Introduction

Playing on bottom lane is like playing a game of doubles - tennis, table tennis, or badminton. Not only must both players be competent with their own champions, they must also work well together in order to score points (get kills) against the opposing duo. So you can get your partner killed if you make a mistake, and likewise, your partner can get you killed if he makes a mistake. Or worse, double kill.
There are typically two players on bottom lane: the carry and the support. No prizes for guessing which of the two this guide is about.
The Support
Yeaaaaaaah. The support.

The one no one wants to play. The butt of jokes and the recipient of the blame all the time. The one with no kills, no farm, and no money. Sounds like a thankless job, doesn't it?
So what does the support do?
At its most simplistic, the support does two things:
1) help the carry win the lane by getting more farm and kills than his opponent;
2) help the team win the game.
Picking A Support
Always pick your support based on two things - your carry's choice of champion, and your opponents' choice of champions (if you're playing draft that is).
Yes, You Can Counterpick A Support
I remember watching a tournament game in which the caster remarked, noting that competitive first picks tended to be supports, that 'you can't really counterpick a support'. Boy, how wrong he was. To his credit, support counterpicks probably have less impact on the entire game than mid or top lane counterpicks, but you totally can counterpick your opponent's support and win your lane by doing so.
How? Read on for an interesting little theorycraft on the types of supports.
The Triumvirate of Supports
Generally speaking, the support has a greater bearing on the dynamic of the lane than the carry. The same carry, for example
Graves or
Ezreal, plays differently when paired with a
Sona, a
Leona, or a
Soraka.
There are three types of supports: poke supports, kill lane supports, and sustain supports. Each type has an innate advantage and disadvantage over the other types, like a game of rock-paper-scissors.
Poke supports win against kill lane supports
(but can lose if they get initiated on or trade disadvantageously)
Kill lane supports win against sustain supports
(but can lose if they can't deal enough damage)
Sustain supports win against poke supports
(but can lose if they play too carelessly and get outdamaged)
Note that these archetypes are not absolute - a support can easily be more than one type, e.g.
Taric, who is primarily a kill lane support but also has sustain[/b].
Also, the strengths and weaknesses are not set in stone but differ from champion to champion - two notable examples are that
Soraka, a sustain support, is a strong counter to
Taric, a kill lane support, and that
Sona, a poke support, is generally weak against kill lanes.
i. Poke
Poke supports secure the lane advantage for their carry by poking the enemy down, i.e. dealing damage without taking it in return. They are characterized usually by spammable burst and the ability to disengage or avoid getting engaged on. They have a natural advantage against kill lane supports, but can be countered by sustain supports.
Poke supports must be ranged - the longer range, the better!
Examples of poke supports:
Lulu,
Sona,
Janna,
Nidalee,
Zilean
Poke supports synergize well with carries who can farm safely and trade well, such as
Caitlyn,
Varus,
Ezreal
ii. Kill
Kill lane supports (also known as aggressive supports) secure the lane advantage for their carry by trying to kill the enemy laners, especially the opposing carry, by dealing a very large amout of damage in a short time. They are characterized by having hard CC and burst damage, and are usually tanky. They usually do well against sustain supports because of their high damage, but struggle against poke supports.
Examples of kill lane supports:
Blitzcrank,
Leona,
Taric,
Alistar
Kill lane supports go well with carries who deal large burst damage and have strong early games, such as
Graves,
Sivir,
Corki
iii. Sustain
Sustain supports are the most iconic of LoL supports - you either have the ability to heal, or you do not. Supports who have this ability usually have the 'recommended' tag. Some supports do not have a heal, but have steroids for their carry in order to help them farm better. They secure the lane advantage for their carry by protecting them and enabling them to outfarm the opposing carry and eventually win the game through an item advantage.
Note: I do not consider shields as good sustain.
Sustain supports fare the best against poke supports, and the worst against kill lane supports.
Examples of sustain supports:
Soraka,
Sona,
Taric,
Alistar,
Nunu,
Janna
The best carries for sustain supports are those who love farm and have strong late games:
Vayne,
Ashe,
Kog'Maw
Gameplay I: Win The Lane
I. Buy Wards

This is the single most important thing to do as a support. You need to start the game with
Sight Wards. Most support players start with a single
Faerie Charm, and some
Sight Wards and
Health Potions.
Above is the standard start for support players.
This is possible too but risky
II. Ward The River
You'll need one ward in the river, either in the brush, or further up near to dragon. That is to spot for ganks.
III. Track Your Opponents
Maintain vision of both your opposing laners at all times. This is where your remaining wards come in - ward the lane brush if you have to. If your lane gets pushed to your tower and they move from the further brush to the nearer brush, ward the nearer brush as well.
If they leave the lane, call MIA. If you see them leave the lane to fight your jungler or other laners, make sure to follow them!
IV. Watch The Map
Specifically, watch for ganks coming down the river.

