Sejuani Build Guide by TheMcDanee
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Champion Build: Sejuani
| Health | 4351.23 |
| Health Regen | 124.55 |
| Mana | 940 |
| Mana Regen | 33.55 |
| Armor | 443.19 |
| Magic Resist | 267.8 |
| Dodge | 0 |
| Tenacity | 35 |
| Movement Speed | 425.76 |
| Gold Bonus | 10 |
| Attack Damage | 115.2 |
| Attack Speed | 0.835 |
| Crit Chance | 0%S |
| Crit Damage | 0% |
| Ability Power | 0 |
| Life Steal | 0% |
| Spell Vamp | 0 |
| Armor Penetration | 0 |
| Magic Penetration | 0 |
| Cooldown Reduction | 20% |
Recommended Runes
Ability Sequence





Mastery Tree Is Outdated
WARNING: These masteries are still using the old tree and have not been updated to the new tree by the guide author. As such, they will be different than the masteries you see in-game.
Masteries
Wellcome
Hello and wellcome to my guide on playing
Sejuani The Winters Wrath!
This is my second guide on
Sejuani, as I tought that my first guide on her had to be redone.
The reason I wanted to redo my guide was that it was my first guide I ever made and now I've gotten better at writing and also elaborating.
Sejuani was my favorite jungler for a while, I bought her the day she was released, I actually fed my first game with her, that was because I didnt know how to play her and I just dindt know how to build her.
So I hope that you will enjoy my new and remade guide on
Sejuani, The Winters Wrath!
Pros and Cons
| spaaaaaaace |
Pros
+ Infinite Slow + Tanky + Lots of CC and AOE + Riding on warthog + AOE stun |
space |
space |
Cons
- Slow jungler - Weak early game - You'll probably get counter jungled - No real damage without items - Mana hungry |
Lore
When
Sejuani was born, the mystics of her tribe foretold that she would be the one to unite and lead the divided territories of Freljord. Her people had suffered for centuries, as a losing war on the frozen tundra pushed them farther and farther from Freljord's limited food supplies.
Sejuani grew up surrounded by this misery, and it fueled her desire to fulfill her destiny. She pushed herself to extremes, walking out into blizzards without food or furs and training while frigid winds raked her flesh. She sparred with the strongest warriors of her tribe, one after another, until her legs would give out beneath her. She sustained injuries that would have killed any other member of the tribe, but she would only rise again, driven by sheer force of will and what her tribe took to calling her "heart of the blizzard."
On her twentieth birthday,
Sejuani declared that she would lead her people out of their remote isolation to conquer the lands of their enemies. She had completed her training and she was ready to face the leaders of the opposing tribes. Her feats had already become legend and soldiers in her company were inspired to new heights of strength and resolve. However, before she struck out on her campaign,
Ashe began campaigning for peace in Freljord, joining the League of Legends to demonstrate how the people could be spared violence. To
Sejuani, this was a violation of tradition – a coward’s ruse to hoard Freljord's precious few resources. She saw the confidence of her people wane as it seemed they would never be delivered from their plight. She decided that to truly prove herself as the rightful ruler of Freljord, she must defeat
Ashe completely and unquestionably on the world’s stage in the League of Legends.
"Freljord provides for the few. For the others, 'peace' means only death."
Sejuani
Runes
There are several combinations of runes for
Sejuani, but here is the one that I think works best for me.
| Runes | |||||||||||||||
Greater Mark of Health 9 |
Greater Seal of Armor 9 |
Greater Glyph of Scaling Magic Resist 9 |
Greater Quintessence of Movement Speed 3 |
||||||||||||
GREATER MARK OF FORTITUDE
The More HP The Better
I take these mainly becasue it will help you in your early game, but it also benefits your
GREATER SEAL OF RESILIENCE
More Armor Less Physical Damage Taken.
These will help you jungle alot easier and it will also make you tankier as well, taking less damage from physical attacks.
GREATER GLYPH OF SHIELDING
Magic Resist Per Level
These are here because they will help you against those nasty mages and their spells, reducing the damage they do to you.
GREATER QUINTESSENCE OF SWIFTNESS
Makes you faster.
Don't skip these because they are expensive, they will help you in and after the laning phase, they will help you catch running champions easier, and make you even more anoying.
Masteries
As with runes there excists alot of ways to combine your masteries, these masteries I've found that they work best for this build.
I max out Armor and Magic resist making sure that I will be as tanky as possible, I also take two points in evasion so that I will take less damage from area of effect spells.
In utility I take extra mana and mana regeneration, I also take one point in good hands and four points in swiftness, making me a little faster
Items
For items there are three ways you can go... This is the main route I recommend and also the one I will discus more about, this is how it will look when it's finnished.
| Item Sequence | |||||||||||||||
Shurelya's Reverie 2100 |
Randuin's Omen 3100 |
Mercury's Treads 1200 |
Sunfire Cape 2650 |
Force of Nature 2610 |
Guardian Angel 2600 |
||||||||||
When the game has started you should startout by buying a
When you have finnished your
After that you should get a
force on natureWhen you've finnished
When you are done with
When you have finnished your
Optional Items
There are some optional items for
Sejuani. You can go full AP, full AD, or offtank.
Here is how it would look if you went for offtank
| Item Sequence | |||||||||||||||
Wriggle's Lantern 1600 |
Ninja Tabi 1000 |
Frozen Mallet 3300 |
Atma's Impaler 2300 |
Infinity Edge 3800 |
Maw of Malmortius 3200 |
Wit's End 2200 |
|||||||||
WRIGGLE's LANTERN
Free wards every three minutes
Alot of junglers take these, some solo toppers takes this as well, I don't recommend this for
FROZEN MALLET
More HP and A Bigger Slow
It is viable on
ATMA'S IMPALER
More HP More AD
This is a good choice if you are going offtank, it will give you some attack damage, based on your maximum HP
INFINITY EDGE/b]
Hit and Crit Harder
I don't really recommend this item for
MAW OF MALMORTIUS
Gain a shield when you get low hp
This is a quite good tank item in general, it will also make you hit a little harder.
WIT'S END
Hit faster slow more
This is generally a good tank item, as it gives you magic resist, it's also very good on
Boots of choice
There are multiple choises of boots for
Sejuani here are a few.
BOOTS OF MOBILITY
Fastest Boots
These boots are good if you are roaming, but the movement speed boost in combat is just the same as
MERCURY'S TREADS
Anti CC or AP
These are probably the best boots for
NINJA TABI
Anti Ad or aa champ boots
Take these boots if you are facing an heavy AD team comp, other vice I wouldn't use them.
BOOTS OF SWITNESS
Faster Boots
These are good if you want to be just a little bit faster, you wont be alot faster, but it will help you chase people down.
Skills
Here is
Sejuani's skills, I have also implemented a skill sequence for what you should level and when.
FROST
(Innate): Sejuani's basic attacks apply Frost, a slowing effect, reducing enemy movement speed by 10% for 3 seconds.
This is anoying as hell, trying to out run a
ARCTIC ASSAULT
(Active):
This is a great initiator, maybe not as great as
NORTHERN WINDS
(Active): Sejuani summons an arctic storm around her for 5 seconds, dealing magic damage each second to nearby enemies.
Damage is increased by 50% against enemies affected by Frost or Permafrost.
This plus the passive from
PERMAFROST
Sejuani converts Frost on nearby enemies to Permafrost, dealing magic damage and increasing the movement speed reduction for 3 seconds.
This is one of the best slows in the game, and it's a great way to prevent someone from escaping, or when you are escaping it is also a great tool to make sure that no one can catch you, except for
GLACIAL PRISON
This is basicly
Summoner Spells
There are a few summoner spells that work on
Sejuani, they are the following:
-
- I really recommend getting ghost on
Sejuani as it will make you jungle faster, and it will help you escape or chase down someone.
-
- You are jungling, you have to have this, you won't be able to jungle with out it.
-
- Flash is a viable choice on any champion, it will move you through walls and work as a gap closer or a gap extender.
-
- You should only take this is you are facing a
Vayne or a
Tryndamere, other wise you should leave it to the solo top champ.
Team Work
When you engage in a teamfight you should be in the front, absorbing all the damage from the enemies, protecting the carries.
When you start a teamfight you should either ult the other team or use
Arctic Assault and Premafrost, it will make the other really slow and making your team able to cath up and engage.
If you are getting engaged and are losing, if you have your
Glacial Prison you should save it for when you are escaping or if you think that you can turn the tide of the battle with it.
More information will be added later on.
The End
Now, we have reached the end my friends, from this guide I hope you will learn how to play
Sejuani and how to jungle efficiently.
I have to thank jhoijhoi for his guide on making a guide(Guideception). Without his guide my guide wouldn't look as good, and it would only be a wall of text that nobody would read. So you have my thanks jhoijhoi.
Thanks for reading and I wish you the best of luck
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