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Leona Build Guide by Crixaliz

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League of Legends Build Guide Author Crixaliz

Shield or sword? Strapon is the mightiest! [Toplane Leona]

Crixaliz Last updated on July 22, 2016
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Ability Sequence

1
4
5
7
9
Ability Key Q
3
8
10
12
13
Ability Key W
2
14
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

5/
Fury
 
 
Sorcery
 
 
 
 
 
 
 
 
5/
Vampirism
 
 
Natural Talent
 
 
 
 
 
Bounty Hunter
1/
Oppressor
 
 
 
 
 
Battering Blows
 
 
Piercing Thoughts
 
 
 
 

Ferocity: 12

Wanderer
 
 
Savagery
 
 
 
 
 
 
 
 
Merciless
 
 
Meditation
 
 
 
 
 
Bandit
Dangerous Game
 
 
 
 
 
Precision
 
 
Intelligence
 
 
 
 

Cunning: 0

Recovery
 
 
5/
Unyielding
 
 
 
 
 
Explorer
1/
Tough Skin
 
 
 
 
 
Runic Armor
 
 
5/
Veteran's Scars
 
 
 
 
 
Insight
1/
Perseverance
 
 
 
 
 
5/
Swiftness
 
 
Legendary Guardian
 
 
 
 

Resolve: 18


Guide Top

Laning and teamfighting

Basic laning:
As Leona you don't have much to fear in lane, only some can out trade you with your auto attack -> Shield of Daybreak -> auto attack + Grasp of the Undying combo, so all you basically do is to stack up your Grasp of the Undying and go straight on your enemy to do your combo and walk away, if you do it 2-3 times you can zone him out of lane and if he missteps you can even go for an kill with your Zenith Blade. Keep in mind you have to ward since you probably get some ganks top because the biggest weakness is your immobility.

Level 2 powerspike:
Yes you have one, and yes you don't need someone to proc your passives. If you managed to combo your enemy at least 1 time at level 1 you should have taken him to half of his health so immediately after you reach level 2 you can skill Zenith Blade and go all in as you have a free gap closer and immense damage with at least 4 auto attack until he can even react. Having ignite in this situation secures you a safe kill otherwise you will have him at least forced to retreat. Push in the wave and try to zone as much as possibly afterwards.

Teamfights:
So the game progressed and you are all tanky and set? Ready to group and siege some lanes? Basically your "role" in a teamfight does not differ much from a support Leona, you make the initiation (like catching someone off position with Zenith Blade or ult (even though I recommend not using ult to engage, more to follow up), and after your rotation you seek your strongest carry and protect/peel for him. Enemy assassins are very easy to handle with the amount of cc you have. If you are the maintank in your team, don't go back to your adc after your engage, try to force the enemies to attack you by going for their carries, they have to stop you since your damage is high enough to be a threat for them.


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Spells

Or how I like to call it "Skill rotations", as Leona you got plenty of options:

The auto -> Shield of Daybreak -> auto:
This is most likely your rotation for trading in lane or to push turrets. Shield of Daybreak has a short cool down and relatively high damage with a 1 second stun which is quite some time. Attacking and using Shield of Daybreak right after it cancels your attack cool down so you can attack again. After your Shield of Daybreak lands, spam your right click on the enemy to get another reset on your attack to get 3 auto attacks + a 1 second stun out in less than a second.

The Zenith Blade -> Solar Flare -> auto -> Shield of Daybreak -> auto:
This rotation is very strong and is good to lock down a single high importance target like an assasin or a marksman. Basicly you cast your Solar Flare in mid air of Zenith Blade to lock your target in place. The stun of Solar Flare should end aprox. after 1 autoattack so you want to extend that duration by chaning your q (like above explained) into this rotation, this way you have an aprox. 3 second stun on a high priority target.

The Zenith Blade -> Shield of Daybreak -> Solar Flare:
This is the easier to use rotation in place of the rotation explained above, you activate your Shield of Daybreak in mid Zenith Blade (after you land it) to stun your target in place and further, you use your Solar Flare to lock the enemy in place. (The pro is, its easier to use but the contra is that the enemy has a small window where he can use Flash or any skill that creates distance when you reach him after your Zenith Blade)

Your Eclipse:
This skill can be used at any time but I recommend using it right before you go in because then you get the most of its value, or when you are inside of the fight, you don't want to use this skill for damage, you want this skill to get an armor and magicresist steroid to survive tough situations!

