Dr. Mundo Build Guide by Sgt Puma
Not Updated For Current Season
Dr. Mundo Build
Not Updated For Current Season
Hello readers, I'd like to introduce you to my first build. Like you noticed, this build is for Dr. Mundo, my favorite character.
I think he's a realy strong character, a very good bruiser with good survivability and pretty good damage.
Dr Mundo is totaly not hard to master at all but most of u the guys out there fail with him.
I want to change that.
Pros / Cons
Pros- Very good hp regen with Sadism and Adrenaline Rush
- good farmig with Infected Cleaver and of course good harassing
- No mana cost, I alwys like this :)
- Very good lane durability
Cons- Spamming Infected Cleaver will couse Hp loss
- low damage abilities
Most usable spells
: I like this a lot. It is so usefull that you can jump over walls, create distance or clear a gap between you an your pray. Its like an all-in one suvivalkit.
: This spell is good for winning 1v1 fights against high ad carries like:
Tryndamere, Xin Zhao, Master Yi and so on. And again to close gaps.
: Again a good choice, if you combo it with Sadism your chances are very high to get the enemy you are chasing. And your Infected Cleaver helps a lot in chasing to.
: This is always handy, because you can save yourself, a teammate or even win a whole teamfight because of this. But you need to time it right tough.
: This actually is handy to save yourself from becoming the slave of Mordekaiser or being ignited. It's good to escape to if you're stunned and you're going to be slowed because it lowers the duration of it. Take this spell if you are going against a heavy cc (crowd control) team combination.
Least usable Spells
: U can use this if you want to farm better, but you're pretty screwed if you can't farm without. Just don't do it.
: Leave this one to the ad carries plz, u don't want it. It's just a waste.
: I ain't going to tell you why it is so bad... Just don't use it.
My runes are just for surviving ealry game:
- Greater Mark of Health: This is to begin with about 800hp.
- Greater Seal of Armor: Good armour against AD carries.
- Greater Glyph of Magic Resist: It is always nice to start with some magic resist to keep the ******* off.
- Greater Quintessence of Health: Again this is for surviving early game.
All together its a good mixed early-game suvivalkit
The healt regen from Regrowth Pendant is good for ealy game and its a part of your Atmog's( Warmog's Armor and Atma's Impaler). This combo give's a very good combination of attack damage and health. All the items are standard offtank. The Force of Nature scales very well with your ult ( Sadism), because you have more hp regen and movement. This results that nobady can run from you exept if they have to burn a summoner like Flash or Ghost. The last item of my build will change every game because it depends on who of the enemy team gets fed:
-1 very fed ap carry: more magic resist items like Maw of Malmortius. This also gives you an extra shield against magic damage.
-1 very fed ad carry: more armor items like Thornmail or Sunfire Cape.
-1 fed ad and 1 fed ap: Guardian Angel or more health: Warmog's Armour.
Lets talk about farming in early game(lvl.1-9).
Always try to last-hit creeps with your basic attack or if nessecary with your Infected Cleaver. If you last hit creeps with Infected Cleaver always hit them, because if you miss you lose health. When you get the opportunity to hit the enemy team with your cleaver, DO it. when you're a bit further in game (Lvl. 9-18) you can spam you're other abilities. This is good cash for the game.
In mid game to late game(lvl. 9-18) u should have no problem to activate your Burning Agony and Masochism to farm some minions. If you do this u should get a good amount of cash to buy yourself some stuff.
Thanks for reading this build. If you liked it please vote and comment. Give me some feedback i'd realy appreciate it.
I you need to find a Nasus solo lane guide here you have one: