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Ekko Build Guide by Adynimis

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League of Legends Build Guide Author Adynimis

Shatter Your Enemies Into Salt - Midlane/Jungle Ekko Guide [

Adynimis Last updated on February 24, 2016
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Ability Sequence

1
4
5
7
9
Ability Key Q
3
14
15
17
18
Ability Key W
2
8
10
12
13
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

Fury
 
 
5/
Sorcery
 
 
 
 
 
 
 
 
5/
Vampirism
 
 
Natural Talent
 
 
 
 
 
Bounty Hunter
1/
Oppressor
 
 
 
 
 
Battering Blows
 
 
Piercing Thoughts
 
 
 
 

Ferocity: 12

5/
Wanderer
 
 
Savagery
 
 
 
 
 
 
 
 
Merciless
 
 
5/
Meditation
 
 
 
 
 
Bandit
1/
Dangerous Game
 
 
 
 
 
5/
Precision
 
 
Intelligence
 
 
 
 

Cunning: 18

Recovery
 
 
Unyielding
 
 
 
 
 
Explorer
Tough Skin
 
 
 
 
 
Runic Armor
 
 
Veteran's Scars
 
 
 
 
 
Insight
Perseverance
 
 
 
 
 
Swiftness
 
 
Legendary Guardian
 
 
 
 

Resolve: 0



Threats to Ekko with this build

Threat
Low
High
Show all
Threat Champion Notes
1
Ashe No mobility.
1
Annie Too squishy, and her combo is obvious. Just avoid comboing when her stun is up.
Guide Top

Introduction

Heyo!! My name is Aynimis, and welcome to midlane, and jungle Ekko guide! I have almost 100k mastery score as of publishing this guide. I will explain the different methods, techniques, and paths you can take with Ekko.


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Runes


Midlane Ekko


Runes

Greater Mark of Precision
9

Greater Seal of Armor
9

Greater Glyph of Scaling Magic Resist
9

Greater Quintessence of Ability Power
3
Hybrid Pen Marks is better for Ekko because of these reasons. Ekko's AP scalings on his basic abilities are not that high. Because of that reason, and the fact that you use your auto-attacks a lot in your combos, Hybrid Marks give you the edge you need. Armor Seals are just good in general. Scaling MR is vs an AD Midlaner like Yasuo or Zed. Because you are going to be facing the AP of their team later in the game, scaling MR is the better choice. Quints of Ability Power give you the 15AP at the start, coupled with Doran's Ring, you end up with 30AP.

This image here graphs the benifits of Hybrid Marks Vs. Magic Penetration Marks. You can apply ekko to this, because at most, the return on Ekko's Timewinder deals 60% AP. And that skill can be hard to land with a difficult matchup. However, the rest have a 10 and 40% AP ratio excluding his ult.

Jungle Ekko


Runes

Greater Mark of Precision
9

Greater Seal of Armor
9

Greater Glyph of Scaling Magic Resist
9

Greater Quintessence of Attack Speed
3

Im not going to go into much here just to say that for an easier clear time in the Jungle, you are going to want attack speed. It lets you proct your passive quicker, and just deal more damage. You wont have any AP starting, which is fine, because you have weak skirmishes early game. Ekko IS A LATE GAME CHAMPION. Athough a good Ekko player can influence the game pretty hard to snowball the early game into lategame, you are still going to be weak early, but i will get more into that later.


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Masteries


Midlane Ekko


Masteries
5/5
1/1
5/1
1/1
5/5
1/1
5/5
1/1
5/1
1/1

These Masteries are pretty simple when explaining why i picked them, so theres no need. The only thing i have to say is the dual proct, when you land both your passive and Thunderlord's Decree , you chunk them for a huge portion of the damage early on.




Jungle Ekko


Masteries
5/5
1/1
5/1
1/1
5/5
1/1
5/5
1/5
5/1
1/5

Right now Strength of the Ages is the best mastery keystone for Junglers. It gives you 300 free health for clearing camps. 300 health is equivilent to 2 Ruby Crystals, which would cost you 800 gold to get otherwise. Not only is this good, but you just are allowed to make riskier plays because of it.


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Who is Ekko??

Ekko as a Champion




Ekko is an AP Assassin/Fighter type champion with a good amount of CC. He has a decent amount of burst, but also relies on auto attacks to put stacks on his passive Z-Drive Resonance. He is very time oriented (no pun intended), meaning you have to time all of your combos ahead of time. From this point we will go to talk about the items that work well with Ekko.


