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Spells:
Garrison
Ghost
Ability Order
Mana Barrier (PASSIVE)
Blitzcrank Passive Ability
Introduction
With the frantic tempo of Dominion matches comes the need to always stay active and reacting extremely quickly to the actions of your opponents.
With his lvl 5

11-10-10 - Reformatted the Pros/Cons chapter.
11-10-10 - Added a note on
Lich Bane to the Items chapter.
11-10-10 - Reformatted the Items chapter.
11-10-10 - Added chapter: "Why not play Rammus instead?"
11-10-05 - Exchanged
Flash for
Ghost, helps a lot during the initial rush to top and throughout the game. Turns out you can't have too much speed... :)
11-10-05 - Added discussion on why
Priscilla's Blessing is a bad idea for this build.
11-10-04 - Changed the masteries to get two points in
Utility Mastery
- never realized that it prolonged the effect of speed shrines, awesome!
11-10-10 - Added a note on

11-10-10 - Reformatted the Items chapter.
11-10-10 - Added chapter: "Why not play Rammus instead?"
11-10-05 - Exchanged


11-10-05 - Added discussion on why

11-10-04 - Changed the masteries to get two points in

Upcoming updates
- Analysis of alternative items -
Phantom Dancer, multiple
Zeal
- Initial strategies for the first captures after the gates open
- More on capturing and defending points
- What to look for when watching the minimap and how to prioritize your actions
- Ideal routes between objectives
- Champions to watch out for
- Tips and tricks with
Rocket Grab
Pros
![]() |
_ | SPEED - This is so key to winning in Dominion. You'll always be where it matters the most for your team. |
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_ | Absolutely no mana problems, whatsoever. I have never run out of mana with this build, even when constantly spamming all my abilities as soon as they are up. Not once, no joke. |
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_ |
Escapes well with speed, ![]() ![]() |
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_ |
Lots of great uses for the ![]() ![]() |
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_ |
Activating ![]() |
Cons
![]() |
_ | Going for speed sacrifices other stats such as AD/AP/AR/MR/etc. |
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_ | Requires constantly watching the minimap to be able to react - on the flipside, if you see something happening you can be there in a whiff! |
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_ |
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_ | Buying Blitzcrank is pretty expensive at 975 RP / 3150 IP. |
Rammus is videly considered one of the best champions in Dominion and fulfills a role much similiar to this Blitzcrank build. So why would you ever pick Blitzcrank over him?
- Rammus got banned - in Draft Mode, this happens all the time.
- Someone on your team picked Rammus - great! One great strat to try is two people hold Windmill up top, one holds bottom and Blitzcrank and Rammus harasses the opposition together, and gets back in a hurry to defend wherever it is needed.
Rocket Grab is better than
Powerball at initiating under enemy turrets.
Static Field is better than
Soaring Slam - better effect, lower cooldown and a kick-*** passive.
- Flexibility - Rammus pretty much has to build armor to be at maximum efficiency, Blitzcrank can tailor his defense to the opposition.
Since you start at lvl 3 in Dominion, grab one skill point in each of
Rocket Grab,
Overdrive and
Power Fist ASAP during the Setup Phase so you can start spamming them for mana with
Tear of the Goddess.
Focus on leveling up your
Overdrive as soon as possible to boost your movement speed further (this is the speed guide after all), grabbing points in
Static Field when possible and filling out your
Power Fist after that to lower the cooldown for even more ability spamming. Finish your
Rocket Grab last - it's the pull you are after, not the damage, so you only need one point in this to be effective.
TLDR? In the setup phase, grab Q-W-E, then R > W > E > Q.




Focus on leveling up your




TLDR? In the setup phase, grab Q-W-E, then R > W > E > Q.