Special item Titanic Hydra:
After you get this item you can extend your first rotation by using this item as it resets your attack timer once more! This way you can get 4 autoattacks out in just under a second, great for trading or bursting someone down. You will hang the activation at the end of the sequence and it will be auto -> Shield of Daybreak -> auto -> Titanic Hydra -> auto.

Teleport or Ignite?:
For a more serious playstyle I recommend playing Teleport since you want to be with your team when they need you and with Teleport you can always help out when its needed. If you are more into fun and killing you can go Ignite.


Guide Top

Ganking, getting ganked and roaming

Since you are Leona (you should know by now) your lane is very easy to gank for both your and the enemy jungler, keeping that in mind! You can kindly ask your jungler to gank your lane once in a while by explaining that you have enough cc to lock down a secure kill. Try to get your jungler top when the enemy has burned his flash that will make sure that he can't escape it.

Now I said you are easy to gank, for both sides of the rift, as Leona you are immobile, that is your weakness so keep your lane always warded with a pink ward and your trinket, you have to assure that you wont get ganked top to prevent yourself getting camped (what probably will happen).

But you are not only bound to stay top all day you can even try to gank mid from time to time. If you notice that the enemy midlaner has no Flash you can rotate down to midlane and put your strapon on to get an easy kill. Immobile midlaners like Lux or Viktor are the easiest to gank as they have no escape skill other than Flash.


Guide Top

Offensive Items

I give a quick rundown on the items you should consider to get, in certain situations.

The 4 items we are looking at for a more offensive play style are The Black Cleaver, Blade of the Ruined King, Maw of Malmortius and Phantom Dancer. They can help you to increase your dps but still provide you with some sustain that is why they are the best choices, but what should you get and when should you get it? Lets look at them.

The Black Cleaver:
  • Price: 3100G
  • 300 Health
  • 50 Attack damage
  • 20% cool down reduction
  • Passive: Armor shred
  • Passive: Movement speed if attacking
As you can see this item doesn't provide much for you to survive, but it offers a lot against a very tanky team. Your titanic splash attack does stack the armor shred from it and the movement speed is nice to stick to targets in a fight (If you went trinity this passive is wasted tho). The 20% cool down reduction makes this item even more appealing to you as you try to reach 40% at the end of the game anyway.
tl;dr: Consider taking The Black Cleaver if the enemy team is very bulky and cosists of tanky champions. (Your adc will thank you)
Blade of the Ruined King:
  • Price: 3400G
  • 25 Attack damage
  • 40% Attack speed
  • 10% Life steal
  • Passive: 6% of enemy current hp as physical damage
  • Active: 10% max hp steal + 25% movement speed steal
You might think that this item shouldn't be here and I agree its not the best for Leona but it has a lot of potential on her, with a combo of auto Shield of Daybreak auto you can potentially take away 17% (Yes I did the math right) of an enemies current life away. The life steal is nice to sustain longer fights, the active can be used to give yourself a health boost in fights and even the attack speed will help you to make your rotation go much smoother. But if you see that the enemy team has pretty much only dps you shouldn't take this item as you need to be more tanky but if you can afford to be a bit less tanky just to get more damage you can consider taking it.
Maw of Malmortius:
  • Price: 3250G
  • 55 Attack damage
  • 10 Armor penetration
  • 40 Magic resistance
  • Passive: When under 30% health get a 300+(1*Magic resist) magic shield
  • Passive: 10% SV/LS when lifeline procs
This item is a very good choice if you are up against a heavy magical damage team. You do not only get offensive stats that help you to increase your dps, but you also get magic resist and a magic shield that boosts your effective health against magic damage a lot for a short time. I think there is not much to say here, consider to get this item if the enemy is heavily dependent on magic damage, and they have a lot of burst damage.
Phantom Dancer:
  • Price: 2550G
  • 45% Attack speed
  • 5% Movement speed
  • 30% Crit chance
  • Passive: Grants 7% movement speed and no unit collision while near enemy champions
  • Passive: 12% damage reduction against the last enemy hit
You may be asking yourself "What, how the **** is Leona viable with phantom dancer?" and yes it seems weird, but it actually gives you quite a lot offensive stats and a dueling damage reduction, which will help you in 1v1 fights but rather not much in teamfights. The movement speed and unit collision passive on the other hand is great for teamfights! On top of that this item is pretty cheap to get, you can even be kind of a splitpusher with [Phantom Dancer].