Oftentimes, your carry will be too focused on the things he has to do, which is last hitting minions, fighting the enemy and not getting killed, so it is your job to alert him to an incoming gank.
V. Don't Take The Minions (From Your Carry)
Some people might know this as 'you should not be farming'. Let me streamline it a bit: You should not be farming the minions at the expense of your carry. If your carry goes back to base, feel free to farm up the minions for cash and experience (so long as you don't put yourself in needless danger, such as in a 1v2 situation where both enemy laners are still around).
VI. Help Your Carry Win
Different support/carry combinations will do this in different ways, but the bottom line is, help your carry get more farm and kills than the enemy carry!
Advanced I: Watch Other Lanes
Particularly pertinent if you are playing a champion with a global ultimate like
Soraka or
Shen, but you can help your other laners out by calling MIA for them.
Advanced II: Note Enemy Wards
Pay attention to where your opposing support places his/her wards. This is to facilitate the success of your jungler ganking bot lane for you (which is most likely to be warded to hell). When he comes to gank, inform him of any known locations of wards so he can go around them.
Advanced III: Counterward

The term counterwarding means using
Vision Wards to take out your opponent's wards, denying them vision. This is particularly helpful when playing as a kill lane support, or playing against one.
Gameplay II: Win The Game
I. Help Other Lanes
Pay attention to the map. Mid game is where people start to roam around and teamfights happen. If the enemy bot laners are not in the lane pressuring your carry, it can be okay to leave him to farm alone in peace. This is called free farming, and he gets more experience that way.
If the enemy champions are pressuring other lanes, be sure to go and help.
II. Buy Wards
Déjà vu, eh? Post laning phase, you'll need to ward not just your lane, but the rest of the map as well. In particular, make sure Dragon and Baron are warded.
A very excellent guide on warding is Panglot's Warding Helper: More than your eyes can see. I'll just quote it here so as not to make my guide hopelessly long. It has very great screenshots showing the best places to ward.
III. Protect Your Teammates
Specifically during teamfights. Don't chase a fleeing enemy while your teammates get slaughtered by the rest of the team. You will lose the teamfight that way. Stick with your team and use whatever you have - heals, CC, damage, tankiness - to keep them alive so they can kill the enemy team.
If you have to, sacrifice yourself to keep them alive (don't die needlessly though). They are the ones who bring the damage, and they are the ones who win the game, and you are the one who is going to cement their victory.
Advanced I: Buy Oracles

Yes, buy
Oracle's Elixir. It's nice, pink and tasty. It gives you vision. Then go around picking off enemy wards. Try not to die. If you die, you lose it. Sometimes your jungler will get this. If he doesn't, you should.
Sometimes you get unlucky...