Greater Mark of Desolation - Most of your damage will be from attacking a lot with your increased attack speed from





The focus of the build is on spamming your abilities and a 0-9-21 build is most suitable for that kind of style.
You will have a large mana pool due to your
Tear of the Goddess so
Strength of Spirit
is well worth it.
Expanded Mind
helps with your mana pool as well, improving the efficiency of
Manamune and
Mana Barrier.
You will have a large mana pool due to your





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_ |
First off, buy your ![]() |
_ | 995_gold |
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_ |
Then pick up your ![]() |
_ |
350_gold (=1345_gold) |
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_ |
After the game has started, ![]() ![]() |
_ |
650_gold (=1995_gold) |
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_ |
Instead wait until you have 1910 gold and recall to grab the boots and ![]() |
_ |
1260_gold (=3255_gold) |
![]() ![]() |
_ |
To priotize movement speed, we then get ![]() ![]() |
_ |
2810_gold (=6065_gold) |
![]() |
_ |
... Blitzcrank's staple damage and mana item, ![]() ![]() |
_ |
1115_gold (=7180_gold) |
![]() ![]() |
_ |
![]() ![]() |
_ |
2775_gold (=9955_gold) |
![]() |
_ |
If the match is still going after this point, you probably need to increase your damage output and sustainability as everyone is pretty stacked at this point. ![]() |
_ |
3625_gold (=13580_gold) |
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_ |
Your final item (should you get this far) is ![]() ![]() ![]() ![]() |
_ |
2610_gold (=16190_gold) |
Other items considered
Even though Blitzcrank is a fantastic capturer, I don't get


Let's start with the 15% capture bonus first since that is the defining feature of the item. This helps you in a very specific situation in the game - namely, you are trying to capture a point. Granted, this is perhaps the most important action you can take in Dominion, and certainly for a dedicated capturer such as Blitzcrank. On top of all this, this particular bonus only exists on this item, so we have to get it then if we want to capture points fast, right?
However, isn't there any other way we can capture points earlier? Yes, several in fact:
- Get to the point faster - less time spent walking, the earlier you can start your capture, which gives less time for your opponents to react.
- Have minions assist your capture - clearing minion waves gives you extra capture speed and gives you gold and exp as an added bonus.
So essentially, you can substitute the capture bonus from


Now granted, you also get a very temporary movement speed burst every 60 seconds and some moderate healing but at 1600 gold, I'd rather get a


What we are after is the life steal, although the other bonuses are quite nice.





At 1825 gold,




I'm experimenting with building this right after


The unique passive on



Regaining health - Dominion style
This build lacks early lifesteal or health regen on your items. This is by design to prioritize movement speed instead which will actually be your main way of regaining health, as weird as it might sound.
To regenerate a lot of health, recall to your nexus and get back out there again with your speed. Forget about the drawbacks of recalling on Summoner's Rift. Recall times and walk distances are much shorter in Dominion so recalling is often an excellent option and should always be considered when you are really low on health, especially since you gain money much faster in Dominion as well.
If you are hurt but can't afford to go back, run and pick up some of the nearest health relics. This also gives you something to do when you have to camp a capture point. Other champions often can't afford to waste the time to pick up the health relics behind each capture point but your superior speed gets you back into the action in a hurry.
With your speed, it usually pays to take a slightly longer route to pick up the inner health relics as well, especially when you are moving together with a slower ally (because let's face it, they are all slower than you).
This build lacks early lifesteal or health regen on your items. This is by design to prioritize movement speed instead which will actually be your main way of regaining health, as weird as it might sound.
To regenerate a lot of health, recall to your nexus and get back out there again with your speed. Forget about the drawbacks of recalling on Summoner's Rift. Recall times and walk distances are much shorter in Dominion so recalling is often an excellent option and should always be considered when you are really low on health, especially since you gain money much faster in Dominion as well.
If you are hurt but can't afford to go back, run and pick up some of the nearest health relics. This also gives you something to do when you have to camp a capture point. Other champions often can't afford to waste the time to pick up the health relics behind each capture point but your superior speed gets you back into the action in a hurry.
With your speed, it usually pays to take a slightly longer route to pick up the inner health relics as well, especially when you are moving together with a slower ally (because let's face it, they are all slower than you).
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