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Items for jungle and Laning


Standard Items on Ekko (Midlane and Jungle)


Luden's Echo is a must have item on Ekko. It deals a nice amount of damage, helps with wave clear, and gives you a nice 10% movement speed. Movement speed on Ekko is so nice. When jungling with Ekko, however, you already get a Ludens that gives you mana sustain in the JG and the 10% movement speed in the form of Stalker's Blade - Runic Echoes. The movement speed is the big thing on both of these items. With this, you are able to roam faster, help out teammates faster, chase down enemies who arent dead yet from your combo, and escaping. Couple this with Boots of Swiftness and Lich Bane, you are sooo fast.


Boots of swiftness is an item i take in every role with Ekko, just because he has really good ganks and geat roaming potential. I would definately take this over Boots of Mobility as a jungler because you have lots of speed in and out of battle. But if your midlane, and want to take Sorcerer's Shoes then go ahead, but this is what i recommend, and i can tell you it is very effective. But as a Jungler, you must take Swiftys.

So the next standard item on Ekko is Lich Bane. This is such a good item with Ekko. It is extremely synergetic with his 'E' Phase Dive because you use 'E', blinking you, and empowering your next auto, but it also triggers Lich Bane. With this item you can split push like a god. Ive litterally dropped towers in less than 5 seconds because of this item. Also the movement speed will stack with Luden's Echo/ Stalker's Blade - Runic Echoes movement speed. This will help chunk poeple on the other team and make them run in fear of a sudden Phase Dive.

This is another great item on Ekko. He gains AP, AS, and CDR, allowing him to deal more damage while enemies are under his stun, and has his ult on a lower cooldown. This is a great item if you are ahead, or are doing okay Vs. good matchups. This is a mid-lategame item,and should not be built if you are behind.

Rabadon's Deathcap is just a standard AP item for most AP champions because it passively increased your AP. Just a good item.

This is a great item right now. It has low overall cost to build, easy build path, and it provides decent AP and MR stats. The Aura is great for when you land your ult Chronobreak right on top of them, and it goes well with Ekko's 'E' Phase Dive.


Items if Behind



The reason i say to Build this if behind is if you need more CC on your team. The added health is also benificial, but mainly your looking at the slows.

Rod of Ages is an item you pick when you know you have a bad matchup early on and you know you would be behind. It gives you health, mana and AP. Additionally, with the health and mana regen when you level up, it helps to sustain you in lane so you can keep on farming. Building this as a jungler is not a bad idea when you or your team is behind. Building this after getting Runic Echoes and Boots of Swiftness will make you able to sustain better for your team.

Zhonya's Hourglass on Ekko can be seen as both a defensive item and an offensive item depending on your playstyle. you can actually do a lot of really cool plays with this item, which I will explain in later chapters. But overall, the armor + AP is great.


Okay so here i will explain what items to build in what order if you are doing fine. Luden's Echo/ Stalker's Blade - Runic Echoes for the damage/movement speed, then go into Boots of Swiftness. Next build Lich Bane. Afterwords go into Nashor's Tooth --> Rabadon's Deathcap --> Abyssal Scepter.


Now if you are Vs. a bad matchup or are behind, here are the items in order that you should buy. Rod of Ages --> Boots of Swiftness --> Rylai's Crystal Scepter --> Zhonya's Hourglass--> Abyssal Scepter. You want to go slightly tanky. Because you are behind,you want to hope for late game, so sustain yourself until then.


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Skill Sequence

Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18


Im going to start here talking about each of the abilities.

Ekko's passive Z-Drive Resonance is another one of those 3-hit passives that riot loves to put out. So you can apply stacks by using damaging spells/abilities (excluding smite and ignite) and auto attacks. on the 3rd hit, Ekko deals extra damage, and gains movement speed, while reducing theirs. Being able to land this consistantly is one of the defining characteristics of a good Ekko player. I will go later into explaining combos. This stack also applies to creeps and jungle camps, although you dod not get the movement speed bonus.

Timewinder is Ekko's main form of harrass in lane, in teamfights, and damage to jungle camps. Timewinder can apply 2 stacks of Z-Drive Resonance. Once when you throw out the skill, and again on its return(if you land it. This skill will return to you no matter how far away you are from it. It will also retract and deal damage to enemy and neutral units even after you died.


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Spells


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Ranked Play


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Pros / Cons


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Creeping / Jungling


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Team Work


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Unique Skills


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Summary