... it happens.
*pat pat*
Advanced II: Counterward Dragon And Baron
In the instance that you died and lost your
Oracle's Elixir or are struggling to scrape up the cash for it, buy
Vision Wards instead. Counterward Baron Nashor, and then the Dragon. It is useful to deny the enemy vision of these objectives, so they don't know when your team is doing it.
Meta Supports
A concise run-through of each meta support follows. Note that I'm not going in-depth, else this guide would be much too long, and that's also what champion guides are for!
i. Alistar
Primary type: Kill Lane
Secondary type: Sustain
Good lane partners for
The lane matchups for the Cow are fairly atypical from what I have described above. He is extremely tanky and has a heal from
Playing against
Positioning, positioning, positioning. Stay away from walls. Try to poke his carry down while not putting yourself in danger of being initiated on. Counterwarding against him is particularly effective because
ii. Blitzcrank
Primary type: Kill Lane
Secondary type: None
| spaaaaaaace |
Pros
+ Most overpowered support + Very strong lane matchups + + AoE silence with |
space |
space |
Cons
- Most banned support - Grab wrong target = GG - - No sustain |
The Robot's preferred lane partners are similar to the Cow's.
Again,
Nobody likes to face
Contrary to what some people say,
Playing against
If you are playing a sustain support like
iii. Janna
Primary type: Poke
Secondary type: Sustain
Note: Janna has no sustain outside of her shield and clutch heal from
Monsoon, but she is a strong babysitter, hence the secondary classification of sustain.
| spaaaaaaace |
Pros
+ Very strong babysitter + Extreme range poke + Lots of free movespeed with + AD steroid for carry |
space |
space |
Cons
- Mediocre CC without - No sustain without - Very squishy space |
One of
Carries with mobility problems, such as
Playing against
Don't engage when her shield is up - whoever she's shielding is much stronger with the shield because of the AD bonus. Engage when the shield disappears. Be wary of tower diving her, as she can easily bait you with
iv. Leona
Primary type: Kill Lane
Secondary type: None
| spaaaaaaace |
Pros
+ Very tanky + Triple stun + High damage |
space |
space |
Cons
- No sustain - No escapes (all-in champion) - Relies on teammates for damage |
There is really no subtlety to playing
"The only problem I see with
As such,
Conversely, with no sustain or peeling power,
Playing against
Harass. Harass. Harass. Harass. Don't get initiated on. Back off when her shield is up - she's much tankier when it is, and it is pretty much a signal that she's getting ready to jump you. Try to get her to waste her shield, then harass again.
v. Lulu
Primary type: Poke
Secondary type: None
| spaaaaaaace |
Pros
+ Very strong harass + Great utility + Great peeling power + Fun to play |
space |
space |
Cons
- No sustain - Mediocre damage - Cooldown reliant space |
Playing against
vi. Nunu
Primary type: Sustain
Secondary type: Poke
Note: Similar to Janna, Nunu has no sustain at all (only for himself), but he is usually played as a babysitter because of his powerful
Blood Boil buff.
I find
Carries who don't work well with
Wooooow. Yep. Nunu is the support with THE worst lane matchups in the game. This is mostly due to his lack of sustain for his carry. His
Nunu usually plays for late game, avoiding straight out fights, due to him being a strong anti-carry, with
Playing against
Totally bully his carry.
vii. Sona
Primary type: Poke
Secondary type: Sustain
| spaaaaaaace |
Pros
+ Strong all-round + Safe pick + Great sustain + Ultimate makes enemies dance |
space |
space |
Cons
- Mana hungry - Squishy - Poor CC without space |
Unfortunately for
Playing against
viii. Soraka
Primary type: Sustain
Secondary type: Poke
| spaaaaaaace |
Pros
+ Strongest sustain + Mana sustain + Global heal |
space |
space |
Cons
- Very poor CC - Heavily reliant on cooldowns - Not very fun to play |
Well-known as the ultimate defensive support. Two kinds of carries work well with
Lastly, she's a well known counter to
Playing against
Playing against
Soraka is extremely vulnerable against silence, which prevents her from healing. An AP mid or jungler like
ix. Taric
Primary type: Kill Lane
Secondary type: Sustain
| spaaaaaaace |
Pros
+ Huge armor and armor aura + Ranged stun + Has sustain + Great teamfighting ultimate |
space |
space |
Cons
- Weak against poke - Can go OOM easily - Cooldown reliant DEMACIA |
The Gem Knight is good with early game carries, but displays a particular affinity with carries such as
In terms of matchups,
Playing against
Non-Meta / Fringe Supports
WORK IN PROGRESS. This chapter contains a list of the non-meta or fringe supports. The commonness and viability of these characters varies widely.
|
|
lol |
Shen kill lane; borderline unviable |
Good with:
Good against:
|
|
lol |
Lux poke; situationally viable |
Good with:
Good against:
What makes
|
|
lol |
Nautilus kill lane; semi-viable |
