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Nasus Build Guide by Sgt Puma

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Sgt Puma

Nasus The Curator Of the Solo Lane

Sgt Puma Last updated on February 22, 2012
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Ability Sequence

1
3
4
7
8
Ability Key Q
2
10
12
14
17
Ability Key W
5
9
13
15
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Sunder
Archmage
 
 
 
 
 
 
Executioner
 
 

Offense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1/
Honor Guard
Mercenary
 
 
 
 
 
 
1/
Juggernaut
 
 

Defense: 21

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 9


Guide Top

Introduction

Hello, Sgt Puma here. This is my second build for my second main champion Nasus.
First of all, I almost always win with this build.
I hope you will like this build and pown with it.


Please leave a comment for my next builds.

I wanna give credits to my friends with who I play almost always

Doodlee
Yorgske10
Piemelkind
Justme8
Sun Of Satan 666


Guide Top

Pros / Cons

Pros
- Nasus is a very good solo lane champion because he has massive lifesteal for early game
- He also has very good early game hp and durability
- his slow is very good to chase enemies
- very good ultimate because it gives bonus hp and AOE damage
- Siphoning Strike is very good if you farmed about 100-150 minions at this point you will deal massive damage to squishy targets
Cons
- almost no movement speed, this sucks. Thats one of the reasons why I build Trinity Force
- bad early game damage


Guide Top

Summoner Spells

I thake Flash and Teleport because:

- Flash saved my but 1000 + times and it also secured my kill often
- Teleport is THE standard solo lane spell, take this if you dont want to lose your turret if you have to go back

I realy recommend Teleport but for the second spell you can choose the thing you like the most.


Guide Top

Items

The items you saw in the beginning of the build are pretty standard.
But you have to adjust your item build to wich team you are playing against.

If they have:
- 2+ Spellcasters your build should be: Same early game items but change Warmog's Armor into magic resist like: Force of Nature

- 2+ AD carries your build should be: Ninja Tabi in stead of Mercury's Treads, Thorn Mail in stead of Banshee's Veil to counter their life steal.

In late game(lvl 15-18) you can sell your Philosopher's Stone For like Sunfire Cape, Guardian Angel, Frozen Heart or Atma's Impaler.


Guide Top

Skill Sequence

Max Siphoning Strike ASAP, it is your main source of damage.

I thake Witherat level 2 because then you can get secure early ganks. It is a very good spell against ad carries because it lowers their attack speed. If you fight someone 1v1 and he/she is AD carry then you should win if you use your Wither and you Siphoning Strike

If you are fighting an enemy you will need your advantage of Spirit Fire, it lowers armor. So, never rush it you'll need it to win from an enemy


Guide Top

Farming/Laning

If you're at solo lane you need to get some farm, if not, you're dead late game. always try to last hit creeps. And if you can do it with Siphoning Strike this highers the damage of the spell.
If you have to play against 1 or more range champions you have to let him/her push a bit more so you have tower support, this helps farming and regenerating health a lot!!
It will also be easier because it helps to gank if your enemy is pushing to your tower.

Important note:
Never forget saying mia top or ss top!!!!