Akali Build Guide by WoodchucK
Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Welcome to my Akali champion guide! In this guide I will be going over various builds and which play-styles suit them best. Akali is an assassin that excels at chasing down single targets and putting out high damage. She doesn't have mana but instead using energy and cool-downs making her quite a "spam-able" champion.
Pros / Cons
- Great burst capabilities.
- Great chasing capabilities.
- Great Passive.
- Squishy early game.
- Tends to get focused a lot.
- Without her shroud she has little escape mechanics (unless she can get in range to dash to enemy creeps.)
Max Mark of the Assassin first then put a point in Twilight Shroud at level 2 and leave it there for now. Max Crescent Slash next and put points in Shadow Dance when you can.
The typical combo would be Q - R - Auto Attack repeat.
You can throw an E in there for the spell-vamp if you need it.
A good harrass combo is R - Q - Auto Attack - E - W then back off.
Usually you want to pop your shroud to escape/wait for cooldowns/energy to release more damage.
For runes I take:
- 9 x Greater Mark of Attack Damage - For the Spell Vamp passive ability at level 1 for better sustain.
- 9 x Greater Seal of Armor - Armour gives you that extra sustainability in the laning phase.
- 9 x Greater Glyph of Magic Resist - Magic Resist gives you even more sustainability in the lane.
- 3 x Greater Quintessence of Magic Penetration - Magic Penetration allowed Akali to burst her targets down faster!
You can take flat AP runes if you want instead of one of the defensive sets but I personally like to be aggressive so with the extra sustainability I can achieve that.
Additionally you could take Health runes but even with more health they still put out their full damage you just last slightly longer.
For masteries I take 21/0/9 like this:
I like these masteries because they give the extra burst you need as well as the essential utility buffs like the less time spent dead and the extra experience.
I don't take any defensive masteries due to the runes I take but you can go 21/9/0 if you don't want to take the defensive runes.
Items on Akali you should look for these stats:
- Attack Damage
- Ability Power
- Attack Speed
So this is the build I take in the order I like to take it but you can take it in ANY order.
This gives you the mobility early to dodge harass and the health pots to stay in lane longer as you wont have your passives yet. You could start with an Amplifying Tome to get your other passive ability up.
First time back:
This depends on their team comp, if they have heavy CC get the Mercury's Treads if not and you want to destroy their carries then get the Sorcerer's Shoes. The Hextech Revolver gives you some AP but more importantly the extra Spell Vamp, this helps Akali stay in lane longer and win more 1v1 fights even if you are under-farmed or the other player has a few kills up on you.
The Rylai's Crystal Scepter first gives you the health and damage to be great early-mid game and it helps you chase with the passive slow from the Rylai's. Guinsoo's Rageblade helps you with some AP and AD as well as the stacking AP and Attack Speed for the longer fights.
These 2 items will pretty much complete your core, it sounds like a lot but Akali is a great farmer and easy to pick up kills with so reaching this if the game drags on enough will be easy. They both give you a lot more damage and the Lich Bane adds some more Ability Power, plus the passive which applies an on hit magic affect to your next physical attack which does an extra 100% of your ability power to the target, throw that in with your Mark of the Assassin's extra damage for one crazy burst of damage!
The last slot is purely situational, a Guardian Angel is great for letting you chase or overextend for kills (basically being greedy) Banshee's Veil is good for the MR and the 1 ability it blocks, this can stop most burst/combo champions putting their full damage on you. Abyssal Scepter is good for the extra AP and the MR as well. Either that or you could throw in a second of one of the earlier items (except the Lich Bane),
Remember that you can use this core build in ANY order depending on how the early game goes. Of course even with your passive Spell Vamp I would always pick up that Hextech Revolver for even more early game sustain.
Flash is a no brainer, helps you escape/chase well.
Ignite is good for extra burst and finishing kills at turrets.
Exhaust is great for 1v1 encounters, chasing and even getting away.
Non-Viable Summoner Spells
Rally is barely ever used and it doesnt help Akali at all, plus she isnt a support.
Teleport maybe if you are going to be soloing top but I still wouldnt take it over the other 3.
Revive Revive isnt really viable when you can have Ignite/Exaust.
- Guide Created
- Changed 7 Marks to give passive SV proc at level 1.
- After some testing I swapped the Trinity Force for a Lich Bane.