Guide Top

Armor items

Apart from Iceborn Gauntlet what you need to buy anyway there are 4 good choices for armor items that you can consider to buy which are Frozen Heart Sunfire Cape Dead Man's Plate Randuin's Omen

Frozen Heart:
  • Price: 2800G
  • 400 Mana
  • 90 Armor
  • 20% cool down reduction
  • Passive: 15% attack speed reduction aura
Frozen heart is a valid choice if the enemy team is full ad and has some auto attack reliant champions (carries and like Yasuo, some devour jungler and so on), the 15% attack speed reduction is a massive decrease in dps for them. Since you need to reach 40% cool down reduction with Leona you need either Frozen Heart or The Black Cleaver. One big drawback of this item is that it doesn't provide you with health, that is why you would need some health items first before you get it. On the other hand this item is a bit cheaper than The Black Cleaver so it allows you get to full build faster.
Sunfire Cape:
  • Price: 2900G
  • 500 Health
  • 50 Armor
  • Passive: Deals 25+level magic damage per second to surrounding units
This item is the default choice for an armor item, since it provides you with good stats and a passive that increases your area dps. By increasing your dps around you, you also increase your thread, meaning the enemies can't ignore you in teamfights since you can do enough damage to put them into danger. So if your team needs a bit more damage and you need an armor item, this is your first choice (if you won't go for Randuin's Omen instead, or just get both).
Dead Man's Plate:
  • Price: 2900G
  • 500 Health
  • 50 Armor
  • Passive: Gain movement speed for moving and a slow at 100 stacks
After many nerfs that this item has received it can still be played but isn't the greatest option anymore. Whats important about this item is, is the movement speed passive that allows you to roam, position or engage faster or maybe to stick to very mobile targets like Lucian. You should only get this item if Sunfire Cape and Randuin's Omen are not needed since it provides you with the least valuable stats out of the 3.
Randuin's Omen:
  • Price: 2900G
  • 500 Health
  • 60 Armor
  • Passive: Reduces the attack speed of attackers by 15%
  • Passive: Reduces the crit damage of attackers by 10%
  • Active: 35% slow for 4 seconds for enemies around you
A very strong item when it comes down to surviving a teamcomp that has more than 1 crit reliant champion. The -10% crit damage reduces most infinity edge crits to only 225% damage, that is 25% damage reduction! The attack speed slow passive is also great since it reduces the dps of enemy auto attack reliant champions even further. The active is great for teamfights and helps you to either peel for your team or to give your team time to catch up with you. I highly recommend getting this item if the enemy team is composed of 2 or more crit and auto attack reliant champions like Yasuo or Caitlyn or any other adc.

There is also a very special case in which Thornmail gets a valid option and that is when the enemy team is full ad and has 2 or more champions that rely on auto attacking.


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Magic resist items

Will come soon


Guide Top

Health/Mixed items

Will come soon


Guide Top

Shoes

As Leona you can play with 2 different shoes depending on the enemy composition and these are Ninja Tabi and Mercury's Treads.

Ninja Tabi:
  • Price: 1100G
  • 45 Movement speed
  • 30 Armor
  • Passive: 12% damage reduction from auto attacks
These are by far the best choice for tanky toplaner at the moment they are cheap and provide you with good stats always get these unless the enemy team is really heavy cc or heavy magic damage.
Mercury's Treads:
  • Price: 1100G
  • 45 Movement speed
  • 25 Magic resist
  • Passive: 30% tenacity (30% cc duration reduction)
Get these if the enemy team has some sort of hard cc like stuns or snares. That is about it.


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Changelog

After many days of university I finally could continue to write:
- Teleport Is no longer better than ignite
- Changed the masteries a bit (The old ones are still good)
- The Black Cleaver Even more appealing than before (Would nearly consider core)
- Trinity Force Added to the build as an option (When stomping)
- Phantom Dancer Added to the build as an option (Will explain later)
- Ninja Tabi is now the best choice for boots
- Boots of Swiftness are no option anymore