Evelynn Build Guide by Glamaphonic
Champion Build: Evelynn
| Health | 2122 |
| Health Regen | 16.85 |
| Mana | 1186 |
| Mana Regen | 34.43 |
| Armor | 84.5 |
| Magic Resist | 97.5 |
| Dodge | 0 |
| Tenacity | 0 |
| Movement Speed | 410 |
| Gold Bonus | 0 |
| Attack Damage | 107.4 |
| Attack Speed | 1.088 |
| Crit Chance | 0%S |
| Crit Damage | 0% |
| Ability Power | 532.39 |
| Life Steal | 0% |
| Spell Vamp | 0 |
| Armor Penetration | 0 |
| Magic Penetration | 7.83 |
| Cooldown Reduction | 10% |
Recommended Runes
Ability Sequence





Mastery Tree Is Outdated
WARNING: These masteries are still using the old tree and have not been updated to the new tree by the guide author. As such, they will be different than the masteries you see in-game.
Masteries
Introduction

Why hello there fellow Summoners! Lemme introduce you to my newest and first build for
Evelynn, The Widowmaker! In this guide you will learn how to:
- Build a good AP resource for Eve and items customization
- Learn to use her abilities and perform efficient combos
- Runes and Masteries
- Lane Matchups, Farming, Roaming and much more!
Pros/Cons
Pros:
+ Great Gank Power
+ Quick Escape
+ Gets feeded rather quickly and works with pretty much any team
Cons:
- Tends to get focused in team fights or skirmishes
- Poor early game power
- Cant do many things in lane until lvl 6 or gank
Masteries

This setup will allow you to fully use
Runes
| Runes | |||||||||||||||
Greater Quintessence of Ability Power 3 |
Greater Mark of Magic Penetration 9 |
Greater Seal of Scaling Mana Regeneration 9 |
Greater Glyph of Scaling Ability Power 9 |
||||||||||||

So this is basically how most Mid champs are build. We got AP from the Quints and Glyphs, Mana Regen from Seals and MP from Marks. Everything we need right here!
| Runes | |||||||||||||||
Greater Quintessence of Ability Power 3 |
Greater Mark of Magic Penetration 9 |
Greater Seal of Scaling Health 9 |
Greater Glyph of Magic Resist 9 |
||||||||||||

This is another way of building your runes or taking them when you got a scary Mid champ to battle with. So, you start with less AP and Mana Regen but you gain more safety/lane endurance. The MR Glyphs will def help you early to resist to pokes from the enemy and the life seals only make your life better by adding some base HP.

Another example but for a Roaming Eve. The extra speed should compensate for the lack of AP but this build should be taken only if you are going to roam and gank lanes pretty much the whole game (atleast early).
Summoner Spells
Good:
-
: This is my opinion is the best Summoner spell on any champion, let alone
Evelynn. It helps you get the kill, takes damage per second, crushes heal and its effects and basically finishes off the enemy in any situation. It's a good combo especially with
Deathfire Grasp and
Ravage making the other AP, melt in front of Evelynn.
-
: Another great spell for
Evelynn. It gets you out of ganks, trouble, you can evade over the wall or dodge a skill, get a kill and chase someone. This spell is really good and useful for anything you need in the actual moment. The only bad thing about this spell is it's cooldown. But nevertheless it's the best choice!
-
: Another good spell is, even though some of you may disagree,
Teleport! One of the other viable choice in my opinion, this spell allows you to set up ganks, like Teleporting onto a ward or a
Teemo Mushroom in a bush, waiting to gank, protect the turret if no one is around at that time or to Recall back home then go back to your lane as quickly as possible to farm.
-
: Well this spell has my doubts also but it's viable, gives you more speed, good escape tool, getting a kill etc. This spell is better on Dominion or Roaming Eve but not the end of the world when it comes to take it.
Bad:
-
: Okay, I saw way too many AP Mids with
Heal as their spell. It isn't a good choice! Okay, you are going to survive a gank and maybe a 1vs1 but believe, late game this spell is useless. It just takes the spot for
Ignite and does nothing. Take another spell, it will help you more!
-
: Same with
Heal but even more useless. Get Mana, farm more, maybe get a kill and that's it. No other effect, nothing.
-
: You are not AD or Support. You play mid and this spell has no effect rather than slowing the person you are chasing because come on, we aren't going to see a
Lux with 81 AD, right?
Ability Explanation and Sequence

Shadow Walk : Her Passive. Good for roaming and walking around wards, gank undetected (unless they have a pink ward) and place wards without being seen. Pretty good if you ask me!
Hate Spike (Q) : Ah, very nice ability. It lets you farm from afar, finish off kills that are out of auto-attack range. It should be your priority spell and you should spam it whenever you are chasing someone or assisting in kills. Even when being chased, throw some spikes back at them, who knows, maybe they get scared or you drop them low enough to be!
Dark Frenzy (W) : Best thing about this skill: 0 Mana Cost! Great to spam! Spam it when you are going to lane, spam it to get the kill, spam it to steal your jungler's buff! Joke aside, its really good for Eve. It basically makes her Assasin Kit even better. Get the kill then run.
Ravage (E) : Another ability that I personally, just love! Killing becomes easier when
Ravage is used. It does nice damage, it makes
Evelynn attack faster and makes her kit even better. Tip: when taking down a turret, i recommend you to use
Ravage on a minion to gain extra Attack-Speed.
Agony's Embrace (R) : Our very useful ultimate. Every combo needs or should start with this spell. You slow down the enemy, take the bonus health (in team-fights i suggest to hit as many targets as possible to make the shied even greater) throw DF, Ignite, E then Q if needed. Or when battling 1vs1 use it in the last moment or close to the end to surprise the enemy. They wont even know what hit them!

