soak up a huge amount of damage for his team mates. He can tank turrets,



He also isn't set that far back by counter-jungling. If he does get counter jungled, all you need to do is make sure you don't feed the enemy jungler. You can be very far behind and still be an asset to your team through your spells. You don't need to be really fed and a high level to land a


TL;DR: Just don't feed and you'll be Ok!
If you need more reason to jungle as

Pros and Cons
Pros
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+ Tanky + Tons of Crowd Control + Good Initiator and Peeler + Sustained Jungler |
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Cons
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- Slow Clear times - Mana-heavy Jungler - Positioning is key - Poor Duelist |
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Runes
Marks
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Either one of these can be taken for ![]() |
Seals
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Flat armor seals are a very good pick, but since their nerfs they have been over shadowed by other strong runes. Scaling armor will offer 3 times as much armor as the flat ones, and they out-scale the flat ones at level 6. Whichever ones you pick are up to you. |
Glyphs
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Usually we want to take some magic resist glyphs to survive the burst from late game mages or AP champions we will face. Scaling are most useful for the late game, but if they have a potent roaming mid or magic-damage jungler prone to counter jungling, then some Flat magic resist will be more useful. If they have no Magic damage whatsoever, then you could take ![]() |
Quints
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Alistar has terribly low movement speed, so we take movement speed quints to help with that. They are mandatory 90% of the time. If you don't have movement speed quints, or you feel you need more tankiness, then you can take defensive quints like ![]() ![]() |
Masteries
I find that 9 points in the utility tree are more beneficial then 9 points in the offense tree. The movement speed from




Summoner Spells
Primary Spell
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Pick One
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Items



The standard start for any jungler. It has strong build paths, and good clear stats, as well as sustain.

















Any of these can be bought after your core items. You can take these accordingly, based on what you are your team needs. Try not to buy all the items with CDR, you don't want to waste the stats and make the items less gold-efficient. Need to shut down high attack speed pains like







As if you didn't have enough CC already,


Abilities

Each time you cast a spell, you deal damage to enemies around you for 3 seconds. In order to jungle effectively, we want this passive effect as often as possible. Proper timing of spell casts will keep this passive up and keep our clear time high. It also makes us ignore unit collision, letting us walk through the enemy team to position ourselves for a proper


Our main jungle-clearing tool, we take a point at level one to clear the Blue buff. Knowing the exact range of the skill is important, as it immobilizes us the moment we cast it, so enemies can get out of our range if we fall short and fail to land it correctly. We max it first over




Casting this ability heals




Activating this ability removes any current disables (stuns, snares, etc.) and grants

Early Game (Levels 1-6)
Start:
Start at the Blue Golem and ask your teammates to leash you. Make sure to have your mid laner stand in the bushes near the river to watch for potential invades. If you are nervous about losing your red buff, then ask your other laners to guard it for a few seconds until the minions reach the lane.
Level 1:
Just kill off the Blue golem using auto attacks and




Level 2:
Go for your second buff, generally the red lizard. Attack it, and then pull it into the nearby brush. This way the enemy jungler will not be able to steal it with



Keep in mind that while you have a blue buff, you can spam

After you clear your 2 buffs and one small camp you should be level 3. With all 3 of your skills, you can either keep jungling, or look for a gank depending on how much health you have. If you have less then 60% of your max health, you should try to avoid ganking unless you can spam pots and your heal. You don't want to gank a lane with low health and give up a kill and double buffs.
How to Gank
This is by far the most challenging part about jungle

1.) Always come in BEHIND the enemy laner. You can't lead your ganks with


2.) Keep track of enemy




3.) Counter ganking is not so much about getting a kill, it is about keeping your teammate safe by peeling for them. Peeling is using your skills to keep enemies off your ally and keep them alive. If you have ever supported as

4.) Help lanes that are ahead stay ahead. If your mid lane is doing fine, and asks for a gank, but your bot lane is dominating, and the enemy bot lane is still overextended, then gank bot and help them get even further ahead. A 7-0


5.) Gank as soon as you get to the lane. If they have wards, they will generally back off as soon as you get near the lane. If the lane is warded, just walk away and come back later. Waiting two minutes in the brush for an opportunity to gank will set you behind, and we can't have that. You should be able to gank the moment you get to the lane, otherwise come back later. Try to keep track of which lanes are warded, to save time. If you don't know, then assume the lane is warded.
6.) Anti-Diver. If an ally is being dived, you will make them regret it.


7.) Only gank when very healthy! Don't gank a lane if you are low on health. Generally, the jungler tanks damage for the laner to help them pick up the kill, especially if you have to dive the turret. If you die, especially with any buffs, then you will lose them and can be set back by this.
Mid-Late game (Level 7+)
During the mid game, once you have your boots and a few finished items, just roam the map looking for ganks. You should constantly be warding the map and keeping track of the enemy jungler. Nothing ruins a jungler more then having constant vision of him so you can see his ganks coming from miles away.
Since


Once you have a good gank on bot lane, or you know the enemy team has gone back to base, then ward the area around the dragon pit, summon your allies, and get secure it quick. Dragon is a huge priority and you should be on top of securing it. Keep track of the timer (re-spawns after 6 minutes) and make sure your team is ready to secure it the moment it re-spawns.
During the late game, STAY WITH YOUR TEAM! You are the tank, you need to peel for allies and keep them alive. You can engage or disengage, peel or tank, initiate or run. You must stay with your team! You can win fights and then push to get turrets or objectives. Team fights are super important to be a part of, peeling for your carry and tanking for your team.

This map shows important areas to plant wards at. Important areas like Dragon and Baron should always have a ward protecting them. Where you plant the pink ward is very important. You can only have one on the map, and if the enemy team finds it they can destroy it. You need to place a pink ward in a high-importance area, like say the large bush outside of red buff or in the long bush near the wolves and blue buff. If the enemy team finds your pink ward, try not to place it in that same spot again. Chances are they will check that spot and see if they can find it again and destroy it.
Since each player can only have up to 3 wards on the map at once, it is vitally important that you have your share of wards out on the map at all times. Don't simply let the role of warding fall onto the support! It's all about team work.
Ability Combos
The reason for leading ganks with


If you are poorly positioned, or coming in for a gank at a bad angle, (like the side brush) then you can lead with



Don't even worry about your timing of spells for

Tips and Tricks
- If you can, try to
Headbutt tanky enemies that have a ton of CC over a wall during a team fight. If you can get them away from the rest of your team, you can finish off their team, leaving them the only thing standing between you and an Ace.
Walls for Headbutt
Using this trick, you can knock an enemy into your own turret through a wall, making them tank turret shots for no reason at all. Knocking an enemy away into the dragon or Baron pit can easily set them back if you are in a teamfight.
- Keep track of the timers for important buffs! For example, when you finish your Blue Golem, Note what time you killed it at. It has a 5 minute CD, so if you kill it at 2:15, it will respawn at 7:15 (5 minutes later). The timers are as follows:
- Ancient Golem / Elder Lizard : 5 Minutes
- Dragon: 6 Minutes
- Baron Nashor: 7 Minutes
- Ancient Golem / Elder Lizard : 5 Minutes
- If you need to, ward your own jungle to prevent any counter-jungling. Keeping tabs on your own buffs to make sure they aren't stolen from you is very smart thinking. If they have an enemy
Evelynn in the jungle, you might want to plant a
Vision Ward in key areas to make sure she doesn't catch you by surprise.

Conclusion
Thanks for checking out my Jungle

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