Good against:
Also known as sort-of
|
|
lol |
Karma poke/sustain; semi-viable |
Good with:
I'm going to have to go there sooner or later.
|
|
lol |
Fiddlesticks poke; situationally viable |
Good against:
With a fear and a silence, support
Champions You Shouldn't Play As Support
WORK IN PROGRESS. This chapter contains a list of champions who seem like they may be viable in the support role, but are not. Some people might think 'oh, so-and-so champion is not unviable as a support because I've won games with him' - that's not an argument. It just means that the enemy bot lane was bad. Or your jungler won you the lane. Or you lost the lane and still won the game.
Amumu - Completely useless before level 6. Once he hits level 6, he can actually do something in the lane - if he hasn't thrown it by then. He doesn't have enough burst damage nor CC from
Bandage Toss to be a kill lane support, and his not one, but two AoE damaging skills means he will push the lane (and steal farm).
Rammus - Same problems as
Amumu. He is useless before level 3, and, in the lane, his
Powerball is even harder to land than
Amumu's
Bandage Toss. Might be situationally decent against bot lanes with both characters with no peeling power (eg.
Varus/
Sona), but otherwise is just an overall bad pick.
Galio - Not good enough as a poke support. His main damaging skill,
Resolute Smite, is unreliable, he pushes the lane with two AoE skills, goes OOM easily, and doesn't have a good late game transition without farm. Far stronger in a solo lane as an AP counterpick.
Jayce - The Renaissance Man of League of Legends, who can do anything... except support. As a poke support, his Shock Blast is fairly unreliable, eats up his mana when combined with Acceleration Gate, and falls off hard if he doesn't build AD. As a kill lane support, he isn't tanky enough, and his To The Skies!/Thundering Blow combo is even more unreliable. And the biggest problem is that he needs items, and will be relegated to being a Acceleration Gate bot if not farmed.
Yeah... The coding for Jayce's skills doesn't work properly.
Cho'Gath - Has awesome CC, so he could be a support, right? Think again: his
Impale is unreliable and is a slow, not a stun. This means he's in the no man's land between failed poke support and failed kill laner. Add the problem of him pushing the lane with not one, not two, but three AoE skills, and needing to steal minions (or kills) for his
Feast stacks and it's clear he's better off in a solo lane or the jungle, where he's pretty much king.
Sejuani - Even though she's a support-type jungler like
Nunu,
Sejuani suffers from the same problems as
Amumu when played as a support - she has neither the damage nor CC to make it worthwhile. She may deal some decent damage, especially if she starts
Arctic Assault, but is vulnerable to harass and kiting. And she can't outmuscle other tanky supports such as
Leona and
Taric, due to her puny pre-6 damage.
Maokai -
Maokai is one of the rare champions who can overlap all three support archetypes. Problem is, he isn't particularly good at any of them. His poke from
Sapling Toss is fairly unreliable, and his sustain is only for himself, like
Nunu. Sure you might win the lane if the enemy support doesn't ward and allows you to jump their carry (happened to me once - I lost the lane as
Caitlyn against a
Maokai support because my support didn't ward), but I don't think he's an even decent pick or counterpick.
Evelynn - No I'm not trolling. I'm looking at her objectively. I've spectated a ranked support
Evelynn before. She actually went positive, and her team won. That was before the remake though. Post-remake
Evelynn can't lane at all. She can't even jump on people anymore. You'd be better off playing support
Rengar - he's tankier and can actually jump on people.
Speaking of which... Can anyone help me test the viability of
Rengar (especially with Ferocity-boosted
Bola Strike?
Ending Words

Wow this guide. It's long. Yet it could have been a lot worse. Please leave a comment! I'd love to hear from you - what your opinions are on certain pairings, etc. Also, I might have gotten some of my facts wrong, I don't know. I hope not.
Credits
People who have my gratitude for helping to make this guide possible!
- jhoijhoi, for the guide Making A Guide, pretty much the bible of guide writing on MOBAFire. You'll recognize the coding of the pros/cons of the meta support section as stolen from her guide. Ahuehuehuehuehue.
- Panglot, for the guide Warding helper - More than your eyes can see, quoted in the section Gameplay II: Win The Game.
- You, the reader, for reading this, for comments, upvotes, downvotes, feedback, discussions, arguments. Thanks in advance.
Changelog
For those who care:
20/9/12 - Added
Cho'Gath,
Sejuani,
Maokai, and
Evelynn to unviable supports
20/9/12 - Received my first three upvotes. Yay!
20/9/12 - It's live!
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