Max Q, then E, get R when you can and W last. This way will help you farm better and harras with Q, attack and destroy your enemies when they approach with E, nuke the s*** out of them with your R and escape/gank/run for the kill with W.
Items
X
: This are your starting items. The 3 pots will help you to stay in lane, farm as much as possible before recalling and staying alive. The boots makes it easier for you to dodge skills and more more efficiently around the map.
(+15 AP, 80 Health, 5 Mana Regen) : Early game item. It's an overall item that really helps your early lane phase. This item should be taken right away, at the first recall home. I recommend taking two for that early damage and sustain and hell, if you are having a bad match stack dorans and then sell them when the situation is better.
(+80 ability, +15% cooldown reduction, deals magic damage to target champion equal to 25% of their current health (+4% per 100 ability power) with a minimum of 200 damage. 1 minute cooldown) : Best items for
(Enhanced Movement 2. When out of combat for 5 seconds the effect of these boots is increased to Enhanced Movement 5) : Best boots for Eve and here is why : The extra speed lets you go to your lane faster, assist someone even faster and escape fights, well, EVEN FASTER! I'm taking these over
(+140 ability power, +30% ability power) : Why jumping to Rabadon so quickly you may ask. Because there is no other better item for AP. 140 AP stat plus the other effects just make this item so good to take this early. We have our health from
(+70 ability power, +57 magic resistance, nearby enemy champions suffer −20 magic resistance) : This is our next item in the core build. Since the range nerf, most AP now skip this item, but not Eve. Her close range makes the aura viable and the magic resistance should make up for the other Mid that builds AP.
(+80 ability power, +30 magic resistance, +350 mana, +7% movement speed On cast, your next autoattack will deal additional physical damage equal to 100% of your ability power) : As one of the last items, it really helps
(+70 ability power, unique: +40% magic penetration) : This is the late-game item. MP because at this point, your enemy already built MR against you or your team plus the 70 AP just adds to the all-round AP.
(+68 armor, +38 magic resistance, revives your champion upon death, restoring 750 health and 375 mana) : This choice is also very good if you are getting focused and you die pretty easy in all team-fights. GA will def help you survive more and if you die, you have a chance to run away or continue the fight with some HP remaining.
(+80 ability power, +500 health, your spell damage will slow the target by 35% for 1.5 seconds, 15% for multi-target spells, damage-over-time spells and spells with a cooldown time below 3 seconds) : Very good choice if again, you need more HP and tend to get shut down very easy. The slow is also a nice touch, making the chase even better. I sometimes prefer this item instead of
(+100 ability power, +50 armor, places your champion into stasis for 2 seconds, rendering you invulnerable and untargetable but unable to take any actions) : Love this item. The stasis and Armor make this item a perfect choice for
(+70 ability power, +40 attack damage, +15% life steal, +20% spell vamp, deals 300 magic damage and slows the target champion by 50% for 3 seconds) : I wouldn't really recommend this item but it's not a bad choice. Of course it gives you AP and that Spell Vamp that helps you sustain in lane and maybe win a fight by spamming abilities but it's also on the AD side and that's no good for AP
(+90 ability power, +40 magic resistance, +15 mana regeneration, 15% cooldown reduction, restores 12% of your max mana on kill or assist, increases your mana regeneration by 1% per 1% mana you are missing) : I sometimes prefer this item as an early game choice because of the MR that will leave the other AP just scratching your back. Of course, the Mana that the grail gives is also perfect because you will not be that addicted to the Blue Buff but however, Gameplay
So the first thing you gotta do early is to farm. Farm as much as possible. Of course, you can poke in lane but focusing on farm will really help you late game.
If your gank is successful, you will either get a kill or assist that will help on your own lane. Go back home and buy your items now.
Now you should at least have a kill or assist. Go back to your lane and start to poke more, put more pressure on the other AP. Gank again! This time you will only be more powerful, right? Keep doing this till you feel like the other team-mates don't need your help anymore and start to focus on pushing mid and killing the other Mid Champ.
Also don't forget that Eve's passive does not fade off when you ward, use HP pot or activate Oracle. Grab 2-3 wards and put them in the enemy jungle or double ward mid just to be safe from the jungler.
Team-fights should start now, at least little battles like 4vs3 or 3vs3. Always focus the squishy! Focus the Carry or the Mid depending on the champion (If you have someone like
If you found someone alone or gank a lane where he is alone use the following combo:
You and your team should focus on global objectives now. Dragon and Baron control are a must and you shouldn't roam so much now, not without wards or at least some visibility. Again your role is to melt down the AD/AP and then let your team go on from then. Of course if you finish either of them you gotta jump down on the other as quickly as possible. Remember, stay safe and walk around until you found the opening to attack.
Push your lane, destroy turrets, take Baron quickly if possible and always be safe. Take an oracle and start to roam with your jungler or solo-top and destroy wards. Don't forget that not only the Support takes wards, but the whole team, including you.
Summary
So if you read all the things i posted, by now you should know how
Evelynn works. Her items, her skill-set, her powers, her downsides. She is a very underrated champion that has quite the potential. use her wisely and don't forget...
Time To Feed!
Ending
Thanks for reading guys! This is my first guide and i hope i did a good job. Please signal me if i made any errors and don't forget to post your opinions and suggestion!
Future Plans:
- Improve this guide by adding details and strategies
- Lane Matchups and opponent rating
- Add an
Evelynn Jungle guide since there is potential in that
- Update with every patch and make more Item suggestions and such
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